Devotees of the Snake Goddess
Posted: Tue May 03, 2005 9:54 pm
The Devotees of the Snake Goddess
Special Rules
Petrify: shooting attack, range 8", hits automatically, enemy must take initiative test, if failed, they are killed outright, with no armour saves allowed, although ward saves may be taken as normal, these wounds may not be regenerated
Spit Venom: 8" range, 'thrown' weapon, S2, ignore armour saves
Lords
0-1 Reptile Queen
The Reptile Queens are the most powerful of the followers of the Snake Goddess, imbued with her strength and powers. They are beautiful, immortal women with long, shining hair, that might even be mistaken for elves, if it were not for their lower body. In place of their legs, the Reptile Queens have the body of a serpent, a true sign that they are the embodiments of their deity. This bestows upon them inhuman speed, vicious ferocity, powerful sorcerous capabilities, and an insatiable hunger for anything they can find. They are oft considered evil by the people of Grand Cathay and Nippon, but they lead their warhosts forth in search of food, and food alone, and when the race of men sends it’s troops into battle in a desperate attempt to halt the Queen’s forces her hunger overcomes her wishes for peace, and she commands her troops to mercilessly slaughter all of the enemy, and then devours every slain body on the battlefield, friend or foe.
275pts/model
Queen M7 WS7 BS3 S5 T4 W5 I9 A6 Ld10
Equipment: Claws (hand weapon)
Options: May be a up to a Level 3 Sorceress at +40pts/level, and can use the Lore of Shadow or Death
May have 100pts of serpent skills and poisons
Special Rules: Causes Fear, Agonising Venom: Poisoned Attacks on a 5+, must be army general, uses one lord and one hero choice, 5+ Scaly Skin Save
40x40mm base
Python Bride
The hand-maidens of the Reptile Queen are the Python Brides, most powerful of her followers and the favoured of the Goddess, after the Queens themselves. To become a Python Bride is the greatest honour the Queen can bestow upon a follower. A Priestess may only become a Bride after proving her prowess and commanding skills in battle, and once a Bride, she gains the gift of eternal life. If the Queen falls in battle, her Python Brides will then fight to gain control of the tribe. The most powerful Bride is then smiled upon by the Goddess, as she then feasts on the body of the former queen, transferring the Goddess’s powers unto herself.
125pts/model
Bride M4 WS6 BS3 S4 T4 W3 I7 A5 Ld9
Equipment: Claws (hand weapon)
Options: May have 100pts serpent skills and poisons
Special Rules: Poisoned Attacks, if not the general, friendly shamans and units of cultists and python sisters within 12" may use her Leadership
Heroes
Python Priestess
The Python Priestesses of the Serpent Tribes are responsible for carrying out the work of their Queen within the tribe itself, and crush any who would attempt to stir up a rebellion. They lead the scouting parties to search for possible food sources for the Queen, and eagerly seek to prove themselves worthy to become Brides. Each Priestess seeks to gain favour in the eyes of the Goddess and her Queen, by bringing the most food to her, or giving her the most valuable information. Whenever a new Queen is “elected” each Priestess seeks to bring her the body of the old Queen for the ceremonial feeding, in order to gain favour with the new ruler of the tribe, to be the first elected Bride.
65pts/model
Priestess M4 WS5 BS3 S4 T4 W2 I6 A4 Ld8
Equipment: Claws (hand weapon)
Options: 50pts serpent skills and poisons
Special Rules: Poisoned Attacks, if not the general, friendly shamans and units of cultists and python sisters within 12" may use her Leadership
Make one Python Priestess BSB for +25pts, usual rules
0-1+* Gorgon Hag
Gorgons are one of the most fearsome apparitions that the Reptile Queen can call upon to join her forces, with snakes for hair and razor sharp fangs. However, outside battle, they are generally shunned by the rest of the tribe. This is most likely linked to their habit of accidentally turning devotees to stone with their deadly stare. In battle, they use their stare against those who would oppose the Reptile Queen, slaying even the most powerful warriors with a glance, then striking down those that turned aside with their talons. The most powerful of their number, the Gorgon Hag, is greatly feared by her adversaries, roaming the battlefield, using her powerful stare to transform the great generals and leaders of the opposing force to stone.
