Lost colony in 9th age - 2500 vs. VC
Posted: Wed Aug 28, 2013 9:53 pm
List of all battles:
7ed armybook:
1. 500 points vs. Chaos Dwarfs (played against Majkol)
2. 500 points vs. Bretonnia (played against Panmarek)
3. 500 vs. Chaos Dwarfs (Corrupted)
4. 500 vs. Warriors of Chaos (Udunai)
5. 500 vs. Bretonnia (Panmarek)
6. 500 vs. High Elves (Nazghul)
7. 500 vs. High Elves (Kasumi)
8ed armybook:
8. and 9. 500 vs. High Elves and Wood Elves (Panmarek)
10. 1000 vs. High Elves (Sylfaen)
11. 1000 vs. Tomb Kings (Elmariachi)
12. 1000 vs. Bretonnia (Panmarek)
13. and 14. 1000 vs. Ogre Kingdoms and Warriors of Chaos (Kejv)
15. 1500 vs. Empire (Orsman)
16. 1500 vs. Empire (Anomander)
17. 1500 vs. Warriors of Chaos (Savannah)
18. 1500 vs. Tomb Kings (Meshuggah)
19. 2999 vs. Tomb Kings (Elmariachi)
20. 1500 vs. Vampire Counts (Landis)
21. 2000 vs. Warriors of Chaos (Udunai)
22. 2700 vs. Vampire Counts (Landis)
23. ETC vs. Dwarfs (Xod)
24. ETC vs. Lizardmen (Firstflash)
25. ETC vs. Warriors of Chaos (Atonius)
26. ETC vs. Dark Elves (MoonShade)
27. ETC + battle of the pass vs. Tomb Kings (Elmariachi)
28. ETC vs. Warriors of Chaos (Atonius)
29. ETC vs. Tomb Kings (Alquds)
Team Tourney:
30. ETC vs. Dwarfs (Dupi)
31. ETC vs. Wood Elves (Míra Papáček)
32. ETC vs. Lizardmen (Nazghul)
33. ETC vs. High Elves (Rhawn)
34. ETC vs. Skaven (Deff)
Last days before the end:
35. 2750 vs. High Elves (Majkol)
----------------------------------------------------------------------
Original first post of this thread:
We have spent with Rowena almost a year discussing fluff and the overall theme and searching for the most fitting miniatures. And now, finally, our army is ready to enter the battlefield, if only for friendly skirmishes at 500 points. With this comes this thread to highlight important or interesting moments in my battles, so that I can better remember my mistakes and hopefully consult them with more seasoned generals. It is perhaps a bit bold to start such a thread after one single battle, but it is more of a journal than a proper battle report log.
Lost Colony vs. Chaos Dwarves (500 pts)
Lost Colony:
Sorceress, lvl 1 shadow (going for Miasma), Ruby Ring of Ruin
16x Dark Elf Warriors, shields, Standard of Discipline
5 Harpies
2x 5 Witch Elves
5 Shades, ahw
Chaos Dwarves:
sorcerer lvl 1 death (Spirit leech) with heavy armour, enchanted shield, dispel scroll
5 riders - some fast cavalry with bows and BS3
14 Infernal Guard - shields, 3+ armour save, 5+ ward save againts flaming attacks
war machine - shooting canonballs or S3 templates
My first battle ever, a simple battleline. It lasted quite long, because I was asking about the rules very often, but the battle itself was very one-sided. As you can see from the lists, my opponent had not many tools to pressure me. He decided not to use the template mode on his warmachine, saying that it would be too destructive for such a small game. The canonball was only killing one model per turn, thanks to my small units. The riders shots were not really accurate. The infernal guard was too slow and I only engaged when I was ready. The wizard, being out of range of my sorceress, sniped some shades and then blowed himself up. In general, my opponent played in a relaxed way and even advised me a few times what possibilities I have. He was clearly trying to make the game enjoyable for me first of all, for which I owe him thanks.
highlights of the battle:
- the unit that helped me the most was probably the enemies wizard. His miscast killed not only him, but five members of the Infernal Guard as well. It made the unit, quite durable when fighting S3 elves, far more manageable. And it panicked it, too.
