'Ard Boyz Results
Posted: Sun Sep 27, 2009 2:41 pm
So after the dust settled, the 'Ard Boyz preliminary event came to an end and I found myself in second place.
1 Beasts of Chaos
2 Dark Elves (Me)
3 Vampire Counts
I played the Beasts list in the first round and scored a minor loss. My dreadlord and dragon decided to fluff their attacks against Khazrak and then lost the combat by one. I then rolled a 12 for the break test and a 4 for the flee. The poor fleeing distance was a theme for this game and most of my bait and flee tactics failed because the fleeing units were getting caught left and right. Very frustrating!
Second round, I played against the Brettonian Royal Airforce. He had several units of pegasus knights, a big unit of Grail Knights, a small unit of knights of the realm, two small Men at Arms units, 10 Bowmen, 2 Trebuchets, Lord on Hippogriff, Hero on Pegasus, level 3 sorceress and a couple of paladins in the Grail Knights. Bait and flee worked perfectly in this game and I was able to dictate where he charged and set up flank and rear charges with my heavy hitters. Solid Victory.
Third Round, Vampire Counts. Tough game against a Vampire Castle list supported by two Corpse Carts and several vamps. He had me seriously outclassed in the magic department with 14PD against my five DD and two scrolls. I tried to keep his crucial movement spells in check and ride out his direct damage spells. It was a close game but I managed to squeeze out a minor win.
1 Beasts of Chaos
2 Dark Elves (Me)
3 Vampire Counts
I played the Beasts list in the first round and scored a minor loss. My dreadlord and dragon decided to fluff their attacks against Khazrak and then lost the combat by one. I then rolled a 12 for the break test and a 4 for the flee. The poor fleeing distance was a theme for this game and most of my bait and flee tactics failed because the fleeing units were getting caught left and right. Very frustrating!
Second round, I played against the Brettonian Royal Airforce. He had several units of pegasus knights, a big unit of Grail Knights, a small unit of knights of the realm, two small Men at Arms units, 10 Bowmen, 2 Trebuchets, Lord on Hippogriff, Hero on Pegasus, level 3 sorceress and a couple of paladins in the Grail Knights. Bait and flee worked perfectly in this game and I was able to dictate where he charged and set up flank and rear charges with my heavy hitters. Solid Victory.
Third Round, Vampire Counts. Tough game against a Vampire Castle list supported by two Corpse Carts and several vamps. He had me seriously outclassed in the magic department with 14PD against my five DD and two scrolls. I tried to keep his crucial movement spells in check and ride out his direct damage spells. It was a close game but I managed to squeeze out a minor win.