75pts/model
Gorgon Hag M4 WS5 BS3 S4 T4 W3 I7 A4 Ld8
Equipment: Claws
Options: 50pts serpent skills (but not poisons)
Special Rules: Cause Fear, Petrify, may not be army general, 5+ Scaly Skin Save
*: one Gorgon Hag may be taken for each Gorgon unit in the army
Shaman
The Shamans in a Tribe are not seen as being special, for they do not have the gifts of the Goddess upon them. They are merely Cultists that have an aptitude for magic, and are allowed to practice it. However, the Priestesses are commanded to watch these individuals closely, should they make an attempt to overthrow the Queen’s command with their powers.
50pts/model
Shaman M4 WS3 BS3 S3 T3 W2 I4 A1 Ld7
Equipment: Hand weapon
Magic: A Shaman is a Level 1 Wizard, he uses spells from the Lore of Beasts.
Options: May be a Level 2 Wizard (+35pts)
50pts common magic items
Special Rules: may not be army general
Core Units
Cultists
There are many humans in the East that become ensnared by the prospects promised by the Snake Goddess, and most have to carry out their practice in secret. They generally keep serpents, and, over time, their eyes begin to narrow. The news of nearby Snake Devotees is viewed as a threat by normal people, but to the Snake Worshipper, it is seen as an opportunity. They journey to the mountain rumoured to be the lair of the Reptile Queen, in search of the Tribe. Once they find the mountain, they enter it only to be captured by the guards and taken to the Queen. If she deems them worthy to become part of her followers, they are provided with weapons and food, and given a place to rest for the night. The Cultists are assumed dead by their friends and family, until the host of the Queen comes to bear on them, and they need not worry who else is dead, for their own death is imminent.
4pts/model
Cultist M4 WS3 BS3 S3 T3 W1 I4 A1 Ld7
Champion M4 WS3 BS3 S3 T3 W1 I4 A2 Ld7
Unit Size: 10+
Equipment: hand weapon
Options: May have additional hand weapons (+2pts/model) or spears (+2pts/model)
May have shields (+1pt/model)
One model may be upgraded to Champion (+10pts)
One model may be upgraded to Standard Bearer (+10pts)
One model may be upgraded to Musician (+5pts)
0-1 Serpent Swarm
The lesser creatures of the Goddess are too weak and small to inflict any significant damage on the enemy on their own. However, the Queen always finds a way to include her deities manifestations in her tribe and warhost. The small serpents gather together as the fight nears, swarming all over the battlefield in a hissing mass of scales. They never flee from the foe, not possessing the intelligence to realise the grave danger they are in, and so can engage even the most elite of the enemy for many hours, allowing the more capable, and dangerous, Python Sisters to destroy the remaining enemy forces, before turning on the unlucky foes who believed the small creatures would flee in fear from their glorious charge.
60pts/base
Swarm M6 WS2 BS0 S2 T2 W5 I4 A5 Ld5
Unit Size: 1-5
Equipment: Teeth (hand weapon)
Special Rules: Poisoned Attacks, Swarm, Unbreakable, Small: do not block line of sight, except to other small units
Giant Adders
These serpents are not as large as the greatest of the Goddess’s favoured, but they are still greatly beyond normal size. They are the Guardians of the tribe’s camp, slithering around the borders of their mountain home, keeping on the lookout for possible dangers and threats. It is believed that they do this job in the hopes that the Goddess, or their Queen will favour them, and give them more power, for although they are powerful in comparison to humans or elves, they are a mere shadow of the power that can be wielded amongst the serpents.
