DARK ARMOURY: Repeater Crossbow
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- Langmann
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DARK ARMOURY: Repeater Crossbow
Some people think these should cost 5 points instead of 6. I think that they should be the same price as handguns since each have different roles. Handguns are better at heavily armoured troops, while the rxb is better at light armoured T3 troops. I have done statistical analysis that concludes that.
Also an option to add poison for 2 points?
Also an option to add poison for 2 points?
While running a million dollar company, singing at weddings, and his frequent jetting to Spain Elton Jon style, Dark Alliance found the time to stand on the doorstep of Games Workshop like Moses and the Pharoah and calmly state, "Let my people go."
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- Langmann
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Perhaps a special list for poison rxb, such as a witch elf temple list...
getting a little ahead of things maybe.
getting a little ahead of things maybe.
While running a million dollar company, singing at weddings, and his frequent jetting to Spain Elton Jon style, Dark Alliance found the time to stand on the doorstep of Games Workshop like Moses and the Pharoah and calmly state, "Let my people go."
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For characters it'd probably fit to allow poisoned RXB as well, maybe just make Dark Venom available for all characters, not only Assassins and Witches. Assassins definitely should have this option (especially combining with the ToK poisons).
From the units, Warriors should have the poison upgrade for +2 points, it'd make them so much more useful (which they simply are not right now, except in obscene numbers)!
Also, the cost for Warriors only should be 5 points, not 6. Dark Riders (because of Fast Cavalry rules) and Shades (because of Scout rules) should pay the extra point.
Note, that the COC also pays only 5 pts per RXB!
Bye
Thanee
From the units, Warriors should have the poison upgrade for +2 points, it'd make them so much more useful (which they simply are not right now, except in obscene numbers)!
Also, the cost for Warriors only should be 5 points, not 6. Dark Riders (because of Fast Cavalry rules) and Shades (because of Scout rules) should pay the extra point.
Note, that the COC also pays only 5 pts per RXB!
Bye
Thanee
- Langmann
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I have done statistical analysis (my post in articles) and the benefits of each weapon, handguns vs rxb. Handguns are much better at well armoured troops (knights) while rxb are better at light armoured troops.
What is the cost of a handgun, crossbow? If its less than a rxb I'd say it should cost the same as a handgun since their benefits oppose each other.
What is the cost of a handgun, crossbow? If its less than a rxb I'd say it should cost the same as a handgun since their benefits oppose each other.
While running a million dollar company, singing at weddings, and his frequent jetting to Spain Elton Jon style, Dark Alliance found the time to stand on the doorstep of Games Workshop like Moses and the Pharoah and calmly state, "Let my people go."
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- Langmann
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Langmann: I'm sure your statistics are correct, but one thing I know for sure: repeater crossbowelves are not worth more than 12pts a piece.
I agree completely with that. We need to get the price down by one. (13 to 12 points). I think what I was trying to say, was that my statistics may argue for why they should be cheaper! They have a role that contrasts handguns and thus should be as cheap as handguns! (Don't forget we can move and shoot, it must be factored in).
While running a million dollar company, singing at weddings, and his frequent jetting to Spain Elton Jon style, Dark Alliance found the time to stand on the doorstep of Games Workshop like Moses and the Pharoah and calmly state, "Let my people go."
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- Cold One Knight
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I agree completely with that. We need to get the price down by one. (13 to 12 points). I think what I was trying to say, was that my statistics may argue for why they should be cheaper! They have a role that contrasts handguns and thus should be as cheap as handguns! (Don't forget we can move and shoot, it must be factored in).
Ah, I misunderstood - forgiveness. Then we agree!
-Metallurgist
About the poison option... Skinks have it, Khemri Archers can have poison (at +2 points per model, same cost I have always considered - ok, onloy via a special character, but still).
Aren't we the masters of poison!? I always thought so. That's why I would like to see Core poisoned RXB troops!
Bye
Thanee
Aren't we the masters of poison!? I always thought so. That's why I would like to see Core poisoned RXB troops!
Bye
Thanee
- Langmann
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Don't forget Thanee, that you get two poisoned attacks for the price of 1 rxb. In other words if I had 10 rxb warriors that would be 20 chances to roll 6's, while 10 skinks get 10 chances.
The cost should be higher than 2 points, though I like the idea a lot.
The cost should be higher than 2 points, though I like the idea a lot.
While running a million dollar company, singing at weddings, and his frequent jetting to Spain Elton Jon style, Dark Alliance found the time to stand on the doorstep of Games Workshop like Moses and the Pharoah and calmly state, "Let my people go."
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Yes but there are other reasons they cost less than the rxb warriors... c'mon you know that.
While running a million dollar company, singing at weddings, and his frequent jetting to Spain Elton Jon style, Dark Alliance found the time to stand on the doorstep of Games Workshop like Moses and the Pharoah and calmly state, "Let my people go."
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WS 2, T2, Ld 5 aren't great at all. But I do agree with you about one thing, they are somewhat cheap. But still, thanee, our rxb would wipe them out.
Anyhow 2 attempts for poison vs 1 attempt for the same price of 2 points is unfair.
Anyhow 2 attempts for poison vs 1 attempt for the same price of 2 points is unfair.
While running a million dollar company, singing at weddings, and his frequent jetting to Spain Elton Jon style, Dark Alliance found the time to stand on the doorstep of Games Workshop like Moses and the Pharoah and calmly state, "Let my people go."
- Langmann
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If our rxb were 5 points (which I firmly agree with you about) then I guess having rxb elves now at 12 points each, yes for 15 points I'd say the poison is reasonable. It would be somewhat powerful against low AS troops including T4 ones, addressing the problem with the rxb vs T4.
Lets see with 12 rxb elves you are looking at 4 poison hits. 1 possible save depending on AS, 3 wounds on top of 2.2 other wounds (long range, double shot T3) vs 2.6 without poison. You're getting double the poison wounds the skinks get for 2 points. Total 5.2 vs 2.6 wounds. I wonder if it is even worth it?
How many extra rxb elves would it cost to do the extra 3 wounds... lets see 12 more. I guess its still worth it.
Probably the best bet is to playtest this.
Lets see with 12 rxb elves you are looking at 4 poison hits. 1 possible save depending on AS, 3 wounds on top of 2.2 other wounds (long range, double shot T3) vs 2.6 without poison. You're getting double the poison wounds the skinks get for 2 points. Total 5.2 vs 2.6 wounds. I wonder if it is even worth it?
How many extra rxb elves would it cost to do the extra 3 wounds... lets see 12 more. I guess its still worth it.
Probably the best bet is to playtest this.
While running a million dollar company, singing at weddings, and his frequent jetting to Spain Elton Jon style, Dark Alliance found the time to stand on the doorstep of Games Workshop like Moses and the Pharoah and calmly state, "Let my people go."