Masters Tournament 2000pts with pics
Posted: Sun Feb 20, 2011 3:49 pm
Here's my fourth fantasy tourney at Legions games here in Pittsburgh.
This was the "Masters" tournament with a requirement of only 100% painted armies allowed. It made for a very nice looking day of wargaming.
My list:
Supreme Sorceress - Death Magic, lvl4, Dark Pegasus, Pendant of Kaeleth (inverse ward save), Focus Familiar (cast from 6 inches away)
Cauldron of Blood - Battle Standard Bearer
20 xbows - muso, banner
10 xbows
18 corsairs - extra hand weapon, sea serpent standard (frenzy)
5 harpies
5 harpies
18 WEs - flaming banner
6 Coldone knights - champion with crimson death
Hydra
Hydra
Legions Masters Tourney- 2000pts
*************************************************************************
Round One - Battle Line vs Franco's Empire
First opponent was Franco with his Empire. This guy's always fun to play vs and is a long time warhammer player. His list was heavier on artillery than last time, but no stank. The mission gave a bonus point if you kill the opposing general.
The Imperial Cannon Brigade
Arch Lector on foot - 1+ armor save, Dawnstone (reroll armor Sv), great weapon
BSB Hero
Engineer guy with pigeon bombs (never worked)
Wizard Lvl2 studying Shadow Magic, with a ring of 1 random bound spell
40 swordsmen - full command
attachment of 13 xbows
20 greatswords - full command
attachment of 10 rifleguys
6 outriders - champion with 4 pistol shots
24 fanatics - champion
2 great cannons
2 mortars
*Arch Lector with greatswords, BSB and wizard with swordsmen.
Spell Selections
The wizard rolls up Miasma and the -strength hex spell. His ring gets Wizzans Wildform from Beasts lore.
My Sorceress has Spirit Leech (Ld comparison snipe), Caress of Laniph (Str Snipe), Doom and Darkness (-3 Ld hex), and Purple Sun of Xerxes (vortex of DOOM!).
Deployment:
I start deploying first but still have way more deployments than Franco. He has a hill in each corner of his side and covers them in artillery. His infantry form a rough line mostly on my right between the hills.
I mostly do a refused flank with my stuff on my left, my sorceress starts out of LOS hiding behind a hill.
Franco wins 1st turn, this is going to hurt.
Turn 1 - Empire
Outriders vanguard forward, then move right up close to my knights. Franco didn't seem too clear on how the charge/reaction rules worked and put his guys right into my charge arc. The shooting is withering. The pigeon bomb fails, and cannons bounce off the hydras. But the mortars, crossbows, and outriders shoot down a ton of my repeater crossbows, a knight, 3 witch elves, and even deals 2 wounds to the cauldron. Nothing panics, so I'm ready to retaliate next turn.
In magic, he miasma's my knights with -1 move (didn't really matter), and gives his greatswords unbreakable. I forget to dispel that later and it is...problematic.
Turn 1 - DElves
Cauldron ward save on the cold one knights.
Knights charge the outriders who (after some rules explanations) decide to hold. They do stand and shoot 2 more knights, the knights then kill off the outriders and pursue pretty far towards the left cannon.
Otherwise, I do some maneuvering. Left harpies get up into charge range of the cannon/mortar on the left. The two hydras line up in front of the fanatics block. Magic is uneventful.
Turn 2 - Empire
The fanatics charge the two hydras, dealing 1 wound with flails. I use the wounded hydra's breath in cc, and the two hydras just beat the fanatics down to the last guy ( I rolled like 20 stomp/breaths hits, it was great). The left mortar misfires, engineer rerolls, second misfire, it can't fire this turn. He still manages to wipe my left harpies with grapeshot, mortar the right harpies of the board, and kill 3 corsairs with a cannonball.
Winds of magic were 1,1. He gets off the 4+ ward on arch lector.
Turn 2 - DElves
Knights charge and kill the left cannon! Reform looking at the mortar. Hydras march up facing the greatswords. I was going to breath on them, but got the distance too far back so don't bother this turn. I line up my corsairs and witches to do counter-charges next turn if the greatswords get closer. Sorceress gets in a nice spot behind the center hill, but has LOS to snipe with familiar.