12pts/model
Adder M6 WS3 BS0 S3 T3 W1 I4 A2 Ld5
Unit Size: 5+
Equipment: Teeth
Special Rules: Poisoned Attacks, 6+ Scaly Skin Save
25x50mm base
Special Units
1+ Python Sisters
Few warriors can go head to head with a Python Sister and remain in one piece. They are ruthless and harsh opponents, and carry out the commands of their Queen obediently and with glee. They seem like simple girls, youthful and joyous, with long, soft hair, but do not underestimate their combat prowess in any way, for it may well be the last mistake you ever make. They appear to be unarmed, and wear nothing but long robes that flutter in the wind, but they possess long, sharp envenomed nails, with which they can leave their enemies writhing in agony. Like all of the Goddess’s favoured, their eyes are small slits in their face, and shine with a beautiful pale blue glow.
12pts/model
Sister M4 WS4 BS3 S3 T3 W1 I4 A2 Ld8
Champion M4 WS4 BS3 S3 T3 W1 I4 A3 Ld8
Unit Size: 10+
Equipment: Claws
Options: Champion (+12pts)
May choose 25pts of Serpent skills and poisons
Standard Bearer (+12pts)
May carry a magic baner worth up to 50pts
Musician (+6pts)
Special Rules: Poisoned Attacks
50pts/model
Gorgons
Gorgon M4 WS3 BS0 S4 T4 W2 I5 A2 Ld8
Unit Size: 3+
Equipment: Claws
Special Rules: Skirmishers, Cause Fear, Petrify, 6+ Scaly Skin Save
Scale-Weavers
The Reptile Queens have been conducting experiments with some of their Python Sisters, using sorcery to twist and mutate their bodies, giving them extraordinary powers. The chosen Sisters gain scaly skin, and forked tongues. Their fingers become talons, and their spit burns anything it touches. Most interestingly, they gain the ability to change their shape and form to that of anything they wish, making them excellent spies for infiltrating cities. This also makes them brilliant scouts on the field of battle, as they can take the form of a bird, or even a leaf, blowing in the wind.
20pts/model
Scale-Weaver M5 WS3 BS4 S3 T3 W1 A2 Ld8
Unit Size: 5-15
Equipment: Claws
Special Rules: Scouts, Skirmishers, Poisoned Attacks, Spit Venom, 6+ Scaly Skin Save
Great Cobra
All serpents are said to be a manifestation of the Snake Goddess, but a few are truly favoured by her. They are the size of an ogre, with huge, serrated fangs from which venom drips, and are said to strike faster than light itself. They can easily crush a man in their jaws, or send him flying with a flick of their tail. These creatures protect the cave of the Queen herself, and are truly fearsome foes, with scales as hard as a dragon’s, and small, shining, pale blue eyes in which their foes can see their own death moments before it happens. This should help them avoid the snapping fangs of the reptile, but none can match their speed, nor can any explain how they seem to know exactly how every enemy on the battlefield will react to their threat, before the battle even starts.
55pts/model
Cobra M6 WS4 BS0 S5 T4 W3 A3 I5 Ld6
Unit Size: 3+
Equipment: Teeth
Special Rules: Poisoned Attacks, Cause Fear, Killing Blow
40x40mm base
Rare Units
0-1 Basilisk
The Basilisk is a creature of immense proportions and unlimited power. It is oft regarded as the King of the Serpents, and is said to be wedded to the Reptile Queen. The Basilisk is a rare creature, rumoured to be guarding the very soul of his Queen. When she falls in battle, the great serpent weeps tears of her blood, and refuses to fight any longer. When her body is devoured by the new Queen, the Basilisk turns to dust, and the new Queen is forced to make the journey into the heart of the tallest mountain where, according to ancient myth, she will find another devoted Serpent Lord.
195pts/model
Basilisk M8 WS4 BS0 S6 T5 W5 I4 A5 Ld6
Equipment: Teeth
Special Rules: Killing Blow, Poisoned Attacks, Cause Terror, Petrify, Large Target, 4+ Scaly Skin Save
50x100mm base
Dogs of War
Serpent Poisons and skills may be taken by the characters/champions indicated in the list. The indicated models may take ONE poison and/or ONE skill, taken from their magic item's allowance. Each poison and skill may be taken by more than one character. Note that Gorgon Hags not use poisons, only a skill.
