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Welcome to the 9th Age! 
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Corsair
Corsair
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Joined: Fri Mar 14, 2008 10:00 pm
Posts: 8584
Location: Hag Graef
GW has killed WH8th. :cry:

WH is dead, long live WH! :D

There is a very active community which is doing an incredible work.
Taking WH8th as a basis, they are developing what GW should have done:
a 9th edition, keeping all the good rules and units that we loved,
but making the rules much more robust (no need for an FAQ which will never come),
and balancing all the units (no must-have anymore, no useless unit anymore).

You can participate. It is there: http://www.the-ninth-age.com/index.php? ... -darkness/

This forum is created in order to facilitate the discussion between the creators of 9th Age, and D.net community.
We hope that all the ones who have been turned away from the game might find here a relief.

Welcome to WH as it should be!


EDIT:
ETC voted on 1st Oct to use 9th Age.

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Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}


Wed Sep 23, 2015 1:49 am
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Corsair
Corsair
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Joined: Fri Mar 14, 2008 10:00 pm
Posts: 8584
Location: Hag Graef
The official release of the rules, with 16 army books, is on saturday 30th April.
Stay tuned!

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Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}


Fri Apr 22, 2016 11:25 pm
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Highborn

Joined: Thu Sep 29, 2011 7:57 pm
Posts: 614
I've updated the DE QuarterMaster template to 99.4. PM me if you want it.


Sat Apr 23, 2016 11:08 am
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Chief Cultist
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Joined: Sat Sep 27, 2008 6:45 am
Posts: 1816
Location: Building ships to sail the seas!
Long live 9th age - this is looking exciting!

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Sat Apr 23, 2016 12:04 pm
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Assassin
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Joined: Tue Sep 27, 2005 7:54 am
Posts: 585
Location: Speyer (ex Heidelberg)
Hi,

having quit playing Warhammer with the start of the endtimes I felt there was something missing in my live.
Sounds a bit over the top, but hey the Warhammer World was company since 7th grade to me - and that is now over 20 years in the past (damn too long).

Never the less a friend triggered our old gaming group and insisted to give 9th Age a go. Well after 5 evenings and roughly the same amount of games I am back with my old love.
The games feel like the old Warhammer, except that the rules are more clear and tidy :-) And most important the fun and the old guys are back in town !

So if you are happy with AoS, stay there and be happy. If you miss the way 8 edition played and all that stuff give 9th Age a go :-)

P.S. Ok, currently it is a bit of an "on hold" with painting and big army design as the 2.0 beta is approaching the next weeks (final release is March (?) next year). But this will settle the rules then for some years...
P.P.S. For me it seem the way the are organized and how they work makes them "big" enough to stay and be a platform for games the next decade

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Happy to found a new home & love after the Old World was f***** up by GW: http://the-ninth-age.com/


Sun Nov 05, 2017 9:27 pm
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Corsair
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Joined: Fri Mar 14, 2008 10:00 pm
Posts: 8584
Location: Hag Graef
Thanks a lot for this testimony! :D
T9A was started with the goal to provide WH feeling with streamlined rules and superb balance, both internal and external.
Which rules version did you play? 1.3?

Note that there is 2nd Edition at the corner. We should publish the beta for public testing in a couple of weeks, and the edition will be official in mid spring 2018.
We went a bit further in adjusting rules for a game which is easier to play and makes more sense; in the process of adjusting all AB, they received a few adjustments as well.
After 2nd Ed is out, the rules shall not change anymore for years, in a similar way that GW changed edition every now and then (except that T9A delivers lots of information before the definitive print). The next changes will be the army books themselves, which will be overhauled completely. The 3rd or 4th in line is DE. It will have as usual corsairs and monsters, assassins and cultists, but... 1) all units will be playable and useful, no more sub-par fluffy units, and 2) much greater coherence, with all units having a tactical role and a very coherent fluff (no more unrealistic faction of assassins).

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Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}


Mon Nov 06, 2017 7:42 am
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Assassin
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Joined: Tue Sep 27, 2005 7:54 am
Posts: 585
Location: Speyer (ex Heidelberg)
We played the current 1.3 rules.

We are the 4 guys from our ex Warhammer group. Joind by an old buddy who played not since a decade (and his son).
For the start everybody choose one of their armies just to get into the rules and the game again.
So we have currently Demons (Slaanesh), Warriors, Lizards, High Elves, Druchii, Vampires and it feels realy good and decently balanced (at least as good as 8. Edition).

And all are 'on fire' again, cleaning the dust from the terrain, mixing up the paints and checking the drawers with the minis ...

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Happy to found a new home & love after the Old World was f***** up by GW: http://the-ninth-age.com/


Mon Nov 06, 2017 1:02 pm
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Malekith's Best Friend
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Joined: Sat Mar 19, 2011 2:28 am
Posts: 1721
Location: California
Still looking for people to play, now in Idaho. The two and soon 3rd spider chicks from Reaper for for Abysal riders for Kings of War

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Who needs sanity? I have a Hydra


Wed Nov 29, 2017 11:12 pm
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