Does Magic Resistance work more than once per round?

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Blackfel
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Does Magic Resistance work more than once per round?

Post by Blackfel »

I have a question about Magic Resistance. If a unit carrying, say, 3 Null Talismans, is the victim of three separate spells in the same magic phase, can I use three free dispel dice per spell, or do I have to distribute them like regular dispel dice (i.e., choose whether to blow all three dice on one spell or divide the dice up like one free dice per spell?)

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Kinslayer
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Post by Kinslayer »

Everytime a spell hits you you get as many extra dice as you have magic resistance.
Last edited by Kinslayer on Sat Nov 15, 2008 8:18 pm, edited 1 time in total.
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Post by Nick7356 »

Fulgrim is right, but u don't keep the extra dice if u don't use them, their just for that spell only. When he cast a new spell at that unit then u get a new 3 dice for that spell.
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Post by Rork »

Nick, let me remind you that the use of textspeak is against the forum rules. Please use proper words.
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Post by tmr »

The rule book language is very specific every time a spell hits you get the extra dice/s - paraphrased of course…

Fulgrim wrote:Everytime a spell hits you you get as many extra dice as you have magic resistance.
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Brad
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Post by Brad »

Huh, I've been playing that wrong since... forever :oops: I always thought it was merely extra dispel dice that could only be used against spells targeting the MR unit. I guess you really do learn something new every day.
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Post by tmr »

Don't feel so bad I did the same thing... so what I have started doing is - you guessed it. READ THE CODEX!! I've been amazed at how many things there are - like the gifts and how that works.

So now I read up on everything I'm going to use out of the codex. Understand what I want to use it for. Then once the game is over I've been sitting down with the other player and going over his rules just to understand the enemy a little better.

It’s really helped me play a better game. For the most part the players where I play are ok with what I'm doing. Some of them are looking at there Codex's also. It really helps keep the games friendly.

Note there is a fine line between being a rules lawyer and just asking questions. I just try and be a good player so my opponent gets a good game.

Brad wrote:Huh, I've been playing that wrong since... forever :oops: I always thought it was merely extra dispel dice that could only be used against spells targeting the MR unit. I guess you really do learn something new every day.
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Post by Nick7356 »

Rork wrote:Nick, let me remind you that the use of textspeak is against the forum rules. Please use proper words.


Sry about that Rork.
----------W/L/D
Dwarfs 72/24/29
Skaven(OLD) 19/7/4
Skaven(NEW) 3/0/3
Dark Elves 24/4/4
Lizardmen 3/0/0
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Post by Nick7356 »

Brad wrote:forever :oops: I always thought it was merely extra dispel dice that could only be used against spells targeting the MR unit. I guess you really do learn something new every day.


No, Your right actually. Rulebook P.95
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Skaven(NEW) 3/0/3
Dark Elves 24/4/4
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Post by Desert icon »

Brad wrote:forever :oops: I always thought it was merely extra dispel dice that could only be used against spells targeting the MR unit. I guess you really do learn something new every day.


Hey, Nick is right, you only get those extra dice if the spell is targeting the unit/character with magic resistance. Don't go thinking that you can use them if the enemy casts a spell on another of your units! It has to be the unit that carries magic resistance.

Also, if you have more than 1 unit with magic resistance, you only use the magic resistance that is the highest. This means, if you have 3 different models in a unit that have say MR 1, MR2, and MR3, you would only use the MR3, you don't combine them all.
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Brad
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Post by Brad »

What I meant was that I thought each point of MR could only be used once per magic phase, whereas they can actually be used against each spell targeting the MR unit.
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Post by Desert icon »

Yep, that's the case. As long as the spell is targeting the MR unit you get the dice.
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