Serpent Poisons
75pts Venom of Failing: Any model suffering a wound from this poison must take a toughness test on 2D6 or be automatically slain.
75pts Toxin of Striking: All hits wound automatically, use the strength of the attacker for armour save modifiers.
40pts Open Wound: Each unsaved wound multiplies into D3 wounds.
40pts Long Agony: At the end of combat any model which was wounded by the owner of this skill must take a strength test. If passed, they are fine, otherwise they are automatically slain with no saves of any type allowed.
35pts Paralysing Venom: Any enemy wounded by the owner of this skill may not strike in the next close combat phase.
20pts Flaring Agony: Gives +1 Strength, and all attacks made will still count as poisoned. (the queen's attacks still follow the agonising venom rule)
20pts Burning Venom: -2 to enemy armour saves.
20pts Weakening Toxin: For every wound suffered, the enemy will have their Toughness reduced by one for the rest of the game. (down to a minimum of one)
15pts Agonising Venom: All attacks made will poison on a 5+, rather than a 6.
Serpent Skills
50pts Stitching Scales: The character has the regeneration special rule.
30pts Weaving Dance: Enemy models suffer -1 to hit the character in close combat and with shooting.
30pts Bloodlust: The character gains frenzy.
25pts Lightning Reflexes: The character always strikes first in close combat, even against chargers, in the case of two models in combat having this ability, attacks will be struck in initiative order. Roll off in the case of equal initiative.
25pts Silent stalker: May not be taken by Reptile Queen ; The character can be deployed as a scout.
15pts Crawler: The character can ignore penalties for difficult terrain.
5pts Hardened Scales: Reptile Queen and Gorgon Hag only ; Increases the model's
Scaly Skin Save to a 4+.
So thats the list, the magic item list will be here soon (hopefully) and will consist of only banners, talismans and arcane and enchanted items, magic armour couldn't be worn by the characters even if it was there, just hope I haven't forgotten anything.
So give me your comments!
P.S. Psychic mind-wave to Skandalix~come to this topic Skandalix~come to me!
Special Rules
Petrify: shooting attack, range 8", hits automatically, enemy must take initiative test, if failed, they are killed outright, with no armour saves allowed, although ward saves may be taken as normal, these wounds may not be regenerated
Spit Venom: 8" range, 'thrown' weapon, S2, ignore armour saves
Lords
0-1 Reptile Queen
The Reptile Queens are the most powerful of the followers of the Snake Goddess, imbued with her strength and powers. They are beautiful, immortal women with long, shining hair, that might even be mistaken for elves, if it were not for their lower body. In place of their legs, the Reptile Queens have the body of a serpent, a true sign that they are the embodiments of their deity. This bestows upon them inhuman speed, vicious ferocity, powerful sorcerous capabilities, and an insatiable hunger for anything they can find. They are oft considered evil by the people of Grand Cathay and Nippon, but they lead their warhosts forth in search of food, and food alone, and when the race of men sends it’s troops into battle in a desperate attempt to halt the Queen’s forces her hunger overcomes her wishes for peace, and she commands her troops to mercilessly slaughter all of the enemy, and then devours every slain body on the battlefield, friend or foe.
275pts/model
Queen M7 WS7 BS3 S5 T4 W5 I9 A6 Ld10
Equipment: Claws (hand weapon)
Options: May be a up to a Level 3 Sorceress at +40pts/level, and can use the Lore of Shadow or Death
May have 100pts of serpent skills and poisons
Special Rules: Causes Fear, Agonising Venom: Poisoned Attacks on a 5+, must be army general, uses one lord and one hero choice, 5+ Scaly Skin Save
40x40mm base
Python Bride
The hand-maidens of the Reptile Queen are the Python Brides, most powerful of her followers and the favoured of the Goddess, after the Queens themselves. To become a Python Bride is the greatest honour the Queen can bestow upon a follower. A Priestess may only become a Bride after proving her prowess and commanding skills in battle, and once a Bride, she gains the gift of eternal life. If the Queen falls in battle, her Python Brides will then fight to gain control of the tribe. The most powerful Bride is then smiled upon by the Goddess, as she then feasts on the body of the former queen, transferring the Goddess’s powers unto herself.
