The Dark Winged Riders of Doom: Dark Pegasus Knights...
Posted: Thu Apr 22, 2010 1:58 pm
Pretty much taken tit-for tat from the Brettonian pegasus knights version - thanks to Yemeth for the inspiration...
The Dark Winged Riders of Doom: 55pts each
Unit size: 3-9
Equipment: Spear, Heavy Armour, Shield.
Command:
- may upgrade one model to Musician (appropriate pts?)
- may upgrade one model to Standard Bearer (appropriate pts?)
- may upgrade one model to Champion (appropriate pts?)
- Champion may take up to 25 points worth of magic items.
- unit may carry a 25pt magic banner
Special Rules: Flying Cavalry, Horned charge#
*Champion name title suggestions: Malevolent Terror, Hellcraver, Overseer of Souls, Defiler of Souls, Abyssal Persecutor
(you can thank a combination of my own ideas, a thesaurus and MTG website for these titles!)
# forgot the correct dark pegasus special rule title that gives +1 strength to the pegusi on the charge...
I deliberately chose to have the models as a uniform S5 - our army has plenty of punch in the forms of S6 units, and only really the hydra (off top of my head) in the S5 category. I also wanted to make these distinctive from Cold One Knights so might drop the WS to 4; saying that though, they are an elite unit so should probably remain at WS5 I think: just dont want to overpower them... Could prove to be an excellent unit for the dark elves - suitable for extreme flexibility, good punch but still slightly weak. Also gives a good place for Dark Pegasus mounted heroes to hide in and could work well with harpies...
TO MAKE POWERFUL: NB. suggest they become Rare if so...
- lances
- stat upgrade
- magic banner bigger
- ranged weapons
- sea dragon cloaks
To make weaker: also could be rare if needed...
- lose spears/shields
- downgrade armour/no armour
- downgrade stats
- lose magic item for champ
- lose magic banner
I think I would like to see them have options for flexiability: perhaps handbows/repeater crossbows or maybe another missile weapon instead (thrown weapons - javelins or axes?), keep the spears, don't have sea dragon cloaks (or do we need them to protect such expensive models?), perhaps make their banner a 50pt one to make them on elite par with the Black Guard.
I rather like the sort of multiple role of this unit: it reminds me of the olden days when cold one knights could take crossbows!
They definitely should be limited: either 0-1 or 0-2 I think...
Whats yer thoughts?
- Beanz
The Dark Winged Riders of Doom: 55pts each
Code: Select all
M WS BS S T W I A Ld
Doomrider: - 5 4 4 4 2 5 1 9
Champion*: - 5 4 4 4 2 5 2 9
Dark Pegasus: 8 4 - 4 - - 4 2 -
Unit size: 3-9
Equipment: Spear, Heavy Armour, Shield.
Command:
- may upgrade one model to Musician (appropriate pts?)
- may upgrade one model to Standard Bearer (appropriate pts?)
- may upgrade one model to Champion (appropriate pts?)
- Champion may take up to 25 points worth of magic items.
- unit may carry a 25pt magic banner
Special Rules: Flying Cavalry, Horned charge#
*Champion name title suggestions: Malevolent Terror, Hellcraver, Overseer of Souls, Defiler of Souls, Abyssal Persecutor
(you can thank a combination of my own ideas, a thesaurus and MTG website for these titles!)
# forgot the correct dark pegasus special rule title that gives +1 strength to the pegusi on the charge...
I deliberately chose to have the models as a uniform S5 - our army has plenty of punch in the forms of S6 units, and only really the hydra (off top of my head) in the S5 category. I also wanted to make these distinctive from Cold One Knights so might drop the WS to 4; saying that though, they are an elite unit so should probably remain at WS5 I think: just dont want to overpower them... Could prove to be an excellent unit for the dark elves - suitable for extreme flexibility, good punch but still slightly weak. Also gives a good place for Dark Pegasus mounted heroes to hide in and could work well with harpies...
TO MAKE POWERFUL: NB. suggest they become Rare if so...
- lances
- stat upgrade
- magic banner bigger
- ranged weapons
- sea dragon cloaks
To make weaker: also could be rare if needed...
- lose spears/shields
- downgrade armour/no armour
- downgrade stats
- lose magic item for champ
- lose magic banner
I think I would like to see them have options for flexiability: perhaps handbows/repeater crossbows or maybe another missile weapon instead (thrown weapons - javelins or axes?), keep the spears, don't have sea dragon cloaks (or do we need them to protect such expensive models?), perhaps make their banner a 50pt one to make them on elite par with the Black Guard.
I rather like the sort of multiple role of this unit: it reminds me of the olden days when cold one knights could take crossbows!
They definitely should be limited: either 0-1 or 0-2 I think...
Whats yer thoughts?
- Beanz