Special List: The Dark Elf Slavers
Posted: Tue Jun 08, 2004 11:25 am
Special List by Jeff Leong and I. Feel free to try it out or abuse it.
Dark Elf Slaver Special List
BESTIARY:
Slaves: Dark Elves generally use slaves as a source of labour, however in some situations they have been seen on the battlefield, driven forth in a state of ferocious intoxication under the dispassionate whips of the Dark Elf Beastmasters. Before battle the slaves are drugged with a cunning poison. This poison drives the slaves into a pliable fighting mass under the instruction of the Beastmasters and the Dark Elves ruthlessly utilize this source of ready fodder to their advantage, thrashing them towards enemy cavalry or artillery or using them as triggers for traps and other ambushes.
The presence of slaves is often extremely unsettling to the enemy, as a Dark Elf slaving raid often engulfs the unfortunate citizens of that region. Many times have defending enemy forces had to fire upon their drugged comrades to prevent being overwhelmed themselves. Due to the nature of controlling a mob of slaves, there must be a sufficient force of Dark Elves available to control them, and this alone prevents the steadily growing wake of slaves from destroying an entire country.
Slaves do not count as core choice and number of slave units may not exceed the total number of DE warrior or corsair units. Slave units must be accompanied by at least one Apprentice Beastmaster who leads the unit from the rear rank but otherwise follow all the rules for champions. Slaves may use Apprentice Beastmaster leadership or Beastmaster leadership if a Beastmaster joins the unit.
Slaves are Beneath Contempt.
SPECIAL RULES:
Master of the Sea. Dark Elf raids are conducted on smaller vessels that depart a roving Black Ark, unload their bleak cargo, and return laden with spoils of the Dark raid. These forays are led by Corsair Captains and in larger raids by the Master of the Black Ark with several ships under his command. The raids are conducted under their watchful eyes and bounty divided according to tradition.
The dark elf army must be led by a Master of the Black Arc or a Corsair Captain.
Raiders: During raiding expeditions, Dark Elven Corsairs adopt a unique raiding formation that is extremely effective for rapid forays deep into enemy territory. Corsairs are able to strike rapidly and then melt away with their captives before the enemy is able to mount a counterattack.
Raiders may reform freely during a normal move or march move. This ability is similar to the movement ability of Fast Cavalry. Raiders charge as normal, and may not reform during a charge. Due to the rapid and fluid formation, corsairs may only obtain a maximum rank bonus of +2 for the purposes of calculating Combat Resolution. Characters inside the unit may use the Raider special rule.
Beneath Contempt: Slaves are below all contempt and are worth only their price upon the slaver market. When slaves are driven into battle, they are simply fodder or more sadistically as a source of amusement to Dark Elf slavers. No Dark Elf would disgrace himself by joining a unit of slaves and their grim fate is left under the capable hands of the Beastmasters.
If a unit of slaves breaks, flees, or otherwise would causes any panic test, this is ignored by Dark Elf and Harpy units. Moreover slaves cannot use the general’s leadership nor may any character other than a Beastmaster join them.
CHARACTERS:
LORDS:
Master of the Black Ark. (Highborn as per army book with this exception: must include a sea dragon cloak as a sign of leadership. No dragon choice.) Master of the Sea.
HEROES:
Corsair Captain (Noble as per army book with this exception: must include a sea dragon cloak as a sign of status.) Master of the Sea.
Dread Sorceress. Sorceress as per army book. Master of the Sea.
Beastmaster. As per army book. Master of the Sea.
CORE:
Corsairs 1+. As per army book. Raiders.
Warriors. As per army book.
Dark Riders. As per army book.
Slaves 3 Points – M5 WS2 BS1 S3 T3 I2 W1 A1 Ld5.*
Apprentice Beastmaster 10 points – M6 WS4 BS4 S3 T3 I5 A1 W1 Ld8 two hand weapons.
Unit Size 10+ and 1-2 Apprentice Beastmasters.
Beneath Contempt.
*Does not count as core choice and number of slave units may not exceed the total number of DE warrior or corsair units.
SPECIAL:
Shades. As per army book.
Executioners. As per army book.
Reaper Bolt Thrower. As per army book. #
# One Reaper Bolt Thrower per unit of Corsairs. The Reaper Bolt Throwers are attached to each unit of corsairs who transport and deploy them before battle.
Black Sea Dragons 0-1. See below.
RARE:
Harpies. As per army book except not limited to 0-1.
Cold One Knights 0-1. As per army book.
SPECIAL CHARACTER:
Lharek “The Lame” S’Darqth. (230 points)
Vicious and extremely cunning, Lharek is loyal to naught but “the bottom line” and is thus one of the most infamous of Druchii raiders. Named “Lharek the Lame” by his detractors, Lharek was wounded by a human slave who desperately clubbed Lharek with a blazing steel brand, permanently laming Lharek’s left leg. The unfortunate result of this wounding was Lharek’s own pride and he now has only hatred and scorn for all races, considering them nothing but cattle and subjects for his painful experiments. In battle, Lharek is driven by his hate, which more than makes up for his near useless leg and it is rumoured amongst his followers that Lharek’s current concubine, a sorceress of Dark power, concocts evil potions to give Lharek strength in his leg and tolerance of his own inner pain.
