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playtesters wanted...to test the new tzneetch list..UPDATED

Posted: Wed Apr 06, 2005 7:43 pm
by Frosts-maulers...lord of
okay were looking for playtesters if anyone is interested in playtesting the list post here or pm/email me.....heres the list we have so far
UPDATE!

Lords:
Lord Of Change
*Magister (mark)

Heroes:
*Magister (mark)
Aspiring champion (option for mark)
Noble (option for mark and may wear Chaos Armour for +10 pts.)
Mage (Lores: Dark, Tzeentch, Shadows, Death. Points: 90. May be upgraded to level 2 Wizard for +40 points, remember Magisters * Leader of the Cult special rule. Uses the Sorceress stats: DE book page; 27)

Core:
1+ *Cultists (mark)
Shades
(Druchii) Warriors (option for mark)
Marauders
Horrors

Special:
0-1 Chaos Warriors (mark)
Cold One Knights (option for mark)
Cold One Chariot (option for mark)
Dark Riders
Furies
Screamers of Tzeentch

Rare:
0-1 Chaos Knights (mark, takes two Rare slots)
Reaper Bolt Throwers
Firewyrm of Tzeentch
Hydra(Just an ordinary hydra with mark of Tzeentch?)

*****************************************************

Units:

* Magister:
(Lord) M:5 WS:4 BS:4 S:3 T:3 W:3 I:5 Ld:9 Points:285
(Hero) M:5 WS:4 BS:4 S:3 T:3 W:2 I:5 Ld:8 Points:200

Equipment:
Hand Weapon

Magic:
The Magister may choose one of the following Lores: Dark, Tzeentch, Shadow or Death.

Options for Lord:
-May wear Chaos Armour (+10pts).
-May choose a mix of magic items from the Common or Cult of Tzeentch magic items list, with a maximum total value of 100 pts.
-May ride a Cold One (+39 pts), a Dark Steed (+18 pts), a Barded Chaos Steed (+24 pts), or Disc of Tzeentch (+45 pts).

Options for Hero:
-May wear Chaos Armour (+10pts).
-May choose a mix of magic items from the Common or Cult of Tzeentch magic items list, with a maximum total value of 50 pts.
-May ride a Cold One (+26 pts), a Dark Steed (+18 pts), a Barded Chaos Steed (+16 pts), or Disc of Tzeentch (+45 pts).

Special Rules:
Mark of Tzeentch, Leader of the Cult

Mark of Tzeentch: Magister has the Mark of Tzeentch and is a level 2 Wizard in games smaller than 2000 points in 2000 point games or bigger Magister is level 4 Wizard.

* Leader of the Cult : Magister is the leader of the Cult so you must include one in the army and it will act as General unless Lord of Change is present however you can't have more than one Magister in the army. The Magister also has to be the greatest wizard in the army so you can't include any wizard that have equal or better magic level than the Magister, only exception is the Lord of Change.

*****************************************************

* Cultists
Cultist M:5 WS:4 BS:4 S:3 T:3 W:1 I:5 A:1 Ld:8 Points:13
Champion M:5 WS:4 BS:4 S:3 T:3 W:1 I:5 A:2 Ld:8

Unit size: 9+

Equipment:
Hand Weapons

Options:
Upgrade one cultist to a Champion for +12 pts.
Champion can be upgraded to a level 1 wizard for +20 pts. Champion uses the Lore of Tzeentch.

Special Rules:
Skirmishers, Mark of Tzeentch

*****************************************************

Magic Items:
You can use all the DE magic items including the latest additions. You can also use the Tzeentch only magic items from the Hordes of Chaos army book, starting at page: 50.

Something missing, Questions? Contact me or post here.

(The stats will be pretty much the ones you see here but the point costs will probably change after some playtesting, but we'll see.)

okay if anyone wants to playtest this before we continue fell free....be sure to comment on it...

Posted: Wed Apr 06, 2005 8:29 pm
by Jargobae
this needs to be posted in the non druchii discussion area

Posted: Wed Apr 06, 2005 8:33 pm
by Pmpn8ez
...or in the Ideas forum.

Posted: Wed Apr 06, 2005 8:34 pm
by Lethalis
Or rather, Ideas...it does handle with Druchii ;)

Still, why the Chaos Warriors? (and why no marauders...)

Posted: Wed Apr 06, 2005 8:38 pm
by Scion of naggaroth
You could make the minimum unit size for the cultists nine, eight of course being the number of khorne.