125pts/model
Bride M4 WS6 BS3 S4 T4 W3 I7 A5 Ld9
Equipment: Claws (hand weapon)
Options: May have 100pts serpent skills and poisons
Special Rules: Poisoned Attacks, if not the general, friendly shamans and units of cultists and python sisters within 12" may use her Leadership
Heroes
Python Priestess
The Python Priestesses of the Serpent Tribes are responsible for carrying out the work of their Queen within the tribe itself, and crush any who would attempt to stir up a rebellion. They lead the scouting parties to search for possible food sources for the Queen, and eagerly seek to prove themselves worthy to become Brides. Each Priestess seeks to gain favour in the eyes of the Goddess and her Queen, by bringing the most food to her, or giving her the most valuable information. Whenever a new Queen is “elected” each Priestess seeks to bring her the body of the old Queen for the ceremonial feeding, in order to gain favour with the new ruler of the tribe, to be the first elected Bride.
65pts/model
Priestess M4 WS5 BS3 S4 T4 W2 I6 A4 Ld8
Equipment: Claws (hand weapon)
Options: 50pts serpent skills and poisons
Special Rules: Poisoned Attacks, if not the general, friendly shamans and units of cultists and python sisters within 12" may use her Leadership
Make one Python Priestess BSB for +25pts, usual rules
0-1+* Gorgon Hag
Gorgons are one of the most fearsome apparitions that the Reptile Queen can call upon to join her forces, with snakes for hair and razor sharp fangs. However, outside battle, they are generally shunned by the rest of the tribe. This is most likely linked to their habit of accidentally turning devotees to stone with their deadly stare. In battle, they use their stare against those who would oppose the Reptile Queen, slaying even the most powerful warriors with a glance, then striking down those that turned aside with their talons. The most powerful of their number, the Gorgon Hag, is greatly feared by her adversaries, roaming the battlefield, using her powerful stare to transform the great generals and leaders of the opposing force to stone.
75pts/model
Gorgon Hag M4 WS5 BS3 S4 T4 W3 I7 A4 Ld8
Equipment: Claws
Options: 50pts serpent skills (but not poisons)
Special Rules: Cause Fear, Petrify, may not be army general, 5+ Scaly Skin Save
*: one Gorgon Hag may be taken for each Gorgon unit in the army
Shaman
The Shamans in a Tribe are not seen as being special, for they do not have the gifts of the Goddess upon them. They are merely Cultists that have an aptitude for magic, and are allowed to practice it. However, the Priestesses are commanded to watch these individuals closely, should they make an attempt to overthrow the Queen’s command with their powers.
50pts/model
Shaman M4 WS3 BS3 S3 T3 W2 I4 A1 Ld7
Equipment: Hand weapon
Magic: A Shaman is a Level 1 Wizard, he uses spells from the Lore of Beasts.
Options: May be a Level 2 Wizard (+35pts)
50pts common magic items
Special Rules: may not be army general
Core Units
Cultists
There are many humans in the East that become ensnared by the prospects promised by the Snake Goddess, and most have to carry out their practice in secret. They generally keep serpents, and, over time, their eyes begin to narrow. The news of nearby Snake Devotees is viewed as a threat by normal people, but to the Snake Worshipper, it is seen as an opportunity. They journey to the mountain rumoured to be the lair of the Reptile Queen, in search of the Tribe. Once they find the mountain, they enter it only to be captured by the guards and taken to the Queen. If she deems them worthy to become part of her followers, they are provided with weapons and food, and given a place to rest for the night. The Cultists are assumed dead by their friends and family, until the host of the Queen comes to bear on them, and they need not worry who else is dead, for their own death is imminent.