M5 WS7 BS6 S4 T3 W3 I8 A4 Ld10 (125 points)
Equipment: Light armour (3 points), Whips of Torment (30 points), Cloak of the Black Sea Dragon (50 points).
Whips of Torment: These are two whips held in each hand. After being lamed by a human slave Lharek and his sorceress concubine created the whips to inflict incredible wracking pain upon his enemies.
For every successful hit from the whip the enemy must make a toughness test or be unable to strike in that round. The whips provide an extra attack by that model.
Cloak of the Black Sea Dragon: Crafted from the remains of a hideous ancient sea dragon, these pearly black scales wrap the wearer in a magical darkness shielding him from blows.
The Cloak provides a normal sea dragon cloak armour save that may be combined with regular armour and in addition gives the wearer a 4+ ward save.
Despise: Lharek has a deep bitterness for all lesser races and he inspires the troops he leads with his hate of all beneath him. (25 points)
Lharek and the unit he leads has hatred as per the Warhammer Rulebook.
Leader of the Black Sea Dragons: Lharek has personally selected corsairs who have proven themselves in at least 50 raids. These corsairs are given an extra tenth of a slaving share due to their status.
Lharek must be accompanied by a unit of t least 9 Black Sea Dragons, which includes a Standard Bearer and Musician and counts as a rare choice. The unit must take a magic standard, which may cost up to 75 pts. Lharek may not leave the unit or join another unit unless the Black Sea Dragons are destroyed. An additional unit of Black Sea Dragons may be taken as a special choice. Lharek counts as a Lord Choice.
The Black Sea Dragons 0-1 Special.
Black Sea Dragon – 13 points- M5 WS5 BS4 S3 T3 W1 I5 A2 Ld8
Musician 6 points, Standard Bearer 12 points, Dragon Captain 12 points A3.
Equipment: extra hand weapon, light armour, sea dragon cloak.
Options: may take a magic standard of up to 75 points.
Special Rules: Raiders. Extra Tenth.
Unit size 10+.
The Black Sea Dragons, named by their cloaks made exclusively from the scales of a deep sea dragon, are a veteran regiment of corsair slavers that have been made wealthy by numerous raids. Their ability in combat is legendary among the Druchii, and the Black Sea Dragons are well known for their rapid and cunning combat ability.
Extra Tenth. Black Sea Dragons are composed of worthy veteran corsairs and are under consideration for advancement to command their own ships. As such they are allocated an extra tenth of the raiding share.
Any standard captured by the Black Sea Dragons count as double the number of victory points.
Dark Elf Slaver Special List
BESTIARY:
Slaves: Dark Elves generally use slaves as a source of labour, however in some situations they have been seen on the battlefield, driven forth in a state of ferocious intoxication under the dispassionate whips of the Dark Elf Beastmasters. Before battle the slaves are drugged with a cunning poison. This poison drives the slaves into a pliable fighting mass under the instruction of the Beastmasters and the Dark Elves ruthlessly utilize this source of ready fodder to their advantage, thrashing them towards enemy cavalry or artillery or using them as triggers for traps and other ambushes.
The presence of slaves is often extremely unsettling to the enemy, as a Dark Elf slaving raid often engulfs the unfortunate citizens of that region. Many times have defending enemy forces had to fire upon their drugged comrades to prevent being overwhelmed themselves. Due to the nature of controlling a mob of slaves, there must be a sufficient force of Dark Elves available to control them, and this alone prevents the steadily growing wake of slaves from destroying an entire country.
Slaves do not count as core choice and number of slave units may not exceed the total number of DE warrior or corsair units. Slave units must be accompanied by at least one Apprentice Beastmaster who leads the unit from the rear rank but otherwise follow all the rules for champions. Slaves may use Apprentice Beastmaster leadership or Beastmaster leadership if a Beastmaster joins the unit.
Slaves are Beneath Contempt.
SPECIAL RULES:
Master of the Sea. Dark Elf raids are conducted on smaller vessels that depart a roving Black Ark, unload their bleak cargo, and return laden with spoils of the Dark raid. These forays are led by Corsair Captains and in larger raids by the Master of the Black Ark with several ships under his command. The raids are conducted under their watchful eyes and bounty divided according to tradition.
The dark elf army must be led by a Master of the Black Arc or a Corsair Captain.
Raiders: During raiding expeditions, Dark Elven Corsairs adopt a unique raiding formation that is extremely effective for rapid forays deep into enemy territory. Corsairs are able to strike rapidly and then melt away with their captives before the enemy is able to mount a counterattack.
Raiders may reform freely during a normal move or march move. This ability is similar to the movement ability of Fast Cavalry. Raiders charge as normal, and may not reform during a charge. Due to the rapid and fluid formation, corsairs may only obtain a maximum rank bonus of +2 for the purposes of calculating Combat Resolution. Characters inside the unit may use the Raider special rule.