Also it would be more sensible to make the magister besically a high sorceress with the mark of Tzeentch, Tzeen'neth as those who speak dark tongue know. In smaller battles the magister would basically be a marked mage. The thing to find out would be how much to reduce the cost of the mark by to take into account their prior magic abilities.

Basically stivk close to the CoS list and you shouldn't go too far wrong.

Posted: Wed Apr 06, 2005 8:42 pm
by Voodoomaster
Or rather, Ideas...it does handle with Druchii

Still, why the Chaos Warriors? (and why no marauders...)

I agree with leth here. on both fronts, but the list itself looks ok, although i don't agree on the level 4 wizard thing, i thought that they were cultists who worshiped tzenntch and where his pawns not a ultra poweful magician, i think that you must chose a magister who is a level 2 and the rest are basic druchii characters with the exception of sorceresses and assassins, and the anointed of course.

Posted: Wed Apr 06, 2005 8:49 pm
by Lethalis
i thought that they were cultists who worshiped tzenntch and where his pawns not a ultra poweful magician


Hordes of Chaos, page 17 wrote:These sects are normally led by a Magister, the most powerful sorcereramong the members.

Posted: Wed Apr 06, 2005 8:57 pm
by Voodoomaster
Hordes of Chaos, page 17 said:

These sects are normally led by a Magister, the most powerful sorcereramong the members.



ok ok your are right, but i still don't like the L4 idea myself, ohh well when i use it i shall just use the L2, you can count me in to try this frost

Posted: Wed Apr 06, 2005 9:38 pm
by Pmpn8ez
A hero with level 4 magic, as long as it's a game of 2000 points or more? That's way too powerful, for anyone. He should be like normal characters of Tzeentch; level 4 if he takes a lord slot and level 2 if he takes a hero slot. Call one a "magister lord" or something to denote the difference.

Posted: Wed Apr 06, 2005 9:58 pm
by Lethalis
A hero with level 4 magic, as long as it's a game of 2000 points or more? That's way too powerful, for anyone

You didn't get it; in games of 2k or more, the Magister counts as a lord, under it it's a hero. There should be a max and minimum of 1 Magister.

Posted: Wed Apr 06, 2005 10:41 pm
by Pmpn8ez
Oh... yeah that completely went over my head. ;) That's kind of wierd, though having a choice that fills either a lord or hero depending on game size.

Posted: Thu Apr 07, 2005 8:05 am
by Frosts-maulers...lord of
ok can the admin move it to the ideas forum please..

Posted: Thu Apr 07, 2005 8:39 am
by Dark Alliance
done

Posted: Thu Apr 07, 2005 11:39 am
by Lethalis
That's kind of wierd, though having a choice that fills either a lord or hero depending on game size.

Doesn't it fit Tzeentch perfectly? :D

(it better does, it was my idea after all ;))

Still, why the Chaos Warriors? (and why no marauders...)

Still didn't get this explained.

Posted: Thu Apr 07, 2005 2:10 pm
by Frosts-maulers...lord of
okay people..from what i know we decided to save marauders till people test it as it is and then add in a few new ideas... so can people start testing please.....

Posted: Fri Apr 08, 2005 7:02 pm
by Frosts-maulers...lord of
if some of you can test at around 1.5k 1k so we see how it plays as a basic list

Posted: Fri Apr 08, 2005 7:11 pm
by Darkprincess
Just a minor point - a spawn of tzeentch is called a Firewyrm, and has a breath attack (p27, HoC)

Posted: Sat Apr 09, 2005 1:53 pm
by Darmort
The Magister? I can see the name, sure, but you need to work on the Hero version, and give them different names, Lord Magister and Magister, they'll be fine.

A seperate entry for Magister is needed, just write up the rules for him under the Lord version.

The Hydra? Flames of Tzeentch? Sure thing, ;)

Although I dislike the Cultists for several reasons;
8+ Unit size. They should be 9+, fluff reason.
Too expensize. Lower their Points cost down to about 10.
Rip off of Daemonic Legion Horrors (sorry, but aren't Horror Champions Level 1 Mages with Red Fire? ;)).

And there aren't any Marauders? Nope, don't like that, :P (my 1000 Point Chaos Army has 48 Marauders in it.. :P)

Other than that, pretty good. I probably won't get round to using the list, seeing as I hate the Storm of Chaos lists (Middenheim and Daemonic Legion excluded), and this is pretty much a list that evolves from the Cult of Slaanesh (hence; why I don't like it. I don't mind Tzeentch or Slaanesh in general, but with Dark Elves? Okay I can see Slaanesh, but Tzeentch?!).

