Cool. I hope you're open to changes, because it might occur that i'll ask if those are ok (i won't change stuff if you're not ok with it). Also, i hope you can deal with my bitching, especially since you tend to be a bit...clumsy.
And to work, i'll ask about the Slaver List here and make a new topic for the other 2, if it's ok with you.
Let's get to work.
langmann wrote:Slaves do not count as core choice and number of slave units may not exceed the total number of DE warrior or corsair units.
"Every unit of Corsairs, and of Dark Elf Warriors, allows you to take up to 1 unit of Slaves."
langmann wrote:Raiders: During raiding expeditions, Dark Elven Corsairs adopt a unique raiding formation that is extremely effective for rapid forays deep into enemy territory. Corsairs are able to strike rapidly and then melt away with their captives before the enemy is able to mount a counterattack.
Raiders may reform freely during a normal move or march move. This ability is similar to the movement ability of Fast Cavalry. Raiders charge as normal, and may not reform during a charge. Due to the rapid and fluid formation, corsairs may only obtain a maximum rank bonus of +2 for the purposes of calculating Combat Resolution. Characters inside the unit may use the Raider special rule.
Now i understand what imagery this is coming from, but it is nonsense. Simply use the Raiders rule from the Beast of Chaos book. It's clearer, makes far more sense (every elite unit in the game should be able to do this if puny Corsairs can) and tested. Free reforms like this only work for cavalry, because cavalry can't skirmish anymore in 6th.
langmann wrote:Dread Sorceress. Sorceress as per army book. Master of the Sea.
Beastmaster. As per army book. Master of the Sea.
No need to repeat the Master of the Sea rule. At best mention they can't be the General, though that isn't done in the CoS list either.
And what's with the "Dread"?
langmann wrote:Unit Size 10+ and 1-2 Apprentice Beastmasters.
A flat number is not in place here, you can't have 1 guy keep a hundred slaves in check. One Apprentice Beastmaster per 5 Slaves is far more logical and prevents "abuse".
langmann wrote:Reaper Bolt Thrower. As per army book. #
# One Reaper Bolt Thrower per unit of Corsairs. The Reaper Bolt Throwers are attached to each unit of corsairs who transport and deploy them before battle.
This makes them overly rare, you'd need to take 4 Corsair units to take the normal amount of RBT's. Simply 1-2 per Special Choice is fine, or per Corsair unit.
langmann wrote:Black Sea Dragons 0-1. See below.
You do realise this might cause WYSIWYG problems, eh?
langmann wrote:Harpies. As per army book except not limited to 0-1.
I can understand there will be tons of Harpies at the city they live in, but not on the other side of the world where the raids take place. Really good noses?
langmann wrote:Whips of Torment: These are two whips held in each hand. After being lamed by a human slave Lharek and his sorceress concubine created the whips to inflict incredible wracking pain upon his enemies.
For every successful hit from the whip the enemy must make a toughness test or be unable to strike in that round. The whips provide an extra attack by that model.
Basically a Chill Blade that works less than half the time and gives +1A?
Two whips is silly, it doesn't work (you try it). You can have the Whip give +1A if you must, though i think Strikes First would make more sense and help him survive.
Either have the Chill Blade effect work all the time, give it Killing Blow or give it Killing Blow that allows armour saves (a mix of the two). The Killing Blow would represent the enemy being taken out by the immense pain suffered (á la Fabius Bile).
langmann wrote:Cloak of the Black Sea Dragon: Crafted from the remains of a hideous ancient sea dragon, these pearly black scales wrap the wearer in a magical darkness shielding him from blows.
The Cloak provides a normal sea dragon cloak armour save that may be combined with regular armour and in addition gives the wearer a 4+ ward save.
How very original.
I mean, seriously, 99% of the characters out there has a 4+ ward save, can't you think of something else? Regeneration, can be wounded on a 3+ at best, some save vs. S3 missiles, etc. Anything that isn't as corny.
langmann wrote:Despise: Lharek has a deep bitterness for all lesser races and he inspires the troops he leads with his hate of all beneath him. (25 points)
Lharek and the unit he leads has hatred as per the Warhammer Rulebook.
I'd make this cost more, as it's for a WS5 A3 unit
and a character. Normally Hatred costs 25-30 points for a character alone.
langmann wrote:Lharek must be accompanied by a unit of t least 9 Black Sea Dragons, which includes a Standard Bearer and Musician and counts as a rare choice.
Why are they Rare? Grimgor Ironhide brings his own unit of Black Orcs (0-1, Special), and those are still Special. I think these guys should be Special too, it would in fact perhaps even hurt more than them being Rare.
langmann wrote:The unit must take a magic standard, which may cost up to 75 pts.
Curious. This would be the first unit in the game that has to take a magic standard. It would seem more logical to simply give them their own magic standard. In any case, get rid of the 75 points thing, they're just Corsairs, not the Witch King's bodyguard.
langmann wrote:Black Sea Dragon – 13 points- M5 WS5 BS4 S3 T3 W1 I5 A2 Ld8
Musician 6 points, Standard Bearer 12 points, Dragon Captain 12 points A3.
So they're Witch Elves without poison or magic item on the champion, but without Frenzy and with decent armour? Really, you can't do an additional attack on a normal model. Only Chosen of Chaos have this, and they cost 20 points each, without the additional hand weapon. These are just Elves, not a bunch of He-Mans. Their WS5 is fine, just give them something else that makes them special. Make Raiders exclusively for them, allow them a +3 rank bonus while being a Raider, make them Stubborn, allow them to Scout, anything really.
langmann wrote:Extra Tenth. Black Sea Dragons are composed of worthy veteran corsairs and are under consideration for advancement to command their own ships. As such they are allocated an extra tenth of the raiding share.
Any standard captured by the Black Sea Dragons count as double the number of victory points.
Wouldn't the General benefit
less from stuff captured by people who get a greater share of it?
I could see the logic in a rule called "Veteran corpseraider" or something along those lines, not in this.
Yes i do biatch alot, but only because i care.