4pts/model
Cultist M4 WS3 BS3 S3 T3 W1 I4 A1 Ld7
Champion M4 WS3 BS3 S3 T3 W1 I4 A2 Ld7
Unit Size: 10+
Equipment: hand weapon
Options: May have additional hand weapons (+2pts/model) or spears (+2pts/model)
May have shields (+1pt/model)
One model may be upgraded to Champion (+10pts)
One model may be upgraded to Standard Bearer (+10pts)
One model may be upgraded to Musician (+5pts)
0-1 Serpent Swarm
The lesser creatures of the Goddess are too weak and small to inflict any significant damage on the enemy on their own. However, the Queen always finds a way to include her deities manifestations in her tribe and warhost. The small serpents gather together as the fight nears, swarming all over the battlefield in a hissing mass of scales. They never flee from the foe, not possessing the intelligence to realise the grave danger they are in, and so can engage even the most elite of the enemy for many hours, allowing the more capable, and dangerous, Python Sisters to destroy the remaining enemy forces, before turning on the unlucky foes who believed the small creatures would flee in fear from their glorious charge.
60pts/base
Swarm M6 WS2 BS0 S2 T2 W5 I4 A5 Ld5
Unit Size: 1-5
Equipment: Teeth (hand weapon)
Special Rules: Poisoned Attacks, Swarm, Unbreakable, Small: do not block line of sight, except to other small units
Giant Adders
These serpents are not as large as the greatest of the Goddess’s favoured, but they are still greatly beyond normal size. They are the Guardians of the tribe’s camp, slithering around the borders of their mountain home, keeping on the lookout for possible dangers and threats. It is believed that they do this job in the hopes that the Goddess, or their Queen will favour them, and give them more power, for although they are powerful in comparison to humans or elves, they are a mere shadow of the power that can be wielded amongst the serpents.
12pts/model
Adder M6 WS3 BS0 S3 T3 W1 I4 A2 Ld5
Unit Size: 5+
Equipment: Teeth
Special Rules: Poisoned Attacks, 6+ Scaly Skin Save
25x50mm base
Special Units
1+ Python Sisters
Few warriors can go head to head with a Python Sister and remain in one piece. They are ruthless and harsh opponents, and carry out the commands of their Queen obediently and with glee. They seem like simple girls, youthful and joyous, with long, soft hair, but do not underestimate their combat prowess in any way, for it may well be the last mistake you ever make. They appear to be unarmed, and wear nothing but long robes that flutter in the wind, but they possess long, sharp envenomed nails, with which they can leave their enemies writhing in agony. Like all of the Goddess’s favoured, their eyes are small slits in their face, and shine with a beautiful pale blue glow.
12pts/model
Sister M4 WS4 BS3 S3 T3 W1 I4 A2 Ld8
Champion M4 WS4 BS3 S3 T3 W1 I4 A3 Ld8
Unit Size: 10+
Equipment: Claws
Options: Champion (+12pts)
May choose 25pts of Serpent skills and poisons
Standard Bearer (+12pts)
May carry a magic baner worth up to 50pts
Musician (+6pts)
Special Rules: Poisoned Attacks
50pts/model
Gorgons
Gorgon M4 WS3 BS0 S4 T4 W2 I5 A2 Ld8
Unit Size: 3+
Equipment: Claws
Special Rules: Skirmishers, Cause Fear, Petrify, 6+ Scaly Skin Save
Scale-Weavers
The Reptile Queens have been conducting experiments with some of their Python Sisters, using sorcery to twist and mutate their bodies, giving them extraordinary powers. The chosen Sisters gain scaly skin, and forked tongues. Their fingers become talons, and their spit burns anything it touches. Most interestingly, they gain the ability to change their shape and form to that of anything they wish, making them excellent spies for infiltrating cities. This also makes them brilliant scouts on the field of battle, as they can take the form of a bird, or even a leaf, blowing in the wind.