Still, hope the list does you well,
Darmort

Posted: Sat Apr 09, 2005 2:01 pm
by Lethalis
The Magister? I can see the name, sure, but you need to work on the Hero version, and give them different names, Lord Magister and Magister, they'll be fine.

A seperate entry for Magister is needed, just write up the rules for him under the Lord version.

Thing is, there can only be one. Magister. In any cult, only one. Not more, not less.

8+ Unit size. They should be 9+, fluff reason

In the Cult of Slaanesh, units retain their 5+ unit size. You could always make it one higher.

Rip off of Daemonic Legion Horrors (sorry, but aren't Horror Champions Level 1 Mages with Red Fire? ).

Not neccesarily with Red Fire, but it's only sensible, Cultists are there to fight quickly, but most of all to learn/study magic, why shouldn't the best amongst them be wizards?

Too expensize. Lower their Points cost down to about 10.

Remember, the unit has the Mark of Tzeentch, the Cultists are paying for that. Although we could make it 10 points each and then say 'has to have MoT for +20 points'.

Okay I can see Slaanesh, but Tzeentch?!

You have the Hordes of Chaos book right? Read what it says in the description of Tzeentch. Something about giving power and knowledge. Hmm...would that fit Elves?

Posted: Sat Apr 09, 2005 3:38 pm
by Warma
Ok I'm in head of the list making in this project so just blame me for all the stupid/wrong decisions ;).

So a few comments from me:

Still, why the Chaos Warriors? (and why no marauders...)

I don't see no problems with the Chaos Warriors so enlighten me on that please. Ok I just kinda forgot about the Marauders and of course they would fit this list very well and they will be included.

You could make the minimum unit size for the cultists nine, eight of course being the number of khorne.

I just threw a number there and I thought the unit size would have to be bigger than five because of the champions upgrade. It could be plain cheesy if the minimum number was five, all those lv.1 wizards...

He should be like normal characters of Tzeentch; level 4 if he takes a lord slot and level 2 if he takes a hero slot.

That's the way it is as Lethalis explained, it's just that the Magisters rules are not very readable yet and I take all the blame there.

(Cultists) Too expensize. Lower their Points cost down to about 10.
I don't see them too expensive, they allready have the mark and I think they should have the mark since they are the most devoted worshippers of Tzeentch after the Magister.

Posted: Sat Apr 09, 2005 4:24 pm
by Lethalis
I don't see no problems with the Chaos Warriors so enlighten me on that please. Ok I just kinda forgot about the Marauders and of course they would fit this list very well and they will be included.

Well, as I see it, the Tzeentchians in Druchii society need to be careful and hidden to stay clear from the Temple's wrath, not to mention any perverted cultists. And correct me if I'm wrong, but aren't Chaos Warriors rather...well, noticable, especially bearing the mark of Tzeentch. Marauders cannot be marked and can proxied as slaves, so to say.

Posted: Sat Apr 09, 2005 5:40 pm
by Warma
Well, as I see it, the Tzeentchians in Druchii society need to be careful and hidden to stay clear from the Temple's wrath, not to mention any perverted cultists. And correct me if I'm wrong, but aren't Chaos Warriors rather...well, noticable, especially bearing the mark of Tzeentch.

Good point there. How about limiting them, lets say 0-1 choice? I can see now though why they could be left out entirely, same goes for the Chaos Knights too I assume?

Posted: Sat Apr 09, 2005 5:43 pm
by Lethalis
I've been thinking about it a bit, and if the Tzeentchians are not in big cities, then warriors should just be limited, as they're easier to hide...but I think Knights should have the same restriction as the ones in the CoP list, as large Cults (ie, 2k and above) could definately attract at least a couple of them.

Posted: Sat Apr 09, 2005 7:18 pm
by Frosts-maulers...lord of
okay when people post reviews please be sure to also post battle reports in the battle report section and let me lethalis or warma know

Posted: Sun Apr 10, 2005 10:40 am
by Lethalis
Ok, I've been thinking of making a 1k list, and a couple of things became unclear, as well as a couple of suggestions forming;

-the Magister, can he/she have Chaos Armour?
-can units like Druchii Warriors, Dark Riders etc take the Mark?
-what lores can the Magister, Mages and the Cultist champions choose?
-in the CoP, there was no chariot cause they'd be fighting in the jungle, howcome there is none in this list?
-shouldn't Cultists, being the equivalent of Devoted, be 1+?