Beneath Contempt: Slaves are below all contempt and are worth only their price upon the slaver market. When slaves are driven into battle, they are simply fodder or more sadistically as a source of amusement to Dark Elf slavers. No Dark Elf would disgrace himself by joining a unit of slaves and their grim fate is left under the capable hands of the Beastmasters.
If a unit of slaves breaks, flees, or otherwise would causes any panic test, this is ignored by Dark Elf and Harpy units. Moreover slaves cannot use the general’s leadership nor may any character other than a Beastmaster join them.
CHARACTERS:
LORDS:
Master of the Black Ark. (Highborn as per army book with this exception: must include a sea dragon cloak as a sign of leadership. No dragon choice.) Master of the Sea.
HEROES:
Corsair Captain (Noble as per army book with this exception: must include a sea dragon cloak as a sign of status.) Master of the Sea.
Dread Sorceress. Sorceress as per army book. Master of the Sea.
Beastmaster. As per army book. Master of the Sea.
CORE:
Corsairs 1+. As per army book. Raiders.
Warriors. As per army book.
Dark Riders. As per army book.
Slaves 3 Points – M5 WS2 BS1 S3 T3 I2 W1 A1 Ld5.*
Apprentice Beastmaster 10 points – M6 WS4 BS4 S3 T3 I5 A1 W1 Ld8 two hand weapons.
Unit Size 10+ and 1-2 Apprentice Beastmasters.
Beneath Contempt.
*Does not count as core choice and number of slave units may not exceed the total number of DE warrior or corsair units.
SPECIAL:
Shades. As per army book.
Executioners. As per army book.
Reaper Bolt Thrower. As per army book. #
# One Reaper Bolt Thrower per unit of Corsairs. The Reaper Bolt Throwers are attached to each unit of corsairs who transport and deploy them before battle.
Black Sea Dragons 0-1. See below.
RARE:
Harpies. As per army book except not limited to 0-1.
Cold One Knights 0-1. As per army book.
SPECIAL CHARACTER:
Lharek “The Lame” S’Darqth. (230 points)
Vicious and extremely cunning, Lharek is loyal to naught but “the bottom line” and is thus one of the most infamous of Druchii raiders. Named “Lharek the Lame” by his detractors, Lharek was wounded by a human slave who desperately clubbed Lharek with a blazing steel brand, permanently laming Lharek’s left leg. The unfortunate result of this wounding was Lharek’s own pride and he now has only hatred and scorn for all races, considering them nothing but cattle and subjects for his painful experiments. In battle, Lharek is driven by his hate, which more than makes up for his near useless leg and it is rumoured amongst his followers that Lharek’s current concubine, a sorceress of Dark power, concocts evil potions to give Lharek strength in his leg and tolerance of his own inner pain.
M5 WS7 BS6 S4 T3 W3 I8 A4 Ld10 (125 points)
Equipment: Light armour (3 points), Whips of Torment (30 points), Cloak of the Black Sea Dragon (50 points).
Whips of Torment: These are two whips held in each hand. After being lamed by a human slave Lharek and his sorceress concubine created the whips to inflict incredible wracking pain upon his enemies.
For every successful hit from the whip the enemy must make a toughness test or be unable to strike in that round. The whips provide an extra attack by that model.
Cloak of the Black Sea Dragon: Crafted from the remains of a hideous ancient sea dragon, these pearly black scales wrap the wearer in a magical darkness shielding him from blows.
The Cloak provides a normal sea dragon cloak armour save that may be combined with regular armour and in addition gives the wearer a 4+ ward save.
Despise: Lharek has a deep bitterness for all lesser races and he inspires the troops he leads with his hate of all beneath him. (25 points)
Lharek and the unit he leads has hatred as per the Warhammer Rulebook.
Leader of the Black Sea Dragons: Lharek has personally selected corsairs who have proven themselves in at least 50 raids. These corsairs are given an extra tenth of a slaving share due to their status.
Lharek must be accompanied by a unit of t least 9 Black Sea Dragons, which includes a Standard Bearer and Musician and counts as a rare choice. The unit must take a magic standard, which may cost up to 75 pts. Lharek may not leave the unit or join another unit unless the Black Sea Dragons are destroyed. An additional unit of Black Sea Dragons may be taken as a special choice. Lharek counts as a Lord Choice.
The Black Sea Dragons 0-1 Special.
Black Sea Dragon – 13 points- M5 WS5 BS4 S3 T3 W1 I5 A2 Ld8
Musician 6 points, Standard Bearer 12 points, Dragon Captain 12 points A3.
Equipment: extra hand weapon, light armour, sea dragon cloak.
Options: may take a magic standard of up to 75 points.
Special Rules: Raiders. Extra Tenth.
Unit size 10+.
The Black Sea Dragons, named by their cloaks made exclusively from the scales of a deep sea dragon, are a veteran regiment of corsair slavers that have been made wealthy by numerous raids. Their ability in combat is legendary among the Druchii, and the Black Sea Dragons are well known for their rapid and cunning combat ability.
Extra Tenth. Black Sea Dragons are composed of worthy veteran corsairs and are under consideration for advancement to command their own ships. As such they are allocated an extra tenth of the raiding share.
Any standard captured by the Black Sea Dragons count as double the number of victory points.