Queries from a new DE Player

How to beat those cowardly High Elves?

Moderators: Layne, The Dread Knights

Post Reply
Ptw
Slave (off the Altar)
Posts: 21
Joined: Wed Sep 21, 2005 12:26 am

Queries from a new DE Player

Post by Ptw »

Hello all,

I am a new DE player, having just retied my tomb kings. Really looking forward to getting going with my druchii!

Anyway, browsing the army lists I notice that assassins don't seem to be widely used. Why is that? Too expensive to field? Not as effective as they would seem? I'm liking a manbane/chill blade equipped assassin. Ok, he is 179 points, but could be a nasty surprise for for the unexpecting :twisted:

Also I seem to remember a great thread a few years ago that was a really nice summary of the DE units and recommendations for their use. I can't seem to find it with the search. Can anyone help with that?

Thanks!
User avatar
Loki
Brolock
Brolock
Posts: 2296
Joined: Tue Aug 10, 2004 3:41 am
Location: Keeping an eye on Rork and Calisson
Contact:

Post by Loki »

Assassins are not very effective for the points you pay for them. They usually have very little in the way of a save and aren't that great for killing enemy characters. Also, seeing as you're new, I hope you notice the word "FAQ" in my signature. Click on it. Now read it. Now read it again. This will make your life much easier, trust me...
+++ Team Mulligans +++

Image

FAQ
User avatar
Rob the dark elf
Executioner
Posts: 178
Joined: Sun Jun 03, 2007 12:20 pm
Location: Aberystwyth - the land of chill

Post by Rob the dark elf »

Welcome to druchii.net!

I agree with Loki17 on this. Assassins are quite expensive for what they are and can really struggle to kill a lot of things. They are also something of a one-trick-pony in that the turn in which they reveal themselves they can really upset the enemy's plan and throw them off guard. However, as soon as that round of combat is over they tend to die in epic fashion due to their T3 and general lack of saves.

There are other niggles about them as well. Such as their amazing BS but inability to carry missile weapons (the only one they can have is the Lifetaker which always hits on a 2+ anyway!)

Although, I still love assassins and will occassionally take one just because they're so dam cool.

I'm liking a manbane/chill blade equipped assassin


Unfortunately you aren't allowed to put poison on a magic weapon. I remember when I first started and I didn't know the restriction of only 1 poision per weapon and equipped my assassin with Black Lotus and Manbane :twisted: it worked quite well, but was sadly illegal.
Ptw
Slave (off the Altar)
Posts: 21
Joined: Wed Sep 21, 2005 12:26 am

Post by Ptw »

Rob the Dark Elf wrote: the turn in which they reveal themselves they can really upset the enemy's plan and throw them off guard. However, as soon as that round of combat is over they tend to die in epic fashion


I was thinking of a situtation where the assassin hides in a unit of execs. Even if they get charged (a disasterous event) the assassin could reveal and strike first, reducing the amount of attacks the execs see. Hopefully leaving some alive to strike last where they could clean the enemy's clock...

Ok, even without my illegal poison/magic weapon combo ;), does this kind of technique work in practice or is it just a good 'in theory'. Or is protecting individual models worth a tenth of the points a naked assassin is just not worth it? I'm just trying to get an idea of how the DE stuff really works, not really having played with them yet.

Thanks!
User avatar
Rob the dark elf
Executioner
Posts: 178
Joined: Sun Jun 03, 2007 12:20 pm
Location: Aberystwyth - the land of chill

Post by Rob the dark elf »

I've used a similar tactic before. If they get charged though, they're in trouble and I think an assassin is an expensive insurance policy. But the plan can work, it just depends what they get charged by. Elite or Ogre type units will tear the unit a new one regardless. But I have seen the assassin do a couple of wounds, lead to a drawn combat or lessen the loss and then support can arrive. If you give him an extra hand weap, mark of Khaine? (+1 attack) and manbane, he will have 5 first strike attacks hitting and wounding on 3's- so he can do some damage.

Assassins are worth testing to see how you like them but no Dark Elf plan I've ever heard of, hinges on one. They generally work a lot better in theory than in practice. They're just a little to expensive and a little too flimsy.

For the same points cost as a kitted out assassin though, you could get a unit of Dark Riders with musician which would help to ensure that the execs never get charged in the first place and are infintely more useful. But as I say, the best advice I can give you is just play a couple of games with an assassin and see what you personally think, but I generally take them for fun rather than if i'm trying to win.

Hope this helps dude.
Darkx
Slave (off the Altar)
Posts: 24
Joined: Wed Jan 09, 2008 2:15 am

Post by Darkx »

I dont find assassins worth playing as they are simply dead points ( well -hidden) and have no weight on the game until they get into combat(revealed), if that happens. They also die quite fast, not having a save.

