City Guard?

How to beat those cowardly High Elves?

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Mime
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City Guard?

Post by Mime »

Hey all. Does any one know if we are going to be getting city guard with the new release?

I thought I saw a rumor of it a little while back but can't seem to find it now, so I assume it's either been dis-credited or I was wishfull thinking.

Also those who have used City guard in the past what unit size/frontage did you find worked best for you?

I'm thinking either 24/6 or 25/5, most likely the later would be the optimal size but I'm totally green here.


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Post by Azure »

City Guard for the new book was indeed a rumor. A rumor because we don't know if they are coming.

As for the unit size, I'd go 5/4 or 6/3. Any more than 20 is to expensive imo.

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Post by Survivor »

Be good to see the City Guard back. Might not use them all the time but they`re a nice option to have at your disposal.
I`d say Azure is spot on with the unit size of 5/4 or 6/3. If we lose the -1 for shooting two bolts you`re looking at a unit with max ranks who can dish out 10 bolts per turn with no penalties (thats with 5/4 obviously) backed up with those trusty spears. Not bad!
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Post by Kyrel »

My own utopic dream would be a special rule I'd call "Combined Arms". Basically I'd like a Warrior to come equipped with just Light Armour and a Hand Weapon, and then have the option to take Spears, Shields, RXB's, and an extra Hand Weapon, and then let the unit use whatever equipment they'd see fit, and more importantly, have the ability for the different ranks to use different equipment. In that way you could have the classic City Guard formation with the RXB's in front with a Shield, and the 2nd rank using a Spear, or for the more aggressive approach, 1st rank going for 2 Hand Weapons, and the 2nd rank going for the Spears. Only requirement would be that all models in the unit had the same equipment.
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Post by Mime »

Yeah would be a nice dream.

Even just giving the abilty to purchase the front rank with RXB's and leaving the rest with spears would be good enough.

This would mean the unit would be affordable, but restricted into having to keep the same frontage. It would however be a great unit for events where you don't know what your opponent is going to be playing.

Ohh well. Looks like I will need to keep my fingers crossed.
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Post by Irtehdar »

The city guard was taken out of 6th edition because we had plenty of core choices already, they are not nearly good enough to make it a special choice so in that system they were not realy a plausible choice. They would essentially mean that the warrior would not be seen in any armies any more if they were a core choice.
GW looked into perhaps make it a 0-1 upgrade to warriors but that would have made them something that was mandatory in almost any army.
Unless they remove another troop type there is probably not really room for the City Guard.
But if they become a core choice we wont see warriors anymore and if theyre a special choice we wont see them used ever because they dont measure up compared to the other special choices.

From that perspective I dont think we will see the city guard return.
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Post by Jayferd22 »

I'm sorry is the rule going to be that Dark Elves will not be subject to the -1 to hit for Multiple Shots rule? Also I think that the 6/4 is a nice setup as is the 5/4. It is in my opinion that keeping that max rank bonus is ideal for when the city guard actually do get charged. Also we only have 4 core choices as it is and I would like to see one more. But I understand that if city guard is an option, why would anyone bother taking a unit of crossbowmen or spearmen by themselves.
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Post by Kyrel »

Aside from a possible saving in points, there would be no point in not taking the City Guard. But this is why i believe that my "combined arms" rule would be perfect, as you could apply it to all Warrior units, and keep them as Core. That way our Warriors would also have something to make them sort of stand out.
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Post by Survivor »

jayferd22 wrote:I'm sorry is the rule going to be that Dark Elves will not be subject to the -1 to hit for Multiple Shots rule? Also I think that the 6/4 is a nice setup as is the 5/4. It is in my opinion that keeping that max rank bonus is ideal for when the city guard actually do get charged. Also we only have 4 core choices as it is and I would like to see one more. But I understand that if city guard is an option, why would anyone bother taking a unit of crossbowmen or spearmen by themselves.


I believe that the possibility of us losing the -1 for multiple shots is at the moment just a rumour. We shall have to wait and see, fingers crossed.
There are issues with the City Guard as pointed out by others. Shame really as they are/were unique to us. I`d like to think that there could be a place for them somewhere. My regular opponent currently has no issues with my using the City Guard within a campaign setting, as long as I dont abuse the privilage. For instance, I only used them once in our last campaign when a Dark Elf fortress was under threat so in that situation they were an appropriate choice. My opponent is allowed to do similar things. We just discuss before a game/campaign so that we`re both aware of the others `irregularities`. They can`t be used in Tournaments but that doesn`t mean they have to die out as a choice completely. Same goes for the Slaanesh army. Of course if you can only get games down your local club and they`re banned then well, that`s that! That`s the good thing about playing games at home, you can please yourself really.
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Post by Limenix »

I just love city garrison.
Possibly the best DE unit and i pray every night that GW
will have it in the new armybook.

In my regular DE armylists i don't have a single infantry unit ,
but with city garrison i have a strong center with 3 CG units of
17 models ranked 6-6-5 that comes to 204 points with 6 rxb's,shields and a banner.
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Post by Monkeylord »

jayferd22 wrote:I'm sorry is the rule going to be that Dark Elves will not be subject to the -1 to hit for Multiple Shots rule? Also I think that the 6/4 is a nice setup as is the 5/4. It is in my opinion that keeping that max rank bonus is ideal for when the city guard actually do get charged. Also we only have 4 core choices as it is and I would like to see one more. But I understand that if city guard is an option, why would anyone bother taking a unit of crossbowmen or spearmen by themselves.


Probably not. As I understand it, Warseer has posted in their "official rumor" section that Dark Elves might have modified rules for the repeater crossbow that allow them to either
1.) Fire S3 shots at Multi-Shot x2. (meaning, -1 to BS) or
2.) If the unit does not move, fire a single S4 shot

Which, I think, would be very cool. The more options the better! 10 strength 4 shots gives us a slight statistical advantage against foes with an armor save, which is pretty neat. Getting rid of the -1 penalty for multishot, however, might be a bit much. (not by a huge margin, however, averaging maybe one more wound in the end)
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Post by Dalamar »

long range current rules - 20 shots, 6 hits, 3 wounds, 2.2 dead
long range no multishot penalty - 20 shots, 10 hits, 5 wounds, 3.3 dead
long range crossbow rules - 10 shots, 5 hits, 3 wounds, 2.7 dead

ok, so I get 0.5 more kills on average (shooting T3 5+ AS infantry, which I believe is most common)
but lose potential 10 more kills... I don't want to be able to shoot with S4 thank you.
While losing multiple shot rule is quite nice but I doubt we'll get that. I think AP rule for crossbows is the most probable one, and it would put us on par with S4 shots but with double the potential.
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Post by Jayferd22 »

I also don't like the fact that giving us S4 crossbows prevents us from moving. We're elves for god's sake, we're supposed to be able to move and shoot and still black out the sky.
The time for critical thinking is becoming critical I think
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Post by Mime »

jayferd22 wrote:I also don't like the fact that giving us S4 crossbows prevents us from moving. We're elves for god's sake, we're supposed to be able to move and shoot and still black out the sky.


I think that the rumor states that we will get an 'option' of move, or stand and str4.

Not sure what i feel about it atm, suppose I will wait and see what they give us in the rule book on release rather than try to get toexcited either way about rumors.

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Post by Dark Alliance »

I wouldn't take too much notice of the rxb rumours.
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Post by Mime »

Dark Alliance wrote:I wouldn't take too much notice of the rxb rumours.


I sooo hate 1 liners like this.

So much of a tease.
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