Experience w/ 15 Witch Elves
Moderators: Layne, The Dread Knights
Experience w/ 15 Witch Elves
I'm thinking about buying a unit of 15 WE.
What are some of your experiences?
What are some of your experiences?
- Azure
- Rumour Lord of Doom
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best used as a light flanker numbering 12 with no banner or musician but a hag...
Azure
Azure
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when i started playing warhammer i was use to deploy 15 WE with Full Command adn manabane, BUT, after a while i used to get 10 of them, with hag and always manabane. It's enough for their role, and still suc unit costs 167 point, it's enough (I repeat my self maybe)
don't warry about the fate of WE, use them pietyless.
so, 10 WE, hag with manabane - it's a Must -
tizio
don't warry about the fate of WE, use them pietyless.
so, 10 WE, hag with manabane - it's a Must -
tizio
"Trust me" he sneered.
The sea had a pearly reflection on his face. he wrapped himself in a long dark cloak.
And a pungent smell came up from the sharp reef.
The sea had a pearly reflection on his face. he wrapped himself in a long dark cloak.
And a pungent smell came up from the sharp reef.
I run two units of ten with full command, Manbane, and some sort of magic banner (WB or BoM). Combined with the CoB, they kick ass. I've had Hags take out Golfag and a Chaos Lord of Khorne in challenges.
Lock up your children, shut all windows tight.
The Witch Elves are hunting for victims tonight.
When old hags do knock at your door, you must hide,
Your death is the gift sought by Khaine's pretty brides.
The Witch Elves are hunting for victims tonight.
When old hags do knock at your door, you must hide,
Your death is the gift sought by Khaine's pretty brides.
- Vorchild
- Master of the Red Legion
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My experiences with witches tend not to be all that great actually. I've found that they are support troops almost at best, though they can be just excessively cool. They're fairly massive number of attacks can also be devastating, but if you whiff, you're totally messed up. They are the ultimate pinacle of elven fragility I think and are very prone to getting shot to pieces - which is expensive. I haven't used them lately given that I find it hard to justify spending the extra points on a unit which can be replaced fairly effectively by corsairs in many respects.
The best success I've seen with witch elves comes from Z (Alcing Ragaholic) I think. The guy has used them more than anyone else I know and in a variety of scenarios and in a variety of unit sizes. I think he tends to be most successful when he uses a cauldron though.
The best success I've seen with witch elves comes from Z (Alcing Ragaholic) I think. The guy has used them more than anyone else I know and in a variety of scenarios and in a variety of unit sizes. I think he tends to be most successful when he uses a cauldron though.
_
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The storm is coming...
Are you ready?
- Nagathi
- The Exiled One
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I fight a lot of gobbos these days, so my unit of 10 with a hag pays off almost every time. Having 15 seems like a strech, as I see witches as an expensive flanking unit. Executioners are cheap enough to keep as a block, but witches is too much IMO.
As long as you get the charge, you're pretty safe. If something charges you, you're in trouble. You will lose models quickly, and thus lose lots of attacks back, and then you might lose your frenzy, and there goes most of the unit.
Nagathi
The Sacred Sentinel
As long as you get the charge, you're pretty safe. If something charges you, you're in trouble. You will lose models quickly, and thus lose lots of attacks back, and then you might lose your frenzy, and there goes most of the unit.
Nagathi
The Sacred Sentinel
- Voodoomaster
- Lord General Of Khaine
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i actually use 2 units of 15.....and yes i know that this ties up a quater of my points but i think witch elves rule and so does Khaine in that matter.
Wonder Why
however my witches have usually paid their price back each time i have faced them, however. yes they can take on medium to light infantry with easy and also light Cavalry, they have a real time however fighting heavy infantry and Heavy Cavalry, they stuggle without interferance of a heavy hitter unit.
However with their frenzy i have to think carefully about where they are postitioned in deployment, in order for them to take out light or medium infantry rather than rushing forward to go toe to toe with big nasty things in chaos armour. and if they get the charge in, then they will cause mayhem, providing you don't fluff your rolls. but then again the CoB is handy then. with a unit of 15 in a 5*3 formation, that is 16 attacks, and on average that inflicts about 5 or 6 casulties in my exprience. combine this with ranks [if they haven't been shot to pieces] and banner etc, you will have a CC res of about 6+ which with most units, is enough to get them running.
However they are fragile, and especially prone to shooting, however they are immune to Psychology so panic is not a real problem. and they are very very expensive, so it ties up a lot of your points. but if used wisely, carefully and quickerly they can break a battle line in two.
In Conclusion, witch elves in units of 15 i find, can either break an army for you. or have the biggest shoot me banner going. my only advice is think carefully when deploying them and don't expect them to plough though heavy units like they do with light units.
Wonder Why
however my witches have usually paid their price back each time i have faced them, however. yes they can take on medium to light infantry with easy and also light Cavalry, they have a real time however fighting heavy infantry and Heavy Cavalry, they stuggle without interferance of a heavy hitter unit.
However with their frenzy i have to think carefully about where they are postitioned in deployment, in order for them to take out light or medium infantry rather than rushing forward to go toe to toe with big nasty things in chaos armour. and if they get the charge in, then they will cause mayhem, providing you don't fluff your rolls. but then again the CoB is handy then. with a unit of 15 in a 5*3 formation, that is 16 attacks, and on average that inflicts about 5 or 6 casulties in my exprience. combine this with ranks [if they haven't been shot to pieces] and banner etc, you will have a CC res of about 6+ which with most units, is enough to get them running.
