Search found 246 matches
- Fri Dec 30, 2005 11:16 am
- Forum: Other Races Discussions
- Topic: What about an DoW Army?
- Replies: 13
- Views: 773
Yeah, I've been trying out a DoW (only, no Regiments of Renown) army in a warband campain, and it works like a dream. Crossbows are a fine shooting unit, and then ogres eat anything on that scale in melee. Duelists are also suprisingly powerful (beat a unit of 10 greatswords with 8 duelists with pis...
- Wed Mar 30, 2005 1:20 am
- Forum: Rules Questions & Ideas
- Topic: Throwing spears
- Replies: 7
- Views: 202
- Mon Mar 21, 2005 2:41 am
- Forum: Community Chat
- Topic: Your style of play and your historical counterpert.
- Replies: 76
- Views: 1990
Well, I'd compare myself to Hannible: I orginize incredible systems to get my army into battle, which end up with the majority broken (ok, so the shoebox with tissues and ziploc bags wasn't the greatest idea). When I get to the battlefield, I'm really not as agressive as I should be. Plus, my oppon...
- Sat Mar 12, 2005 11:08 pm
- Forum: Rules Questions & Ideas
- Topic: Inititive change
- Replies: 19
- Views: 2216
I know this rule is more complicated than the original rule. The game rules are balanced between simplicity and realism, and the "chargers strike first" rule leans more towards simple. This varient heads towards the real side, and since the game wasn't built around it, the game as is isn't balanced...
- Sat Mar 12, 2005 8:52 pm
- Forum: Rules Questions & Ideas
- Topic: Inititive change
- Replies: 19
- Views: 2216
Inititive change
Ok, so I know that this idea has been floating around for a very long time, but I haven't really seen it codified, so here goes: Charging does not automatically give the chargers the first strike. Instead, add +4 to the chargers inititive score for the round. Any time a model would gain the "always...
- Wed Feb 23, 2005 5:13 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: How do you batter down a fortress?
- Replies: 11
- Views: 803
- Wed Feb 23, 2005 1:36 am
- Forum: Druchii Tactics & Army Discussion
- Topic: How do you batter down a fortress?
- Replies: 11
- Views: 803
- Tue Feb 22, 2005 11:31 pm
- Forum: Druchii Tactics & Army Discussion
- Topic: How do you batter down a fortress?
- Replies: 11
- Views: 803
How do you batter down a fortress?
Ok, my problem is with my local empire player. We like to play small games (~1000 pts), but he always holes up in a corner with his war-machines and handgunners on a hill, units of spears in front of that, and inner-circle knights and pistoliers at the edges. I can usually make space by shooting up...
- Sun Feb 20, 2005 3:30 pm
- Forum: Rules Questions & Ideas
- Topic: Shield wall
- Replies: 6
- Views: 221
- Sun Feb 20, 2005 3:23 pm
- Forum: Rules Questions & Ideas
- Topic: Spike-wall formation
- Replies: 6
- Views: 210
- Sun Feb 20, 2005 3:20 pm
- Forum: Rules Questions & Ideas
- Topic: Northern Raiders Army list
- Replies: 14
- Views: 345
- Fri Feb 18, 2005 10:22 pm
- Forum: Rules Questions & Ideas
- Topic: Northern Raiders Army list
- Replies: 14
- Views: 345
- Fri Feb 18, 2005 2:59 am
- Forum: Rules Questions & Ideas
- Topic: Northern Raiders Army list
- Replies: 14
- Views: 345
Ok, I know people aren't big fans of the dragoons, but what's the main problem w/them, suggestions to fix them? They're included in the list as a defensive unit that can still move with the rest of the army. For the Tracker, I'm actually thinking about cutting the RXB, or upping it to 15 pts: cross...
- Sat Feb 05, 2005 2:23 pm
- Forum: Rules Questions & Ideas
- Topic: Executioner idea for my new book - This one i like!
- Replies: 19
- Views: 637
You claim I was wrong about my interpretation of the Fluff, yet you didn't explain how. As I see no problem with it myself, please explain. It defeats the purpose of executioners game-play wise, not fluff wise. As much as I would love to have a WS5 BS5 T4 Ld10 Unbreakable unit, each carrying a pois...
- Sat Feb 05, 2005 2:10 pm
- Forum: Rules Questions & Ideas
- Topic: Northern Raiders Army list
- Replies: 14
- Views: 345
- Sat Feb 05, 2005 1:04 am
- Forum: Rules Questions & Ideas
- Topic: Northern Raiders Army list
- Replies: 14
- Views: 345
- Fri Feb 04, 2005 11:29 pm
- Forum: Rules Questions & Ideas
- Topic: Northern Raiders Army list
- Replies: 14
- Views: 345
Northern Raiders Army list
Although Dark elves are mostly focused on the destruction of their treacherous cousins, they are no fools. To the north of Naggaroth is the Chaos Waste, one of the most dangerous areas of the world. Although the Druchii have built an extensive series of defenses to keep the hordes of chaos back, Da...
- Fri Feb 04, 2005 11:29 pm
- Forum: Rules Questions & Ideas
- Topic: Executioner idea for my new book - This one i like!
- Replies: 19
- Views: 637
This still faces the basic problem with slaves: why would they be on the battlefield? Dark Elves wouldn't risk their profits unless absolutly nessecary, and even then I doubt they'd trust them with weapons. Also, why with the executioners? The executioners are elite warriors, who wouldn't like havi...
- Sun Jan 30, 2005 2:43 pm
- Forum: Rules Questions & Ideas
- Topic: Elvish War Machines
- Replies: 45
- Views: 1286
The Trebuchet is already used by Brettonians, so that might not be the greatest idea, and you probably ought to just have the rules match that of the brettonian's. I think the main problem with your idea is assuming that enemy soldiers make the best slaves. With races like Orcs, where everyone figh...
- Sat Jan 29, 2005 11:47 pm
- Forum: Rules Questions & Ideas
- Topic: Dogs of War Special Characters Unit
- Replies: 11
- Views: 358
I assume you ment to say the blade of Sorin gave frenzy, or some other ability other than stubborn, seeing as he already has a rule giving stubborn. As it stands (without points cost), you can get these all in a 1,000 pt. Dogs of War Army, and in other armies at 2,000 pts. Seeing as they're all lor...
- Thu Jan 20, 2005 6:03 pm
- Forum: Rules Questions & Ideas
- Topic: Undersea Variant Army List
- Replies: 4
- Views: 211
Well, this has been discussed a few times (as an example, http://www.druchii.net/viewtopic.php?t=27295 ), and it would be nice if you had expanded your ideas a bit more (for example, giving stats to the new stuff). Also, don't put shades as an unrestriced core choice- as it is now, the only way to ...
- Tue Jan 11, 2005 8:15 pm
- Forum: Rules Questions & Ideas
- Topic: Assasins and ranged weapons
- Replies: 43
- Views: 1131
- Tue Jan 11, 2005 8:12 pm
- Forum: Rules Questions & Ideas
- Topic: Elves and Toughness
- Replies: 90
- Views: 2975
- Sun Jan 09, 2005 9:20 pm
- Forum: Rules Questions & Ideas
- Topic: Elves and Toughness
- Replies: 90
- Views: 2975
- Sun Jan 09, 2005 6:49 pm
- Forum: Rules Questions & Ideas
- Topic: Elves and Toughness
- Replies: 90
- Views: 2975
In my experience, battles are mostly won on the charges- even if you don't break the other side, the extra kills later are fairly even. Usually the only way a protracted combat is broken up is from another charge. Even if we strike first, we loose huge numbers, because of our low toughness and armo...