playtesters wanted...to test the new tzneetch list..UPDATED
Posted: Wed Apr 06, 2005 7:43 pm
okay were looking for playtesters if anyone is interested in playtesting the list post here or pm/email me.....heres the list we have so far
UPDATE!
Lords:
Lord Of Change
*Magister (mark)
Heroes:
*Magister (mark)
Aspiring champion (option for mark)
Noble (option for mark and may wear Chaos Armour for +10 pts.)
Mage (Lores: Dark, Tzeentch, Shadows, Death. Points: 90. May be upgraded to level 2 Wizard for +40 points, remember Magisters * Leader of the Cult special rule. Uses the Sorceress stats: DE book page; 27)
Core:
1+ *Cultists (mark)
Shades
(Druchii) Warriors (option for mark)
Marauders
Horrors
Special:
0-1 Chaos Warriors (mark)
Cold One Knights (option for mark)
Cold One Chariot (option for mark)
Dark Riders
Furies
Screamers of Tzeentch
Rare:
0-1 Chaos Knights (mark, takes two Rare slots)
Reaper Bolt Throwers
Firewyrm of Tzeentch
Hydra(Just an ordinary hydra with mark of Tzeentch?)
*****************************************************
Units:
* Magister:
(Lord) M:5 WS:4 BS:4 S:3 T:3 W:3 I:5 Ld:9 Points:285
(Hero) M:5 WS:4 BS:4 S:3 T:3 W:2 I:5 Ld:8 Points:200
Equipment:
Hand Weapon
Magic:
The Magister may choose one of the following Lores: Dark, Tzeentch, Shadow or Death.
Options for Lord:
-May wear Chaos Armour (+10pts).
-May choose a mix of magic items from the Common or Cult of Tzeentch magic items list, with a maximum total value of 100 pts.
-May ride a Cold One (+39 pts), a Dark Steed (+18 pts), a Barded Chaos Steed (+24 pts), or Disc of Tzeentch (+45 pts).
Options for Hero:
-May wear Chaos Armour (+10pts).
-May choose a mix of magic items from the Common or Cult of Tzeentch magic items list, with a maximum total value of 50 pts.
-May ride a Cold One (+26 pts), a Dark Steed (+18 pts), a Barded Chaos Steed (+16 pts), or Disc of Tzeentch (+45 pts).
Special Rules:
Mark of Tzeentch, Leader of the Cult
Mark of Tzeentch: Magister has the Mark of Tzeentch and is a level 2 Wizard in games smaller than 2000 points in 2000 point games or bigger Magister is level 4 Wizard.
* Leader of the Cult : Magister is the leader of the Cult so you must include one in the army and it will act as General unless Lord of Change is present however you can't have more than one Magister in the army. The Magister also has to be the greatest wizard in the army so you can't include any wizard that have equal or better magic level than the Magister, only exception is the Lord of Change.
*****************************************************
* Cultists
Cultist M:5 WS:4 BS:4 S:3 T:3 W:1 I:5 A:1 Ld:8 Points:13
Champion M:5 WS:4 BS:4 S:3 T:3 W:1 I:5 A:2 Ld:8
Unit size: 9+
Equipment:
Hand Weapons
Options:
Upgrade one cultist to a Champion for +12 pts.
Champion can be upgraded to a level 1 wizard for +20 pts. Champion uses the Lore of Tzeentch.
Special Rules:
Skirmishers, Mark of Tzeentch
*****************************************************
Magic Items:
You can use all the DE magic items including the latest additions. You can also use the Tzeentch only magic items from the Hordes of Chaos army book, starting at page: 50.
Something missing, Questions? Contact me or post here.
(The stats will be pretty much the ones you see here but the point costs will probably change after some playtesting, but we'll see.)
okay if anyone wants to playtest this before we continue fell free....be sure to comment on it...
UPDATE!
Lords:
Lord Of Change
*Magister (mark)
Heroes:
*Magister (mark)
Aspiring champion (option for mark)
Noble (option for mark and may wear Chaos Armour for +10 pts.)
Mage (Lores: Dark, Tzeentch, Shadows, Death. Points: 90. May be upgraded to level 2 Wizard for +40 points, remember Magisters * Leader of the Cult special rule. Uses the Sorceress stats: DE book page; 27)
Core:
1+ *Cultists (mark)
Shades
(Druchii) Warriors (option for mark)
Marauders
Horrors
Special:
0-1 Chaos Warriors (mark)
Cold One Knights (option for mark)
Cold One Chariot (option for mark)
Dark Riders
Furies
Screamers of Tzeentch
Rare:
0-1 Chaos Knights (mark, takes two Rare slots)
Reaper Bolt Throwers
Firewyrm of Tzeentch
Hydra(Just an ordinary hydra with mark of Tzeentch?)
*****************************************************
Units:
* Magister:
(Lord) M:5 WS:4 BS:4 S:3 T:3 W:3 I:5 Ld:9 Points:285
(Hero) M:5 WS:4 BS:4 S:3 T:3 W:2 I:5 Ld:8 Points:200
Equipment:
Hand Weapon
Magic:
The Magister may choose one of the following Lores: Dark, Tzeentch, Shadow or Death.
Options for Lord:
-May wear Chaos Armour (+10pts).
-May choose a mix of magic items from the Common or Cult of Tzeentch magic items list, with a maximum total value of 100 pts.
-May ride a Cold One (+39 pts), a Dark Steed (+18 pts), a Barded Chaos Steed (+24 pts), or Disc of Tzeentch (+45 pts).
Options for Hero:
-May wear Chaos Armour (+10pts).
-May choose a mix of magic items from the Common or Cult of Tzeentch magic items list, with a maximum total value of 50 pts.
-May ride a Cold One (+26 pts), a Dark Steed (+18 pts), a Barded Chaos Steed (+16 pts), or Disc of Tzeentch (+45 pts).
Special Rules:
Mark of Tzeentch, Leader of the Cult
Mark of Tzeentch: Magister has the Mark of Tzeentch and is a level 2 Wizard in games smaller than 2000 points in 2000 point games or bigger Magister is level 4 Wizard.
* Leader of the Cult : Magister is the leader of the Cult so you must include one in the army and it will act as General unless Lord of Change is present however you can't have more than one Magister in the army. The Magister also has to be the greatest wizard in the army so you can't include any wizard that have equal or better magic level than the Magister, only exception is the Lord of Change.
*****************************************************
* Cultists
Cultist M:5 WS:4 BS:4 S:3 T:3 W:1 I:5 A:1 Ld:8 Points:13
Champion M:5 WS:4 BS:4 S:3 T:3 W:1 I:5 A:2 Ld:8
Unit size: 9+
Equipment:
Hand Weapons
Options:
Upgrade one cultist to a Champion for +12 pts.
Champion can be upgraded to a level 1 wizard for +20 pts. Champion uses the Lore of Tzeentch.
Special Rules:
Skirmishers, Mark of Tzeentch
*****************************************************
Magic Items:
You can use all the DE magic items including the latest additions. You can also use the Tzeentch only magic items from the Hordes of Chaos army book, starting at page: 50.
Something missing, Questions? Contact me or post here.
(The stats will be pretty much the ones you see here but the point costs will probably change after some playtesting, but we'll see.)
okay if anyone wants to playtest this before we continue fell free....be sure to comment on it...