Basically - it is an investment; one which rarely pays off for me anyways. If for some reason he doesnt get revealed, than you started the battle at -125 points. If he leaves his squad, then he is subpar due to not having any ranged attacks and can be shot. I'd rather have another unit of DRs running around :)
Archon_matt
Cold One Knight
Posts: 220
Joined: Thu Dec 13, 2007 9:16 am
Location: Sydney

Post by Archon_matt »

I find that Assassins cost too much points for their ability. Their main uses are the traditional Hidden use and the old deploy-as-a-scout. Quite frankly, I see both as a complete waste of time. Hidden can pull a combat your way, but that's only good when your unit would normally get the hell beaten out of it. In any other situation, Assassins are generally just overkill. And overkill sucks.
In Scout mode, an Assassin can kick War Machine's arses. So useful versus Empire and Dwarves; however, against races and armies with little or no war machines, its a waste of time. And honestly, Shades are cheaper and do more in that situation.
THE ARCHONS VERDICT: Say NO to Assassins, 'less you're playing a siege or a massive uber huge game oph doom 1,1,1. And in those games, even Malekith is worth it. And Malekith sucks trees.
I am a proud member of The League of Extraordinary Druchii Gentlemen
8th Edition
W/L/D
10/2/0

Sirenis Helbane (Group 35)
WS:4 S:4 T:2 D:4 I:4
Equipment: Heavy Armour, Helmet, Draich, Dagger (Combat).
Skills: Basic Heal
Age: 113
User avatar
Sulla
Malekith's Best Friend
Posts: 2261
Joined: Fri Nov 08, 2002 5:56 am
Location: Flying my manticore 'Bloodmaw', looking for prey.

Re: Queries from a new DE Player

Post by Sulla »

ptw wrote:Anyway, browsing the army lists I notice that assassins don't seem to be widely used. Why is that?



Usual scenarios for assassins.

Expensive infantry unit gets charged by enemy heavy cav. Assassin pops out! Ching, ching. Smoke clears, enemy hero stands unscathed, cuts down assassin, breaks unit, runs them down. Nets about 200VP for unit, 200VP for assassin and 100VP for std...

As 7th ed progresses, we may start to see more infantry heavy lists but unless we see more heroes fighting on foot leading them (or assassins get upgraded in the next codex), there is not much return from bringing them to a battle. Especially compared to how much you can get out of a noble on steed or dark pegasus or a lvl2 sorceress (which cost about the same points).
User avatar
Cadeyrn
Shade
Posts: 107
Joined: Tue Nov 06, 2007 4:05 pm

Post by Cadeyrn »

I think the major flaw with the whole idea of assassins is that GW's 'to hit" table is not written like the "to wound" table. Since there are no 2's or 6's, a WS 10 is no better than WS 6 in most fights. Say he attacks a WS 2 zombies, he hits on 3's, they hit on 5's. Not exactly the lopsided fight you'd expect from an uber killer vs. a slightly animated corpse.

Now put him up against something with toughness 4 or an armor save, and suddenly he's hitting on 3's, wounding on 5's, with a armor save, and your 125 points nets you 1 additional wound, woohoo! Add another 50 points to trick him out, and maybe he'll get 2 wounds.

Now bring back the good old days of being able to deploy him in an enemy unit, maybe he'll be worth 125-175 points.
User avatar
Irtehdar
Assassin
Posts: 593
Joined: Mon Jul 23, 2007 3:34 am
Location: Stranded on an iceflow in the Sea of Chill

Post by Irtehdar »

The assassin is not often used for multiple reasons.
Firstly its very expensive and cant really perform the job its supposed to. Secondly he takes a hero choice.
Thirdly our army is quite expensive to begin with so hiding the assassin is very hard. If theres an assassin present it can be seen on the units you have. He and other units are simply too expensive to make him invissible.

He has one good purpose. Bring him in afew battles now and then when fighting regular opponents. The people you play against often needs to be aware of his existence.
Make sure the nicely painted assassin is with you every time and have it standing next to your army list. Hes more efficient as a ''scary'' effect like so than when hes included in the actual army. If your opponent have seen you have brought the model s/he has to either calculate your army points or assume its in the army somewhere. Both of these things takes your opponents mind away from the battlefield itself.
This is druchii tactics... its how we fight... :twisted:
Daddy! I sorta kinda had an accident... I was playing with my slave and it sorta... Umm... It's arm fell off!
*sobs*

"3/4 of games are won by deathstars. Copy this into your signature if you still use real tactics to win"

Any idiot can measure strenght. Against properly played MSU you must measure something you cannot see.
Scareypete
Beastmaster
Posts: 380
Joined: Tue Dec 04, 2007 12:52 pm
Location: portsmouth NH
Contact:

Post by Scareypete »

Irtehdar beat me too it.

The psychological effect of people who know what an assassin can do when they play DE is the only reaosn to Own one... now fielding it is a different issue. But you gotta go 1 character light to make the psych out factor work.. Counting characters is easy... But if you come up short 1 hero he might be in one of those units. Plus for the 179 Points you can have another unit of DR and a unit of Shades.
User avatar
Vallorn deathblade
Noble
Posts: 403
Joined: Thu Aug 24, 2006 1:53 pm
Location: worshiping at the alter of slaanesh (england)
Contact:

Post by Vallorn deathblade »

normal assassins = phycological usage (irtehdar)

Shadowblade = practical use and looks great too!

all in all buy them both and follow the tactics that Irtehdar posted with the normal assassin and then pop Shadowblade out of the enemy unit with the juicy high PT charecter and rip him a new one .
:twisted:
Belial. wrote:Fighting Eldacar over fluff is like fighting Socrates over philosophy...