- I was spreading my forces unnecessarily, thinking that for a good encirclement I need enough free space. But this meant that when the infernal guard was fleeing so close to the table edge, neither my harpies nor my shades were in range for a charge. This is a sad thing, given that they were on the opposite sides of the enemy.
- he placed his fast cavalry before one of my witch elf units. One failed frenzy check later, one elf lied with an arrow in her hearth and the riders were butchered before they could strike just once (lowering their WS to 1 had helped a bit). The resulting overrun just barely missed the infernal guard, still fleeing as a result of the miscast, and carried the witches behind his forces. I think he wanted me to get some easy early kills, I see no strategic benefit from this move of his.
- dwarfs are really hard to kill. When my harpies charged the warmachine, they suffered three casualties in the course of two combat phases and then run away, not inflicting a single wound in the process. But they hindered the canon shooting for one turn, so the attack served a purpose.
- the sorceress starts in warriors, because they have that fancy banner and are the most durable of my units. But in the course of the game, she can leave them and join a witch elf squad. If they charge a flank, the units are so small that she probably stays out of combat. It worked in this battle. A lone sorceress is a dead sorceress when canons still shoot.
- The Infernal Guard is even tougher. After my combo charge, 14 spearman and 9 witch elf attacks were directed at them, from which only two resulted in wounds (and I think they had their WS lowered by 1 thanks to Miasma). Still, they tested on leadership 4, thanks to flank attack and ranks, broke from combat and never rallied again.
- I am very happy with my sorceress: fireball is nice, miasma helped a few times, and with two spells, I can can probably burn all the dice I can dig. My opponent often decided to throw only four dice out of seven at his spirit leech out of fear of miscast.
- In the end, I cleared the table while loosing three shades, two witches, three harpies and three warriors and not giving up a single victory point. Good matchup for me.
Things learned:
- I should probably try to stay as close to the enemy as possible at all times - if it does not generate additional risk, of course
- beware of dwarven warmachines, they can actually fight
- the sorceress should dance between units to avoid both combat and canon shots
- my only armour counter in this list is having more ranks then the opponent - it takes care to set up properly, but it can work
7ed armybook:
1. 500 points vs. Chaos Dwarfs (played against Majkol)
2. 500 points vs. Bretonnia (played against Panmarek)
3. 500 vs. Chaos Dwarfs (Corrupted)
4. 500 vs. Warriors of Chaos (Udunai)
5. 500 vs. Bretonnia (Panmarek)
6. 500 vs. High Elves (Nazghul)
7. 500 vs. High Elves (Kasumi)
8ed armybook:
8. and 9. 500 vs. High Elves and Wood Elves (Panmarek)
10. 1000 vs. High Elves (Sylfaen)
11. 1000 vs. Tomb Kings (Elmariachi)
12. 1000 vs. Bretonnia (Panmarek)
13. and 14. 1000 vs. Ogre Kingdoms and Warriors of Chaos (Kejv)
15. 1500 vs. Empire (Orsman)
16. 1500 vs. Empire (Anomander)
17. 1500 vs. Warriors of Chaos (Savannah)
18. 1500 vs. Tomb Kings (Meshuggah)
19. 2999 vs. Tomb Kings (Elmariachi)
20. 1500 vs. Vampire Counts (Landis)
21. 2000 vs. Warriors of Chaos (Udunai)
22. 2700 vs. Vampire Counts (Landis)
23. ETC vs. Dwarfs (Xod)
24. ETC vs. Lizardmen (Firstflash)
25. ETC vs. Warriors of Chaos (Atonius)
26. ETC vs. Dark Elves (MoonShade)
27. ETC + battle of the pass vs. Tomb Kings (Elmariachi)
28. ETC vs. Warriors of Chaos (Atonius)
29. ETC vs. Tomb Kings (Alquds)
Team Tourney:
30. ETC vs. Dwarfs (Dupi)
31. ETC vs. Wood Elves (Míra Papáček)
32. ETC vs. Lizardmen (Nazghul)
33. ETC vs. High Elves (Rhawn)
34. ETC vs. Skaven (Deff)
Last days before the end:
35. 2750 vs. High Elves (Majkol)
----------------------------------------------------------------------
Original first post of this thread:
We have spent with Rowena almost a year discussing fluff and the overall theme and searching for the most fitting miniatures. And now, finally, our army is ready to enter the battlefield, if only for friendly skirmishes at 500 points. With this comes this thread to highlight important or interesting moments in my battles, so that I can better remember my mistakes and hopefully consult them with more seasoned generals. It is perhaps a bit bold to start such a thread after one single battle, but it is more of a journal than a proper battle report log.
