GENERAL ARMY RULES:
- The Army General must be Supreme Sorceress, or a Sorceress if no Supreme Sorceress is present (even if they do not have the highest Leadership in the army). The Army General must have the Mark of Slaanesh.
UNIT SPECIAL RULES:
Mark of Slaanesh
Character and units with MoS are immune to Fear, Terror and Panic. They can still use ‘flee’ charge reaction and be subject to Eternal Hatred, Stupidity or other psychology rules. They also are affected by rules that leave out models with Immune to Psychology rule.
Mere Mortals
Fleeing and/or broken Marauder units don't cause panic in Dark Elf units.
_______________________________
ARMY LIST
_______________________________
LORDS
Supreme Sorceress - 225 pts.
Stats as pr. the 7th ed. Dark Elf armybook
Magic : 3rd lvl. wizard with spells from one of the following Lores: Dark Magic, Fire, Shadow, Metal, or Death.
If the Supreme Sorceress has a Mark of Slaanesh, she must use either Lore of Slaanesh or the Daemonic Lore of Slaanesh.
Equipment :
Hand Weapon
Special Rules :
Eternal Hatred, Druchii Sorcery
Options :
- Mark of Slaanesh: +5 pts.
Magic
- Upgrade to 4th lvl.: +35 pts.
Mount (one choice only)
- Dark Steed: +18 pts.
- Cold One: +30 pts.
- Dark Pegasus: +50 pts.
- *Steed of Slaanesh: +25 pts.
- *Serpent of Slaanesh: +40 pts.
*Available as mount, only if the Supreme Sorceress has a Mark of Slaanesh.
Magic Items :
Appropriate items* up to a total of 100 pts
*list(/s) to be discussed later
_______________________________
HEROES
Sorceress - 100 pts.
Stats as pr. the 7th ed. Dark Elf armybook
Magic : 1st lvl. wizard with spells from one of the following Lores: Dark Magic, Fire, Shadow, Metal, or Death.
If the Sorceress has a Mark of Slaanesh, she must use the Lore of Slaanesh.
Equipment :
Hand Weapon
Special Rules :
Eternal Hatred, Druchii Sorcery
Options :
- Mark of Slaanesh: +5 pts.
Magic
- Upgrade to 2nd lvl.: +35 pts.
Mount (one choice only)
- Dark Steed: +12 pts.
- Cold One: +20 pts.
- Dark Pegasus: +50 pts.
- *Steed of Slaanesh: +17 pts.
*Available as mount, only if the Sorceress has a Mark of Slaanesh.
Magic Items :
Appropriate items* up to a total of 50 pts
*list(/s) to be discussed later
_______________________________
Master - 80 pts.
Stats as pr. the 7th ed. Dark Elf armybook
Equipment :
Hand Weapon
Special Rules :
Eternal Hatred
Options:
- Mark of Slaanesh: +5 pts.
- If marked, may be BSB for +25 pts; you may only have one BSB in the army.
- If marked, up to one Master, per unit of Devoted in the army, may be upgraded to Exalted at +50/65* pts.
This upgrade provides the following changes to the Master:
# Gains +1 A*
# Gains AHW and the Narcotic Fumes , and Quickening Blood chaos gifts.
# May not take any additional mundane equipment, nor any kinds of magical armour or ranged weapons.
# May only be mounted on a Steed Of Slaanesh (can use an AHW despite being mounted)
*has 1 more Attack than Devoted Champion, so exact bonus/price to be decided later
Close Combat Weapon (one choice only):
- Lance +4 pts
- GW +4 pts
- AHW +4 pts
Ranged Weapon (one choice only):
- Repeater crossbow +10 pts
- Repeater handbow +8 pts
- Pair of RHB +16 pts
Armour:
- LA* +2 pts
- HA* +4 pts
- Shield +2 pts
* May not choose both
Mount (one choice only)
- Dark Steed: +12 pts.
- Cold One: +20 pts.
- Dark Pegasus: +50 pts.
- *Steed of Slaanesh: +17 pts.
*Available as mount, only if Master has a Mark of Slaanesh.
Magic Items :
Appropriate items* up to a total of 50 pts.
*list(/s) to be discussed later
_______________________________
Character Mounts
Serpent of Slaanesh
M10|WS4|BS0|S4|T4|W3|I5|A2|Ld8
Special Rules:
Daemonic
_______________________________
CORE
Dark Elf Warriors - 7 pts.
stats as pr. in the 7th ed DE Army Book
Unit size: 10+
Equipment: Hand Weapon, Spear, Light Armour
Special Rules: Eternal Hatred
Options:
- Any unit may have Mark of Slaanesh: +10 pts
- SB may carry a Magic Banner up to 25 pts
Command:
Lordling - 6 pts
Musican - 3 pts
SB - 6 pts
Weapons (one choice only):
May replace Spears with Repeater Handbows - 1 pts
May replace Spears with Repeater Crossbows - 4 pts
Armour:
Shield - 1 pts
Marauders - 4 pts
stats as pr. in the 7th ed WoC Army Book
Unit size: 10+
Equipment: Hand Weapon
Special Rules: Mere Mortals, Will of Chaos
Options:
- Any unit may have Mark of Slaanesh: +10 pts
Command:
Champion - 8 pts
Musican - 4 pts
SB - 8 pts
Weapons (one choice only) :
Flails - 2 pts
Great Weapons - 2 pt
Armour:
Light Armour - 1 pt
Shield - 1 pt
_______________________________
SPECIAL
Dark Riders - 17 pts.