Alkkrision wrote:-Alkkrision: Druchii.net's own source of bad ideas :).
User avatar
Benmannen
Beastmaster
Posts: 301
Joined: Mon Oct 20, 2003 12:27 pm
Location: Stockholm, Sweden

Post by Benmannen »

I've had luck with an Assassin in my Cauldron army... I just give him the Draich of Dark Power... He usually kills 2 models a turn and the killing blow helps vs Characters... But a Noble can do this almost as well and can have armor too.

I used a list with 2 of them (!) and that was not bad at all... Had two big units of Witch Elves with a hidden Assassin in each. They would pop out when the WE unit got flanked by something... It's a lot of points though, I had a Lvl 4 + a lvl 2 + 2 assassins... Doesn't leave much for troops.

Also remember an Assassins base cost is as much as a Dark Elf Highborn! But he is fun to field...
Fantasy: Dark Elves, Dogs of War and Bretonnians 40k: Dark Eldar and Chaos Renegades, BFG: Dark Eldar, Epic: Dark Eldar, Man O'War: Slaanesh Chaos

My Dark Eldarblog:
http://stefan13.typepad.com/blog
Krupp
Executioner
Posts: 198
Joined: Thu Jan 31, 2008 8:53 pm
Location: Toronto

Post by Krupp »

At 125pts base the Assassin is way too expensive, in alot of cases hes more than the character hes soposed to kill! Heres hoping he gets killing blow and 50% point reduction.
Khaladmour
Slave (off the Altar)
Posts: 21
Joined: Fri Dec 28, 2007 5:36 am

Re: Queries from a new DE Player

Post by Khaladmour »

ptw wrote:Also I seem to remember a great thread a few years ago that was a really nice summary of the DE units and recommendations for their use. I can't seem to find it with the search. Can anyone help with that?


That sounds really useful and I've heard people mention it before. I'll second ptw's request. Does anyone know what this thread was called?
User avatar
Khel
Angel of Darkness
Posts: 3455
Joined: Sun Feb 11, 2007 6:06 am
Location: Australia

Post by Khel »

I suggest you read through the 'Hall of Fame' Thread. Thats where you would most probably would find it.
Saldrimek Xenan - WS6 / S4 / T3 / D5 / I3

Equipment: Executioners Axe (Rune of Beastslaying - Heroic Killing Blow), 2 Scimitars (Rune of Speed - Always Strike First), Dagger, Rune Branded Leather Armour, Executioner Helm, Fine Set of Throwing Knives (x4)
Inventory: Amulet of Darkness, Poison Vials x7, Deadly Poison Vials x8
Mount: Dark Steed
Gold: 163
Skills: Ambidexterity, Frenzy, Two Weapon Fighting, Ride
Class: Khainite
Bloodknife
Trainee Warrior
Posts: 30
Joined: Wed Feb 28, 2007 2:04 pm
Location: Canada eh?

Post by Bloodknife »

Welcome. while i enjoy the assasin models for their looks, i find they lack in every other aspect and have yet to find a statagy that uses them effectivly. it is kinda sad really. :(
Death and slavery to all those who oppose us!
User avatar
Valketh
Trainee Warrior
Posts: 46
Joined: Fri Feb 01, 2008 9:30 pm
Location: Look behind you.....

Post by Valketh »

I alsothink that the assasins are their just for looks and do not do much damage. Though I will still have one in my army. !wink!
"amatures study tactics, professionals study logistics"
User avatar
Dalamar
Dragon Lord
Dragon Lord
Posts: 9675
Joined: Sat Sep 21, 2002 6:42 pm
Location: Designing new breeds of Dragons

Post by Dalamar »

There's only one use for assassin
Rune of Khaine + Manbane
that way they can be a nasty surprise hidden in a block of infantry.
they can also be quite useful at taking down war machines and lines of gunners (without any command group bonuses so he only has to kill 1 for a draw)
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)

8th Edition army book W/D/L:
Druchii: 36/4/16
User avatar
Benmannen
Beastmaster
Posts: 301
Joined: Mon Oct 20, 2003 12:27 pm
Location: Stockholm, Sweden

Post by Benmannen »

I field a killing blow Assassin sometimes when i have a Cauldron around... But you can get unit of 20 spearmen for the same price that will do better for the points.

Although he is fun to field sometimes, especially of you go Shadow magic and throw him around with Steed of Shadows...
Fantasy: Dark Elves, Dogs of War and Bretonnians 40k: Dark Eldar and Chaos Renegades, BFG: Dark Eldar, Epic: Dark Eldar, Man O'War: Slaanesh Chaos

My Dark Eldarblog:
http://stefan13.typepad.com/blog
Post Reply