She deals 2 wounds on the lector with snipes, casts purple sun but it stops just short of the swordsmen horde.
Turn 3 - Empire
He shoots nearly all the witch elves with mortars. Greatswords charge the two hydras, manage to deal only one wound to one hydra (the unhurt one). The hydras go nuts, killing all but 3 greatswords and the lector.
I dispel a lector heal spell. He dispels purple sun.
Turn 3 - DElves
Cauldron ward save on the corsairs.
Knights kill the left mortar. (his engineer is hiding out of the knights charge arc)
Corsairs charge the greatswords flank. All the greatswords die, but the lector saves TONS of wounds.
I drop the swordsmen to -3 Ld, then snipe both the bsb and the wizard!
Turn 4 - Empire
Swordsmen charge the corsairs flank and kill a bunch. The arch lector continues his unkillable streak, bouncing everything. The bottom hydra actually wind up out of combat by killing all the greatswords in base to base. Empire win the combat and run down corsairs and a hydra. The swordsmen run into the second hydra.
Turn 4 - DElves
Cauldron gives killing blow to the cold one knights.
I dispel the lector ward save, snipe the last cannon. The empire crossbows panic from the cannon dying, but don't go off the board.
Knights charge lector, finally kill him.
The last 5 witch elves charge the swordsmen flank, the swordmen break (still had doom and darkness for -3Ld) and get away.
We are way over time and call it.
Result
Major Victory for the Dark Elves
Empire killed 525pts, DE killed a lot more.
So 17 battle points, plus the scenario+1pt for killing the enemy general.
Conclusions
I really should have dispeled those lector bound spells earlier. They're only cast online a 4 or something, I could have easily removed them and broken the greatswords way earlier or just killed the lector without his ward. Death was pretty excellent this game. I love being able to just go snipe some victory points instead of having to kill whole units to get at the characters. I made some mistakes with movement, particularly the hydras not getting into good breath range of the greatswords.
Hope you enjoyed game 1!
This was the "Masters" tournament with a requirement of only 100% painted armies allowed. It made for a very nice looking day of wargaming.
My list:
Supreme Sorceress - Death Magic, lvl4, Dark Pegasus, Pendant of Kaeleth (inverse ward save), Focus Familiar (cast from 6 inches away)
Cauldron of Blood - Battle Standard Bearer
20 xbows - muso, banner
10 xbows
18 corsairs - extra hand weapon, sea serpent standard (frenzy)
5 harpies
5 harpies
18 WEs - flaming banner
6 Coldone knights - champion with crimson death
Hydra
Hydra
Legions Masters Tourney- 2000pts
*************************************************************************
Round One - Battle Line vs Franco's Empire
First opponent was Franco with his Empire. This guy's always fun to play vs and is a long time warhammer player. His list was heavier on artillery than last time, but no stank. The mission gave a bonus point if you kill the opposing general.
The Imperial Cannon Brigade
Arch Lector on foot - 1+ armor save, Dawnstone (reroll armor Sv), great weapon
BSB Hero
Engineer guy with pigeon bombs (never worked)
Wizard Lvl2 studying Shadow Magic, with a ring of 1 random bound spell
40 swordsmen - full command
attachment of 13 xbows
20 greatswords - full command
attachment of 10 rifleguys
6 outriders - champion with 4 pistol shots
24 fanatics - champion
2 great cannons
2 mortars
*Arch Lector with greatswords, BSB and wizard with swordsmen.
Spell Selections
The wizard rolls up Miasma and the -strength hex spell. His ring gets Wizzans Wildform from Beasts lore.
My Sorceress has Spirit Leech (Ld comparison snipe), Caress of Laniph (Str Snipe), Doom and Darkness (-3 Ld hex), and Purple Sun of Xerxes (vortex of DOOM!).
Deployment:
I start deploying first but still have way more deployments than Franco. He has a hill in each corner of his side and covers them in artillery. His infantry form a rough line mostly on my right between the hills.
