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some rules questions

Posted: Thu May 24, 2012 8:40 am
by Druchiinoob
Hey. Ive only ever played against a friend and his 3 armies. I have a tournement coming up so wanted to check a few rules.

If I have COK with Banner of hag greaf and a dreadlord in it does the dreadlord get ASF?

what happens in this sitiuation

my turn
crossbowmen move up and shoot taking -1 for moving
my opoents turn
he declares chare on crossbowmen and they stand and shoot. they get -1 for S and S. Do they still have a penalty for moving that turn.

another thing lets say this

my oponent goes first and charges a unit , I flee.

in my turn can I rally them .

Re: some rules questions

Posted: Thu May 24, 2012 9:01 am
by Azimyth
druchiinoob wrote:Hey. Ive only ever played against a friend and his 3 armies. I have a tournement coming up so wanted to check a few rules.

If I have COK with Banner of hag greaf and a dreadlord in it does the dreadlord get ASF?
Yes
what happens in this sitiuation

my turn
crossbowmen move up and shoot taking -1 for moving
my opoents turn
he declares chare on crossbowmen and they stand and shoot. they get -1 for S and S. Do they still have a penalty for moving that turn.
No penalty for moving
another thing lets say this

my oponent goes first and charges a unit , I flee.

in my turn can I rally them .
Yes

Posted: Thu May 24, 2012 10:48 am
by Red...
Azimyth has it right.

On the fleeing and rallying thing, bear in mind a few additional points:

- You do have to roll a leadership test to rally them still: fail that and they continue to flee.
- If your unit has less than 25% of its original size remaining, it can only rally on a double 1. So make sure to count how many you have left before choosing to flee voluntarily.
- When you rally, you can immediately make a reform manoeuvre.
- Once they have rallied, they cannot make any further moves with unit, shoot or charge that turn...unless it is a unit of fast cavalry in which case you can move and/or shoot as normal (but still can't charge).

Posted: Fri May 25, 2012 8:31 am
by Druchiinoob
thanks guys just a couple more questions.

cok have the stupidity rule does this make them ITP or is it only if they fail the test.

2. if a character is ITP and is in a unit that isnt. This unit is charged by a terror causing model and fail their leadership test does the whole unit flee or does the ITP character stay behind

Posted: Fri May 25, 2012 9:32 am
by Red...
1. Yes, the way that rules are worded mean:
- A model who is 'subject' to stupidity has ITP.
- A model that is subject to the stupidity special rule must attempt to 'overcome' their stupidity at the start of each turn.
- If they fail then they 'succumb' to stupidity.

Ergo, CoKs are indeed subject to stupidity and gain ITP: failing their stupidity test is called 'succumbing' not being 'subject' to.

If that makes any sense.

I've found no resistance to this from my local gaming group, although honestly I think this is because most of them assumed that CoKs had ITP latently...

2. Characters flee with their units and so would flee as well in that situation.

Posted: Fri May 25, 2012 5:37 pm
by Flash29
to put more push to shove. Units with the stupidity special rule are ITP. when they fail stupidity they gain the my 'ead urts special rule. (succuming). if they don't fail the test they still have the stupidity special rule which say's that they are ITP