20pts/model
Scale-Weaver M5 WS3 BS4 S3 T3 W1 A2 Ld8
Unit Size: 5-15
Equipment: Claws
Special Rules: Scouts, Skirmishers, Poisoned Attacks, Spit Venom, 6+ Scaly Skin Save
Great Cobra
All serpents are said to be a manifestation of the Snake Goddess, but a few are truly favoured by her. They are the size of an ogre, with huge, serrated fangs from which venom drips, and are said to strike faster than light itself. They can easily crush a man in their jaws, or send him flying with a flick of their tail. These creatures protect the cave of the Queen herself, and are truly fearsome foes, with scales as hard as a dragon’s, and small, shining, pale blue eyes in which their foes can see their own death moments before it happens. This should help them avoid the snapping fangs of the reptile, but none can match their speed, nor can any explain how they seem to know exactly how every enemy on the battlefield will react to their threat, before the battle even starts.
55pts/model
Cobra M6 WS4 BS0 S5 T4 W3 A3 I5 Ld6
Unit Size: 3+
Equipment: Teeth
Special Rules: Poisoned Attacks, Cause Fear, Killing Blow
40x40mm base
Rare Units
0-1 Basilisk
The Basilisk is a creature of immense proportions and unlimited power. It is oft regarded as the King of the Serpents, and is said to be wedded to the Reptile Queen. The Basilisk is a rare creature, rumoured to be guarding the very soul of his Queen. When she falls in battle, the great serpent weeps tears of her blood, and refuses to fight any longer. When her body is devoured by the new Queen, the Basilisk turns to dust, and the new Queen is forced to make the journey into the heart of the tallest mountain where, according to ancient myth, she will find another devoted Serpent Lord.
195pts/model
Basilisk M8 WS4 BS0 S6 T5 W5 I4 A5 Ld6
Equipment: Teeth
Special Rules: Killing Blow, Poisoned Attacks, Cause Terror, Petrify, Large Target, 4+ Scaly Skin Save
50x100mm base
Dogs of War
Serpent Poisons and skills may be taken by the characters/champions indicated in the list. The indicated models may take ONE poison and/or ONE skill, taken from their magic item's allowance. Each poison and skill may be taken by more than one character. Note that Gorgon Hags not use poisons, only a skill.
Serpent Poisons
75pts Venom of Failing: Any model suffering a wound from this poison must take a toughness test on 2D6 or be automatically slain.
75pts Toxin of Striking: All hits wound automatically, use the strength of the attacker for armour save modifiers.
40pts Open Wound: Each unsaved wound multiplies into D3 wounds.
40pts Long Agony: At the end of combat any model which was wounded by the owner of this skill must take a strength test. If passed, they are fine, otherwise they are automatically slain with no saves of any type allowed.
35pts Paralysing Venom: Any enemy wounded by the owner of this skill may not strike in the next close combat phase.
20pts Flaring Agony: Gives +1 Strength, and all attacks made will still count as poisoned. (the queen's attacks still follow the agonising venom rule)
20pts Burning Venom: -2 to enemy armour saves.
20pts Weakening Toxin: For every wound suffered, the enemy will have their Toughness reduced by one for the rest of the game. (down to a minimum of one)
15pts Agonising Venom: All attacks made will poison on a 5+, rather than a 6.
Serpent Skills
50pts Stitching Scales: The character has the regeneration special rule.
30pts Weaving Dance: Enemy models suffer -1 to hit the character in close combat and with shooting.
30pts Bloodlust: The character gains frenzy.
25pts Lightning Reflexes: The character always strikes first in close combat, even against chargers, in the case of two models in combat having this ability, attacks will be struck in initiative order. Roll off in the case of equal initiative.
25pts Silent stalker: May not be taken by Reptile Queen ; The character can be deployed as a scout.
15pts Crawler: The character can ignore penalties for difficult terrain.
5pts Hardened Scales: Reptile Queen and Gorgon Hag only ; Increases the model's
Scaly Skin Save to a 4+.
So thats the list, the magic item list will be here soon (hopefully) and will consist of only banners, talismans and arcane and enchanted items, magic armour couldn't be worn by the characters even if it was there, just hope I haven't forgotten anything.
So give me your comments!
P.S. Psychic mind-wave to Skandalix~come to this topic Skandalix~come to me!