However they are fragile, and especially prone to shooting, however they are immune to Psychology so panic is not a real problem. and they are very very expensive, so it ties up a lot of your points. but if used wisely, carefully and quickerly they can break a battle line in two.
In Conclusion, witch elves in units of 15 i find, can either break an army for you. or have the biggest shoot me banner going. my only advice is think carefully when deploying them and don't expect them to plough though heavy units like they do with light units.
"For every victory there is a defeat, for every defeat there is a victory. My victory, my defeat are for all to see..."
Khael Vraneth, Lord-General of Khaine.
- Highborn daz
- Warrior
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i deploy 1 unit of 15 WE with 5x3 when possible in my armys,witchbrew is essential for me,especially against ogres,skaven also 3 attacks for each model is cool especially when you get really lucky and have lots of 6's, also you have to make sure they are'nt threatened by ranged attacks or a charge by heavy cavalry or some other heavy hitter otherwise there go's over a 150 points for me
how dare you challenge me! once i've severed your head,am going to feed you to my war hydra fluffy
I used 15 WE with full command in 2x1000pt battle
Tomb Kings:
virtualy the only unit taht broke due to bad roling (immune to psycology) so i knew the battle would be a rough ride. they reached my opponents large unit of 30 archers and managed to killed every single one of them at a heavy price of 14 WE. The lone model then scared the magic skellie off the board before my opponent to charge her with his 5 chariots with general
Tzneetch Chaos:
This oppoent was more expirenced the a tk. Bearing in mind all of his magic was aimed at my girls. he also used a pack of screamers and a disc rider to take out my RBT. My WE happily were waiting and they managed to get a charge on the screamers and killed all three of them. this set them up for an flank from the disc riderand low and behold they ladies repeled him right off the board (well the DR general chased him the final distance) unfortunalty magic then got the best of them. Any hoo rbt survived
The point is that they can take and give more damage as 15 but can cost a lot more. ad i mean a lot. in the 1000pt battle all i could fit in was sorc/nobel on dr/16 warriors/16 rxb and the RBt. not a lot
Tomb Kings:
virtualy the only unit taht broke due to bad roling (immune to psycology) so i knew the battle would be a rough ride. they reached my opponents large unit of 30 archers and managed to killed every single one of them at a heavy price of 14 WE. The lone model then scared the magic skellie off the board before my opponent to charge her with his 5 chariots with general
Tzneetch Chaos:
This oppoent was more expirenced the a tk. Bearing in mind all of his magic was aimed at my girls. he also used a pack of screamers and a disc rider to take out my RBT. My WE happily were waiting and they managed to get a charge on the screamers and killed all three of them. this set them up for an flank from the disc riderand low and behold they ladies repeled him right off the board (well the DR general chased him the final distance) unfortunalty magic then got the best of them. Any hoo rbt survived
The point is that they can take and give more damage as 15 but can cost a lot more. ad i mean a lot. in the 1000pt battle all i could fit in was sorc/nobel on dr/16 warriors/16 rxb and the RBt. not a lot
...Well thats the end of my post
- Pmpn8ez
- Evil Vampire Lord Fluffy
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Aside from tax + shipping, $65 CDN is exactly what it would cost you if you were to buy the blisters (which are 6 GBP), courtesy of our currency converter at http://www.xe.com/ucc/ -
Live mid-market rates as of 2005.11.10 21:51:28 UTC.
6.00 GBP United Kingdom Pounds = 12.4375 CAD Canada Dollars
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«The wonder has a name: pmpn8ez.»
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4 * $16 for 12 WE = $64
1 * $18 for command = $18
64 + 18 = 82
$82.00 * 14% tax = $93.48
So it would cost me $93.48 to go to my local GW and purchase them.
Now ordering from www.gc-minis.com on the other hand...
4 * $11.20 = $44.80
1 * $12.60 = $12.60
$57.40 * (only 7% tax + 3% shipping for a total of 10%) = $63.14
Shipping is also an additional $10, but since a group of us are ordering, I only pay $2, so it works out to $65.14. That's a net savings of $28.34 that I can use to buy a box of 20 Plague Monks [that only cost $28 instead of GW's $40].
It's not always as simple as exchanging currency, you actually should look at how much the prices actually are in that country.
Don't believe me, here...
http://ca.games-workshop.com/storefront ... orignav=13
And that's why www.gc-minis.com is in my sig.
1 * $18 for command = $18
64 + 18 = 82
$82.00 * 14% tax = $93.48
So it would cost me $93.48 to go to my local GW and purchase them.
Now ordering from www.gc-minis.com on the other hand...
4 * $11.20 = $44.80
1 * $12.60 = $12.60
$57.40 * (only 7% tax + 3% shipping for a total of 10%) = $63.14
Shipping is also an additional $10, but since a group of us are ordering, I only pay $2, so it works out to $65.14. That's a net savings of $28.34 that I can use to buy a box of 20 Plague Monks [that only cost $28 instead of GW's $40].
It's not always as simple as exchanging currency, you actually should look at how much the prices actually are in that country.
Don't believe me, here...
http://ca.games-workshop.com/storefront ... orignav=13
And that's why www.gc-minis.com is in my sig.