Armies:
DE
SS on pegasus, hotek, cloak of twilight, life lore (proved to be a mistake): regen, +2T spell, and D6 S4 missile
BSB on steed, AS1+, chillblade
Master (irrelevant, i overlooked him and did not deploy him at all!!!)
36 spears, flame banner
20 Xbows with FCG
5dr, Xbows, shields
5dr, Xbows, shields
5 scouts GW
War hydra
10 CoK
2 RBTs
20 Exes FCG
WoC
General on flying thing
Wizard on flying thing
BSB on flying thing
Daemon Prince
Wyvern
4 chaoriots
4 x 5 warhounds
2 x 3 skull crushers
A brief report:
My army holds ground, just CoK advance in second turn a bit forward, two chariots wyvern and prince are approaching them, I am unable to find solution how to save them. He casts frenzy on them and gets spell through, they butcher his warhounds and get wiped out by chaorits and wyvern. DP spat and killed 5 exes.
Meanwhile on middle i try to chase off warhounds, stopping his skullcrushers for turn (blocked by own dogs). After that my DR are chased all around board with charges at fleeing, never rallying again. I score 2 wounds on chaorit from shooting. It will die soon after few more turns of Shades shooting at it. Skullcrushers are killed two by RBt, second RBT is going to roll 1 to hit or to wound all the game. Xbows took 1 wound on approchoing unharmed unit of skullcrushers. Then got charged after hydra is killed in overrun. But Xbows hold their ground one turn scoring 3 wounds on SKs in CC, loosing three of them to stomp only (Parry yay!).
My SS casts some +T spells until she tries to secure exes from other spitting at. 6 6 1 1 2 and roll on miscast table 1+3. She kills 4 Xbowmen and is sucked into warp on turn 4 or five.
RBT dies to Daemon prince, wyvern spat at exes killing 3 more, charged them next round, and chased them out wiping whole unit. Second RBT dies to pursuit charge from SKs who have broken Xbows in second round of CC, spears died in three turns to chaorit, BSb, DP, and lonely SK (he got killed by five shades but he managed to do a lot of damage on poor elves at front).
On left flank on turn 1 i wiped out warhounds with DR, who died to magic missile, shades took 1 wound from wizard (he died in the end to the last shot from RBT).
It ended with much of massacre to dark elves, and I believe mostly to my poor deployment and moves, also choosing life was nonsence (too many units to protect) if i have gone with metal for lowering AS, his Skullcrusher would be wiped out by Xbowmen (i was doing like 8 wounds on them per turn by Xbows!). Or even some nasty missiles would be far more usefull.
That was my second game in new edition after two years break. I forgot my PC at home, so i had to pull out list from my head, leaving out my master...
DE vs WoC, help to find tactical errors.
Moderator: The Dread Knights
- Dalamar
- Dragon Lord
- Posts: 9675
- Joined: Sat Sep 21, 2002 6:42 pm
- Location: Designing new breeds of Dragons
Re: DE vs WoC, help to find tactical errors.
From what I can see you were severely outnumbered, then you spread your units wide allowing your opponent to pick them apart unsupported.
What I would've done is stick all the units to one corner, using table edges to protect your flanks while your shooting and magic reduced the enemy to more manageable size (If you managed to get rid of his chariots before they got close it would have been much different... and they would also slow the rest of his significantly faster army down if he wanted to keep them together)
Then it would be really important for you to get the charge on his Skullcrushers with your knights, 10 knights in the flank can deal with 10 skullcrushers and since the khorne warriors are frienzied, they can be led astray (or stopped in their tracks which is fine as well) by any small unit... You will lose that unit though.
What I would've done is stick all the units to one corner, using table edges to protect your flanks while your shooting and magic reduced the enemy to more manageable size (If you managed to get rid of his chariots before they got close it would have been much different... and they would also slow the rest of his significantly faster army down if he wanted to keep them together)
Then it would be really important for you to get the charge on his Skullcrushers with your knights, 10 knights in the flank can deal with 10 skullcrushers and since the khorne warriors are frienzied, they can be led astray (or stopped in their tracks which is fine as well) by any small unit... You will lose that unit though.
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Re: DE vs WoC, help to find tactical errors.
You are right. He could though squeeze his fliers and chariots into one place more easily then me. But on the other hand i could have better focus all my troops at a single point.
-
- Shade
- Posts: 112
- Joined: Wed Oct 12, 2011 4:32 pm
- Location: United States
Re: DE vs WoC, help to find tactical errors.
Not going to analyze the battle because your list itself has major problems. Lore of life? Chill blade? 36 spears? Hydra?
- Dalamar
- Dragon Lord
- Posts: 9675
- Joined: Sat Sep 21, 2002 6:42 pm
- Location: Designing new breeds of Dragons
Re: DE vs WoC, help to find tactical errors.
Nothing wrong with any of these choices, it's how you use them.
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)
8th Edition army book W/D/L:
Druchii: 36/4/16
Re: DE vs WoC, help to find tactical errors.
I have to agree that the list isn't up to the task of such a WoC list. He can easily outmanouver you and deal with you without too much problems.
That being said, if I was up against the same list with your list, I'd field my army quite compact, close to a corner and with every close combat unit ready to do the charges/countercharges whenever he got close. That means, I'd make sure my army was WAY back. You have the shooting, so you can be much more passive. I would also deploy fast cav and CoK in the middle of my deployment zone, with the hopes of him staring to deploy in a more wide spread way, and then placed the rest on one side... that's kinda hard though as he has the MSU style with his list.
RBT and shooting would have to do what they could in the short time they had before the WoC got into close combat, and hopefully a bit of spells would do some damage as well, or save you from some damage. You did okay with taking out those warhounds I guess (Except the CoK situation)... the DR and Shades should be able to deal with those quite quickly, or at least some of the shooting. DP should die from RBT after enough rounds of shooting, or at least keep him away from your line for a little time.
I guess his guys on disc had 3+ ward saves? Those are almost impossible to kill... you might be lucky with one of those RBT shots, but you should focus on that DP with those as long as you can, and just charge in with spearmen to hold off one of them (if you get the chance to do such a charge). You kinda lack a power char to be able to take some of those out.
That being said, if I was up against the same list with your list, I'd field my army quite compact, close to a corner and with every close combat unit ready to do the charges/countercharges whenever he got close. That means, I'd make sure my army was WAY back. You have the shooting, so you can be much more passive. I would also deploy fast cav and CoK in the middle of my deployment zone, with the hopes of him staring to deploy in a more wide spread way, and then placed the rest on one side... that's kinda hard though as he has the MSU style with his list.
RBT and shooting would have to do what they could in the short time they had before the WoC got into close combat, and hopefully a bit of spells would do some damage as well, or save you from some damage. You did okay with taking out those warhounds I guess (Except the CoK situation)... the DR and Shades should be able to deal with those quite quickly, or at least some of the shooting. DP should die from RBT after enough rounds of shooting, or at least keep him away from your line for a little time.
I guess his guys on disc had 3+ ward saves? Those are almost impossible to kill... you might be lucky with one of those RBT shots, but you should focus on that DP with those as long as you can, and just charge in with spearmen to hold off one of them (if you get the chance to do such a charge). You kinda lack a power char to be able to take some of those out.
Personal quote: "It's better to do little damage and lose nothing than to do lots of damage and lose everything."
Final tournament score for 7th DE book in 8th edition - W/D/L: 25/5/10
Final tournament score for 7th DE book in 8th edition - W/D/L: 25/5/10