I mostly do a refused flank with my stuff on my left, my sorceress starts out of LOS hiding behind a hill.
Franco wins 1st turn, this is going to hurt.
Turn 1 - Empire
Outriders vanguard forward, then move right up close to my knights. Franco didn't seem too clear on how the charge/reaction rules worked and put his guys right into my charge arc. The shooting is withering. The pigeon bomb fails, and cannons bounce off the hydras. But the mortars, crossbows, and outriders shoot down a ton of my repeater crossbows, a knight, 3 witch elves, and even deals 2 wounds to the cauldron. Nothing panics, so I'm ready to retaliate next turn.
In magic, he miasma's my knights with -1 move (didn't really matter), and gives his greatswords unbreakable. I forget to dispel that later and it is...problematic.
Turn 1 - DElves
Cauldron ward save on the cold one knights.
Knights charge the outriders who (after some rules explanations) decide to hold. They do stand and shoot 2 more knights, the knights then kill off the outriders and pursue pretty far towards the left cannon.
Otherwise, I do some maneuvering. Left harpies get up into charge range of the cannon/mortar on the left. The two hydras line up in front of the fanatics block. Magic is uneventful.
Turn 2 - Empire
The fanatics charge the two hydras, dealing 1 wound with flails. I use the wounded hydra's breath in cc, and the two hydras just beat the fanatics down to the last guy ( I rolled like 20 stomp/breaths hits, it was great). The left mortar misfires, engineer rerolls, second misfire, it can't fire this turn. He still manages to wipe my left harpies with grapeshot, mortar the right harpies of the board, and kill 3 corsairs with a cannonball.
Winds of magic were 1,1. He gets off the 4+ ward on arch lector.
Turn 2 - DElves
Knights charge and kill the left cannon! Reform looking at the mortar. Hydras march up facing the greatswords. I was going to breath on them, but got the distance too far back so don't bother this turn. I line up my corsairs and witches to do counter-charges next turn if the greatswords get closer. Sorceress gets in a nice spot behind the center hill, but has LOS to snipe with familiar.
She deals 2 wounds on the lector with snipes, casts purple sun but it stops just short of the swordsmen horde.
Turn 3 - Empire
He shoots nearly all the witch elves with mortars. Greatswords charge the two hydras, manage to deal only one wound to one hydra (the unhurt one). The hydras go nuts, killing all but 3 greatswords and the lector.
I dispel a lector heal spell. He dispels purple sun.
Turn 3 - DElves
Cauldron ward save on the corsairs.
Knights kill the left mortar. (his engineer is hiding out of the knights charge arc)
Corsairs charge the greatswords flank. All the greatswords die, but the lector saves TONS of wounds.
I drop the swordsmen to -3 Ld, then snipe both the bsb and the wizard!
Turn 4 - Empire
Swordsmen charge the corsairs flank and kill a bunch. The arch lector continues his unkillable streak, bouncing everything. The bottom hydra actually wind up out of combat by killing all the greatswords in base to base. Empire win the combat and run down corsairs and a hydra. The swordsmen run into the second hydra.
Turn 4 - DElves
Cauldron gives killing blow to the cold one knights.
I dispel the lector ward save, snipe the last cannon. The empire crossbows panic from the cannon dying, but don't go off the board.
Knights charge lector, finally kill him.
The last 5 witch elves charge the swordsmen flank, the swordmen break (still had doom and darkness for -3Ld) and get away.
We are way over time and call it.
Result
Major Victory for the Dark Elves
Empire killed 525pts, DE killed a lot more.
So 17 battle points, plus the scenario+1pt for killing the enemy general.
Conclusions
I really should have dispeled those lector bound spells earlier. They're only cast online a 4 or something, I could have easily removed them and broken the greatswords way earlier or just killed the lector without his ward. Death was pretty excellent this game. I love being able to just go snipe some victory points instead of having to kill whole units to get at the characters. I made some mistakes with movement, particularly the hydras not getting into good breath range of the greatswords.
Hope you enjoyed game 1!