Tournament Round 1 Watz vs Daeron
Posted: Tue Mar 17, 2015 5:42 pm
***Note - Amboadine posting on behalf of Watz***
My first match in this tournament was against Daeron and his Dark Elf forces. I myself choose to lead a horde of orcs and goblins with my shamans skipping most of the native greenskin magic for the new lore of undeath. We decided on using the river-rules for the lake.
The game started right on time with several people watching. After the deployment the dreaded shades emerged from the... well shades and Daeron made his vanguard moves. No Vanguard moves for me since my lone goblin was too scared of all those arrows and decided to hide within the horde of savages.
In retrospective that hill in the bottom left corner helped me alot by giving my mangler squiqs a save place to start the game and my siege units a good vantage point. I was deathly afraid of bladestorm ripping my poor goblins to shreds which explains my somewhat more cautious placement of those.
I got first turn and started to move my savages toward the enemy while my goblins, still afraid, held back. In my magic phase I rolled highfor the winds of magic but, after my lvl4 shaman heroically fumbled with a 1,1 on his first spell, my goblin shamans had to struggle to make any meaningful contribution in this magic phase. With some lucky dice rolls I managed to draw Daerons dispel scroll and place at least one unit of 10 skeletons to block a possible charge from his warlocks. Little did I know what those skeletons would eventually set in motion...
After no goblin hitting the self-destruct button during my shooting phase it was Daerons first turn.
There were no charges and most of his army closed in on my units. Only his Darkshards stayed back with his lvl4 sorceress joining those. The magic phase saw a dispelled enchanted weapons spell and an irresistible force Black Horror... which misfired. While the Horror and subsequent miscast only killed one warlock and a few darkshards this game was already becoming extremely lucky for me.
In the following shooting phase I lost my goblin charriot and a few orcs. Also my one doom diver crew temporarily lost its courage too shoot.
(Picture2: The Black Horror misfires. Nontheless my goblin hero cowardly choose to hide under the ruler)
Once again it was my turn and my goblins immediately decided to fail their animosity test. Luckily for me my goblins didn't start to shout "Yo mama is so fat, even gork's hand can't lift her" towards my orcs, but instead set their eyes on the warlocks in front of them and charged.
I would love to say that everything what followed was carefully set up by me, but that would be a pretty big lie To be honest I was quite surprised how everything would work out and definitly learned alot that day. Even now I am not completely sure if I would even have done this charge if I hadn't been forced to.
After the forced charge was declared the warlocks choose to flee, which brought them through my skeletons just om the fence in front of the Black Horror's vortex. Now my goblin would take his chance to declare a charge against the warlocks and force them to take DT and Black Horror tests during their fleeing movement. By insane luck he not only did that, but instead just went far enough and outright destroyed them.
The rest of my turn was almost equally lucky with my casters summoning some hexwraiths & skeleton archers (which in turn shot the last warlock in front of my siege units) and my Rock Lobba managing a direct hit on the bloodwrack shrine instantly killing it.
(Picture 3: Those skeletons with the wings on the back are meant to symbolize archers...)
In his turn Daeron retreated with his pegasus lord, killed my rock lobba and destroyed the hexwraiths by using enchanted weapons during the magic phase. The Darkshards would stay and keep shooting since my skeletons on their current position would prevent my savages from charging. The skeletons in turn were prevented from charging by the lone goblin hero.
Continuing Daerons streak of bad luck it turned out the goblin was near enough to the pegasus hero to declare a 21" charge. Needing to move at least 3" forward on his failed charge he would then open the possibility for the skeletons to charge, which in turn would allow the orcs to charge. If you have read the report until now then you can probably guess if the goblin was lucky.
(Picture 4: The goblin of fate again hiding under the ruler, moments before his charge)
We kept playing until turn 4, but With the lvl4 sorceress and darkshards gone and the shades killed by manglers and new summons we decided to end the game.