Lost Colony vs. Chaos Dwarves (500 pts)
Lost Colony:
Sorceress, lvl 1 shadow (going for Miasma), Ruby Ring of Ruin
16x Dark Elf Warriors, shields, Standard of Discipline
5 Harpies
2x 5 Witch Elves
5 Shades, ahw
Chaos Dwarves:
sorcerer lvl 1 death (Spirit leech) with heavy armour, enchanted shield, dispel scroll
5 riders - some fast cavalry with bows and BS3
14 Infernal Guard - shields, 3+ armour save, 5+ ward save againts flaming attacks
war machine - shooting canonballs or S3 templates
My first battle ever, a simple battleline. It lasted quite long, because I was asking about the rules very often, but the battle itself was very one-sided. As you can see from the lists, my opponent had not many tools to pressure me. He decided not to use the template mode on his warmachine, saying that it would be too destructive for such a small game. The canonball was only killing one model per turn, thanks to my small units. The riders shots were not really accurate. The infernal guard was too slow and I only engaged when I was ready. The wizard, being out of range of my sorceress, sniped some shades and then blowed himself up. In general, my opponent played in a relaxed way and even advised me a few times what possibilities I have. He was clearly trying to make the game enjoyable for me first of all, for which I owe him thanks.
highlights of the battle:
- the unit that helped me the most was probably the enemies wizard. His miscast killed not only him, but five members of the Infernal Guard as well. It made the unit, quite durable when fighting S3 elves, far more manageable. And it panicked it, too.
- I was spreading my forces unnecessarily, thinking that for a good encirclement I need enough free space. But this meant that when the infernal guard was fleeing so close to the table edge, neither my harpies nor my shades were in range for a charge. This is a sad thing, given that they were on the opposite sides of the enemy.
- he placed his fast cavalry before one of my witch elf units. One failed frenzy check later, one elf lied with an arrow in her hearth and the riders were butchered before they could strike just once (lowering their WS to 1 had helped a bit). The resulting overrun just barely missed the infernal guard, still fleeing as a result of the miscast, and carried the witches behind his forces. I think he wanted me to get some easy early kills, I see no strategic benefit from this move of his.
- dwarfs are really hard to kill. When my harpies charged the warmachine, they suffered three casualties in the course of two combat phases and then run away, not inflicting a single wound in the process. But they hindered the canon shooting for one turn, so the attack served a purpose.
- the sorceress starts in warriors, because they have that fancy banner and are the most durable of my units. But in the course of the game, she can leave them and join a witch elf squad. If they charge a flank, the units are so small that she probably stays out of combat. It worked in this battle. A lone sorceress is a dead sorceress when canons still shoot.
- The Infernal Guard is even tougher. After my combo charge, 14 spearman and 9 witch elf attacks were directed at them, from which only two resulted in wounds (and I think they had their WS lowered by 1 thanks to Miasma). Still, they tested on leadership 4, thanks to flank attack and ranks, broke from combat and never rallied again.
- I am very happy with my sorceress: fireball is nice, miasma helped a few times, and with two spells, I can can probably burn all the dice I can dig. My opponent often decided to throw only four dice out of seven at his spirit leech out of fear of miscast.
- In the end, I cleared the table while loosing three shades, two witches, three harpies and three warriors and not giving up a single victory point. Good matchup for me.
Things learned:
- I should probably try to stay as close to the enemy as possible at all times - if it does not generate additional risk, of course
- beware of dwarven warmachines, they can actually fight
- the sorceress should dance between units to avoid both combat and canon shots
- my only armour counter in this list is having more ranks then the opponent - it takes care to set up properly, but it can work