Re: Har Ganeth Invasion Army Blog
Posted: Thu Mar 12, 2015 1:05 am
Triple Game Reflection 2
Supreme Sorceress
She provided a game changing mindrazor in the game against Warriors of Chaos, but the miscast made her useless for the rest of the game. Since she wields Life magic she became much more effective in buffing the Sisters, healing up wounds of units and herself + shrine. She was a game changer in all games and provided a leadership 10 in important situations. She died against crazy nurgle magic combo but survived the other games, even under heavy enemy fire against Skaven.
9 out of 10
BSB on Manticore
He helped wiping a 20+ warriors of nurgle unit and killed enemy Hellcannon. He lost his Manticore against enemy superior magic in the first game but managed to stay alive. In second game the Manticore got killed by enemy Rock Lobba but he stayed alive. In the game against Skaven he provided a crucial re-roll for the Shrine of Slaughter only possible because of his 18" bubble and later saved the game by forcing the enemy to shoot on him. He charged a 50 man clanrat horde, and while eventually losing his Manticore he stayed alive. While he lost his Manticore in all three battles, the BSB stayed alive and was a game maker in two of the three games.
9 out of 10
Core
Darkshards
While they were less effective in the games against Warrior of Chaos and Skaven, they preventing enemy movement for the whole battle against the Orcs and Goblins, killed off crucial units of fanatics and spiders and remained effective.
8 out of 10
Dark Riders
I am slowly learning how to use my fast cavarly and that is resulting into superior movement. In the first game they stopped enemy knights long enough to eventually protect the backline, in the second game they loosening enemy Fanatics easy to kill off afterwards, while nearly panicking enemy flank on turn 1. One the heralds eventually destroyed enemy Rock Lobba on his own. In the game against Skaven they stopped the advance of two enemy scout units, while making sure I could kill his expensive 250 points assassin hero before it could my warmachines. It forced enemy to redirect his units in his backfield. Eventually they still died, but they played an important part of the games.
8 out of 10
Special
Shades
They were ineffective in the first game, mainly due no present tasks or targets. In the second game they nearly panicked enemy flank but fled from combat with ranked archer unit. In the last game against skaven they panicked enemy gutter runners and manouvred in enemy backfield for three turns, They still died or fled the battle in all games so far, but I start to learn how to use them.
8 out of 10
Cold One Knights
In the last three games the Cold One Knights played a minor part of the battle. In the first battle they hold an enemy Sorceres on Manticore long enough to concenrate my units on other flank. In second and third game they were ineffective, mainly because I was lacking to use them effectively.
7 out of 10
Reapers
Very effective and amazing. In the first battle they nearly killed off a chariot in the first turn, but failed to inflict any damage the rest of the game mainly because of bad rolls. In the game against the Orcs it were the Reapers that won me the game without any major combat, killing the enemy general and BSB, forcing 100 goblins to flee off the table, besides deleting 2 units of chaff. In the third game against Skaven they succeeded to kill off two weapon teams, a stormfiend and enemy assassin hero of 250+ points. I am very satisfied with them, especially now I learned how to deploy them. They also stayed alive all three battles.
9 out of 10
War Hydra
I really love the Hydra, he is very multifunctional and did his part all three games. In the first game he killed a full strength enemy chariot on the charge, but fled and got caught against enemy Shrine. In the second game he finished a whole flank on his own, while in the last battle he killed around 15 clanrats with shooting and nearly killed off the enemy general. His ability to heal up wounds is very nice to have in this MSU army.
9 out of 10
Rare
Doomfire Warlocks
Warlocks played a less functional role in the last three battles, and were no game changers. They still really synergies well with the army and are very effective, but I failed to use them to full extent. I have to find their specific role within the rest of the army besides providing soulblight.
7 out of 10
Sisters of Slaughter
They only saw combat in one the battles, but when it did it killed everything it touched.