In the end I simply want to add that, even though it took 8 hours, the game was alot of fun. Daeron was a great guy, showing alot of patience when I took my time to reach decicions.
My first match in this tournament was against Daeron and his Dark Elf forces. I myself choose to lead a horde of orcs and goblins with my shamans skipping most of the native greenskin magic for the new lore of undeath. We decided on using the river-rules for the lake.
The game started right on time with several people watching. After the deployment the dreaded shades emerged from the... well shades and Daeron made his vanguard moves. No Vanguard moves for me since my lone goblin was too scared of all those arrows and decided to hide within the horde of savages.
In retrospective that hill in the bottom left corner helped me alot by giving my mangler squiqs a save place to start the game and my siege units a good vantage point. I was deathly afraid of bladestorm ripping my poor goblins to shreds which explains my somewhat more cautious placement of those.
I got first turn and started to move my savages toward the enemy while my goblins, still afraid, held back. In my magic phase I rolled highfor the winds of magic but, after my lvl4 shaman heroically fumbled with a 1,1 on his first spell, my goblin shamans had to struggle to make any meaningful contribution in this magic phase. With some lucky dice rolls I managed to draw Daerons dispel scroll and place at least one unit of 10 skeletons to block a possible charge from his warlocks. Little did I know what those skeletons would eventually set in motion...
After no goblin hitting the self-destruct button during my shooting phase it was Daerons first turn.
There were no charges and most of his army closed in on my units. Only his Darkshards stayed back with his lvl4 sorceress joining those. The magic phase saw a dispelled enchanted weapons spell and an irresistible force Black Horror... which misfired. While the Horror and subsequent miscast only killed one warlock and a few darkshards this game was already becoming extremely lucky for me.
In the following shooting phase I lost my goblin charriot and a few orcs. Also my one doom diver crew temporarily lost its courage too shoot.
(Picture2: The Black Horror misfires. Nontheless my goblin hero cowardly choose to hide under the ruler)
Once again it was my turn and my goblins immediately decided to fail their animosity test. Luckily for me my goblins didn't start to shout "Yo mama is so fat, even gork's hand can't lift her" towards my orcs, but instead set their eyes on the warlocks in front of them and charged.
I would love to say that everything what followed was carefully set up by me, but that would be a pretty big lie To be honest I was quite surprised how everything would work out and definitly learned alot that day. Even now I am not completely sure if I would even have done this charge if I hadn't been forced to.
After the forced charge was declared the warlocks choose to flee, which brought them through my skeletons just om the fence in front of the Black Horror's vortex. Now my goblin would take his chance to declare a charge against the warlocks and force them to take DT and Black Horror tests during their fleeing movement. By insane luck he not only did that, but instead just went far enough and outright destroyed them.
The rest of my turn was almost equally lucky with my casters summoning some hexwraiths & skeleton archers (which in turn shot the last warlock in front of my siege units) and my Rock Lobba managing a direct hit on the bloodwrack shrine instantly killing it.
(Picture 3: Those skeletons with the wings on the back are meant to symbolize archers...)
In his turn Daeron retreated with his pegasus lord, killed my rock lobba and destroyed the hexwraiths by using enchanted weapons during the magic phase. The Darkshards would stay and keep shooting since my skeletons on their current position would prevent my savages from charging. The skeletons in turn were prevented from charging by the lone goblin hero.
Continuing Daerons streak of bad luck it turned out the goblin was near enough to the pegasus hero to declare a 21" charge. Needing to move at least 3" forward on his failed charge he would then open the possibility for the skeletons to charge, which in turn would allow the orcs to charge. If you have read the report until now then you can probably guess if the goblin was lucky.
(Picture 4: The goblin of fate again hiding under the ruler, moments before his charge)
We kept playing until turn 4, but With the lvl4 sorceress and darkshards gone and the shades killed by manglers and new summons we decided to end the game.
In the end I simply want to add that, even though it took 8 hours, the game was alot of fun. Daeron was a great guy, showing alot of patience when I took my time to reach decicions.