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Question on Drealord on a Coldone, COKand EXILE Warhost 
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Executioner
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Joined: Wed Sep 09, 2015 4:11 am
Posts: 173
Location: Hohhot, China
So the Command ability Single-minded Hunting beast allows a unit of COKs the chance to reroll charges and add one to wound rolls on the units ferocious jaws making it +3 to wound, on a charge COK +1 to wound rolls making it +3 to wound, Now exile warhort allows for rerolls of wound rolls of 1 in the combat phase and +1 to hits on any units that charge from the Exile warhost. So may question is right now my Coldones and knights are +3 to hit +4 to wound, but on a charge they are +2 hit and +3 to wound with rerolls to wounds of one and rerolls to charges? Is that right? Cause I'm looking at my current unit of nine and its 28 attacks of +2 to hit and +3 to wounds, right? Or is my math terrible?

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Phox Jorkarzul


Thu Nov 12, 2015 3:31 am
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Slave on the Altar

Joined: Thu Nov 05, 2015 4:51 am
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Exiled Warhost gives +1 to hit on a charge, and re-roll wound rolls of 1
Lance charge gives a +1 to wound on Lance and Blade only, not the cold one jaws
Single-minded hunting beast only adds to +1 to wound on the cold one jaws.

So during a charge with Single-Minded hunting beast and the exiled warhost bonus, the stats would be

Lance and Blade +2 to hit, +3 to wound w/ re-rolls
Cold one jaws +2 to hit, +3 to wound w/ re-rolls

Looks like your math is correct.

so vs +5 save (since the Knights are doing 2 damage apiece they are seperated.)

Knights
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Cold Ones
Image


Thu Nov 12, 2015 3:40 am
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Executioner
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Location: Hohhot, China
Okay sweet. so it's looking like the avg is 7 wounds with the knights and what 9 wounds with the coldones on a charge. So not too bad. Okay sweet this makes me feel better about my plan of having a unit of 9 of them.

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Phox Jorkarzul


Thu Nov 12, 2015 8:26 am
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Malekith's Best Friend
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Joined: Fri Oct 03, 2003 7:36 pm
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PaintedDeath wrote:
so vs +5 save (since the Knights are doing 2 damage apiece they are seperated.)


Combined:
Image

(The graphical component already knows how to combine stuff, but the tools don't reflect it yet. This will become a feature in the future.)

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Thu Nov 12, 2015 9:55 am
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