stats as pr. in the 7th ed DE Army Book
Unit size: 5+
Equipment: Hand Weapon, Spear, Light Armour
Special Rules: Eternal Hatred, Fast Cavalry (unless equipped with shields)
Options:
- Any unit may have Mark of Slaanesh: +10 pts
Command:
Herald - 14 pts
Musican - 7 pts
SB - 14 pts
Weapons:
Repeater Crossbows - 5 pts
Armour:
Shield - 1 pts
#########################
Yet to do:
Druchii part
CORE
Devoted of Slaanesh
SPECIAL
Shades
Cold One Knights of Slaanesh
RARE
Reaper Bolt Thrower
Effigy of Excess
Daemons part
LORDS
Keeper of Secrets
HEROES
Herald of Slaanesh
CORE
Daemonettes of Slaanesh
Furies
SPECIAL
Seekers of Slaanesh
RARE
Fiend of Slaanesh
Mortals part
LORDS
Anointed
HEROES
Marauder Warlord
CORE
Marauder Horsemen
SPECIAL
Chaos Warriors of Slaanesh
RARE
Chaos Knights of Slaanesh
Spawn of Slaanesh
#######################
END OF SUMMARY
____________________________________________
____________________________________________
Ok, as mentioned in 'Vision' topic, I think detailed rules discussion could also benefit from structuralisation. So what I propose is discussing Army List entries on a ‘one at a time’ basis. As for sequence of discussed entries, aside from usual:
Lord/Hero/Core/Special/Rare
I’d divide them in three ‘origin’ parts (simply worknames for needs of discussion, don’t think last one sounds well, but it's short and we know what’s it about):
- Druchii
- Daemons
- Mortals (I include Anointed in this one, he fits Druchii part as well fluff-wise, but this division is more about rules, and IMO proposed ‘Warband’ rule means it’s better to discuss him here)
So, we could start with Druchii Lord (SS), go down from there and when we finish Druchii Rare we move to either Daemon Lord (KoS) or Mortal Lord (Anointed).
We could include part of the general army rules at the start of the ‘origin’ part that concern them (where they involve two or more – like unit joining or summoning daemons - leave them rather for Daemon & Mortals).
I’d want such division and order (start with Druchii part) for three reasons:
- Don’t know about you guys, but I could use some rest from discussing Daemon Summoning, Anointed’s Warband and other general rules we introduce rather than update.
- I believe the Druchii choices are – by most part – the easiest part to do now, and I think faster advance of work would be a nice change.
- The last of the Druchii choices, OTOH is Effigy of Excess, which I think is the single choice in need of biggest work ATM.
So the order I propose would go:
[Edit: list moved to the summary at the beginning of this post]
I am aware that something (Spawn most probably) may be left out and some choices can go in other slot in final version. This is only for order of discussion, so I'd wait with discussing such issues till we get to the entry in question.
Also, some units may need discussing in connection to some other, but I think we can work that out as we progress by simply leaving them for later, should such need arise.
Two more propositions on formal side of this discussion:
1. Let's keep proposed rules/variants thereof visibly separate (be it by color, italics or whatever) from comments on them, just to keep things clear and easier to read.
2.As all three of us (current main posters) seem to have inclination for long posts, please do your best to keep your posts short; I promise I will.
-----------------------------
Ok, so I’ll start:
DRUCHII PART
General Rules:
- The Army General must be Supreme Sorceress, or a Sorceress if no Supreme Sorceress is present (even if they do not have the highest Leadership in the army). The Army General must have the Mark of Slaanesh.
- Some models in the army may/must have Mark of Slaanesh.
Mark of Slaanesh
Character and units with MoS are immune to Fear, Terror and Panic. They can still use ‘flee’ charge reaction and be subject to Eternal Hatred, Stupidity or other psychology rules. They also are affected by rules that leave out models with Immune to Psychology rule.
The first sentence of MoS description describes how it works in WoC and I believe we can keep it as it is. The rest are just conlusions from that and main rules, which I’d include for clarity.
-------------------------------------
And here goes the first entry:
LORDS
SUPREME SORCERESS
<As in 7th ed DE AB except following:>
- May have Mark of Slaanesh (+ 5 pts).
- May ride either a Dark Steed, a Cold One or a Dark Pegasus. If marked may also ride a Steed of Slaanesh (+25 pts).
- If marked has access to, and must use, Lore of Slaanesh.
- Has access to Common and Druchii Magic Items; if marked can also choose from Slaaneshi Magic Items.
So:
- she looses option of riding Manticore and Dragon;
- MoS and SoS cost based on WoC AB;
- as mentioned in previous discussion, I don't think giving her access to Daemon Lore of Slaanesh is needed balance-wise and I do think it's problematic from background POV
Waiting for comments.