Experience w/ 15 Witch Elves

How to beat those cowardly High Elves?

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Darkadon
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Experience w/ 15 Witch Elves

Post by Darkadon »

I'm thinking about buying a unit of 15 WE.

What are some of your experiences?
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Post by Azure »

best used as a light flanker numbering 12 with no banner or musician but a hag...


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Post by Fr0 »

I deploy mine 6x2 with Full command and Hag with Withbrew. I want them to win. ;) Personal preference.

I used to have over 60, 3 units of 20 back in 5th when it was possible and useful.

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Post by Tizio »

when i started playing warhammer i was use to deploy 15 WE with Full Command adn manabane, BUT, after a while i used to get 10 of them, with hag and always manabane. It's enough for their role, and still suc unit costs 167 point, it's enough (I repeat my self maybe)

don't warry about the fate of WE, use them pietyless.

so, 10 WE, hag with manabane - it's a Must -

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Post by Venkh »

I use 12 or 14 with full command and manbane.

They are pretty straightforward, they will devastate most light/mid armoured troops with a blistering number of attacks

They are absolutely lethal vs Ogres, just make sure they get the charge.
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Post by Maldor »

I run two units of ten with full command, Manbane, and some sort of magic banner (WB or BoM). Combined with the CoB, they kick ass. I've had Hags take out Golfag and a Chaos Lord of Khorne in challenges.
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Post by Vorchild »

My experiences with witches tend not to be all that great actually. I've found that they are support troops almost at best, though they can be just excessively cool. They're fairly massive number of attacks can also be devastating, but if you whiff, you're totally messed up. They are the ultimate pinacle of elven fragility I think and are very prone to getting shot to pieces - which is expensive. I haven't used them lately given that I find it hard to justify spending the extra points on a unit which can be replaced fairly effectively by corsairs in many respects.

The best success I've seen with witch elves comes from Z (Alcing Ragaholic) I think. The guy has used them more than anyone else I know and in a variety of scenarios and in a variety of unit sizes. I think he tends to be most successful when he uses a cauldron though.
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Post by Nagathi »

I fight a lot of gobbos these days, so my unit of 10 with a hag pays off almost every time. Having 15 seems like a strech, as I see witches as an expensive flanking unit. Executioners are cheap enough to keep as a block, but witches is too much IMO.

As long as you get the charge, you're pretty safe. If something charges you, you're in trouble. You will lose models quickly, and thus lose lots of attacks back, and then you might lose your frenzy, and there goes most of the unit.


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Post by Voodoomaster »

i actually use 2 units of 15.....and yes i know that this ties up a quater of my points but i think witch elves rule and so does Khaine in that matter.
Wonder Why :roll:

however my witches have usually paid their price back each time i have faced them, however. yes they can take on medium to light infantry with easy and also light Cavalry, they have a real time however fighting heavy infantry and Heavy Cavalry, they stuggle without interferance of a heavy hitter unit.

However with their frenzy i have to think carefully about where they are postitioned in deployment, in order for them to take out light or medium infantry rather than rushing forward to go toe to toe with big nasty things in chaos armour. and if they get the charge in, then they will cause mayhem, providing you don't fluff your rolls. but then again the CoB is handy then. with a unit of 15 in a 5*3 formation, that is 16 attacks, and on average that inflicts about 5 or 6 casulties in my exprience. combine this with ranks [if they haven't been shot to pieces] and banner etc, you will have a CC res of about 6+ which with most units, is enough to get them running.

However they are fragile, and especially prone to shooting, however they are immune to Psychology so panic is not a real problem. and they are very very expensive, so it ties up a lot of your points. but if used wisely, carefully and quickerly they can break a battle line in two.

In Conclusion, witch elves in units of 15 i find, can either break an army for you. or have the biggest shoot me banner going. my only advice is think carefully when deploying them and don't expect them to plough though heavy units like they do with light units.
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Post by Highborn daz »

i deploy 1 unit of 15 WE with 5x3 when possible in my armys,witchbrew is essential for me,especially against ogres,skaven also 3 attacks for each model is cool especially when you get really lucky and have lots of 6's, also you have to make sure they are'nt threatened by ranged attacks or a charge by heavy cavalry or some other heavy hitter otherwise there go's over a 150 points for me
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Post by Gibious »

I used 15 WE with full command in 2x1000pt battle

Tomb Kings:
virtualy the only unit taht broke due to bad roling (immune to psycology) so i knew the battle would be a rough ride. they reached my opponents large unit of 30 archers and managed to killed every single one of them at a heavy price of 14 WE. The lone model then scared the magic skellie off the board before my opponent to charge her with his 5 chariots with general

Tzneetch Chaos:
This oppoent was more expirenced the a tk. Bearing in mind all of his magic was aimed at my girls. he also used a pack of screamers and a disc rider to take out my RBT. My WE happily were waiting and they managed to get a charge on the screamers and killed all three of them. this set them up for an flank from the disc riderand low and behold they ladies repeled him right off the board (well the DR general chased him the final distance) unfortunalty magic then got the best of them. Any hoo rbt survived

The point is that they can take and give more damage as 15 but can cost a lot more. ad i mean a lot. in the 1000pt battle all i could fit in was sorc/nobel on dr/16 warriors/16 rxb and the RBt. not a lot
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Post by Darkadon »

The reason I ask is I can get 15 WE for about $65 CAD including shipping and tax. That's a pretty sweet deal.
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Post by Kiwi »

Every time I have used them they have been shot to bits. If you play against a general who knows what they can do if they get a charge off, they wont last long.
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Post by Nagathi »

Darkadon; $13 CAD per blister/3 models. Is that really so much cheaper? (I don't know the CAD currency at the moment, I should probably just shut up, but I had to ask)


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Post by Pmpn8ez »

Aside from tax + shipping, $65 CDN is exactly what it would cost you if you were to buy the blisters (which are 6 GBP), courtesy of our currency converter at http://www.xe.com/ucc/ -
Live mid-market rates as of 2005.11.10 21:51:28 UTC.
6.00 GBP United Kingdom Pounds = 12.4375 CAD Canada Dollars
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Darkadon
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Post by Darkadon »

4 * $16 for 12 WE = $64
1 * $18 for command = $18

64 + 18 = 82

$82.00 * 14% tax = $93.48

So it would cost me $93.48 to go to my local GW and purchase them.


Now ordering from www.gc-minis.com on the other hand...

4 * $11.20 = $44.80
1 * $12.60 = $12.60

$57.40 * (only 7% tax + 3% shipping for a total of 10%) = $63.14

Shipping is also an additional $10, but since a group of us are ordering, I only pay $2, so it works out to $65.14. That's a net savings of $28.34 that I can use to buy a box of 20 Plague Monks [that only cost $28 instead of GW's $40].

It's not always as simple as exchanging currency, you actually should look at how much the prices actually are in that country.

Don't believe me, here...

http://ca.games-workshop.com/storefront ... orignav=13


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