9 out of 10
Bloodwrack Shrine
Same as Sisters
9 out of 10
Supreme Sorceress
She provided a game changing mindrazor in the game against Warriors of Chaos, but the miscast made her useless for the rest of the game. Since she wields Life magic she became much more effective in buffing the Sisters, healing up wounds of units and herself + shrine. She was a game changer in all games and provided a leadership 10 in important situations. She died against crazy nurgle magic combo but survived the other games, even under heavy enemy fire against Skaven.
9 out of 10
BSB on Manticore
He helped wiping a 20+ warriors of nurgle unit and killed enemy Hellcannon. He lost his Manticore against enemy superior magic in the first game but managed to stay alive. In second game the Manticore got killed by enemy Rock Lobba but he stayed alive. In the game against Skaven he provided a crucial re-roll for the Shrine of Slaughter only possible because of his 18" bubble and later saved the game by forcing the enemy to shoot on him. He charged a 50 man clanrat horde, and while eventually losing his Manticore he stayed alive. While he lost his Manticore in all three battles, the BSB stayed alive and was a game maker in two of the three games.
9 out of 10
Core
Darkshards
While they were less effective in the games against Warrior of Chaos and Skaven, they preventing enemy movement for the whole battle against the Orcs and Goblins, killed off crucial units of fanatics and spiders and remained effective.
8 out of 10
Dark Riders
I am slowly learning how to use my fast cavarly and that is resulting into superior movement. In the first game they stopped enemy knights long enough to eventually protect the backline, in the second game they loosening enemy Fanatics easy to kill off afterwards, while nearly panicking enemy flank on turn 1. One the heralds eventually destroyed enemy Rock Lobba on his own. In the game against Skaven they stopped the advance of two enemy scout units, while making sure I could kill his expensive 250 points assassin hero before it could my warmachines. It forced enemy to redirect his units in his backfield. Eventually they still died, but they played an important part of the games.
8 out of 10
Special
Shades
They were ineffective in the first game, mainly due no present tasks or targets. In the second game they nearly panicked enemy flank but fled from combat with ranked archer unit. In the last game against skaven they panicked enemy gutter runners and manouvred in enemy backfield for three turns, They still died or fled the battle in all games so far, but I start to learn how to use them.
8 out of 10
Cold One Knights
In the last three games the Cold One Knights played a minor part of the battle. In the first battle they hold an enemy Sorceres on Manticore long enough to concenrate my units on other flank. In second and third game they were ineffective, mainly because I was lacking to use them effectively.
7 out of 10
Reapers
Very effective and amazing. In the first battle they nearly killed off a chariot in the first turn, but failed to inflict any damage the rest of the game mainly because of bad rolls. In the game against the Orcs it were the Reapers that won me the game without any major combat, killing the enemy general and BSB, forcing 100 goblins to flee off the table, besides deleting 2 units of chaff. In the third game against Skaven they succeeded to kill off two weapon teams, a stormfiend and enemy assassin hero of 250+ points. I am very satisfied with them, especially now I learned how to deploy them. They also stayed alive all three battles.
9 out of 10
War Hydra
I really love the Hydra, he is very multifunctional and did his part all three games. In the first game he killed a full strength enemy chariot on the charge, but fled and got caught against enemy Shrine. In the second game he finished a whole flank on his own, while in the last battle he killed around 15 clanrats with shooting and nearly killed off the enemy general. His ability to heal up wounds is very nice to have in this MSU army.
9 out of 10
Rare
Doomfire Warlocks
Warlocks played a less functional role in the last three battles, and were no game changers. They still really synergies well with the army and are very effective, but I failed to use them to full extent. I have to find their specific role within the rest of the army besides providing soulblight.
7 out of 10
Sisters of Slaughter
They only saw combat in one the battles, but when it did it killed everything it touched.
9 out of 10
Bloodwrack Shrine
Same as Sisters
9 out of 10