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Knowing your Weaknesses

Posted: Sun Sep 14, 2008 10:13 am
by Alasanii
I was just sitting around looking up some of the other armies I have been facing recently and trying to know their weaknesses. Then it dawned on me that one of the most important things any general can ever know is the limit to their force.

This thread, I would like to believe, is dedicated to that. If I put it in the wrong forum, then could someone please tell me or just move it. Thanks.

If you write something down, don't just say what the weakness is, but also explain how it can be exploited.

Let me start by mentioning. HATRED!

I love it, it gives me a chance to really hurt my enemy, but the downside is that I HAVE to pursue him/her, if they flee. The big point here is that a smart enemy general could have a very nice ambush waiting for you on the other side. That unit you just crushed and caused to flee was just there to put you in the right angle for a good charge or to bring you within range of something very nasty.

Some ways to combat this, imho, is to keep a good unit beside you at all times, to help help flank that enemy that may flank you in the next round after you chase them down, or to just give your opponent pause for just enough time to maneuver your own attack again.

That is all I can think of at this late hour, so if this is a repeat of a thread, I am terribly sorry, and probably deserve some sort of warning.
Cheers.

Posted: Sun Sep 14, 2008 2:50 pm
by Ehakir
Bait & Flee tactics

Yes, it is one of our major strengths, but as with hatred, it is a double-edged blade. Do not count on rallying your whole army after you have baited with it. You would fail the test some time. Sometimes it is better to take the knight charge in the rear of your dragon than to flee. He might be never coming back...

This doesn't mean you shouldn't bait however ;) , as the benefits are bigger than the disadvantages.

Posted: Sun Sep 14, 2008 3:50 pm
by Andrejko
If your immune to pyschology (however its spelled) - does that mean your immune to hatred?

just a thought while reading this......

Posted: Sun Sep 14, 2008 4:31 pm
by Creedence
Andrejko wrote:If your immune to pyschology (however its spelled) - does that mean your immune to hatred?

just a thought while reading this......


No. immune to psychology only covers panic, fear and terror.

Posted: Sun Sep 14, 2008 5:42 pm
by Dalamar
Remember that no matter what your toughest elf will always be T3 (Malekith excluded)
This is the main weakness our army faces
War of attrition is not for elves

Strike hard, strike fast, and don't stay in prolonged combats, even with units that are better at it than others like Black Guard. Just don't.

Use those Black Guard as a one-turn anvil for the hammer to strike next turn

A combat should not last longer than two phases.

Posted: Sun Sep 14, 2008 6:00 pm
by Clontarf
To add to Dalamar's focus on T3- enemy shooting or magic missles can tear you apart. 5+ armor saves(BG/Exec) or none(WE) on our elite infantry can really invite alot of missle fire.

Screen with your harpies and get your units into combat before they get whittled down. Ring of Darkness is a nice option.

Also, you may be able to counter enemy shooting with our own good shooty units.

Posted: Fri Sep 19, 2008 6:56 pm
by Rogo
A good way to play is always to think 1,2 or even 3 turns ahead. I know it's stereotypical but it works. Try focusing on what he's placing and where when he's deploying. This may give hints to his tactics. From there plan exactly what you WANT to happen. This will virtually never happen. So instead you play around what he's doing. Having a static, unchanging battle plan never works (see the first battle of the somme) So instead be flexible. You will be able to see ahead if he's planning to charge you if you persue someone so use fast cavalry or a nearby unit to flank/ prevent him from doing this.

You could do this by getting an exremely cheap unit such as 10 warriors and basically use them as a shield...While your better unit is in combat send them ahead to prevent the enemy unit from charging when your unit will undoubtedly persue.

You probably know all this and i'm sorry if I sound like im trying to teach chickens to lay eggs, But just have a think about it and try it out on your next battle.

Rogo

Posted: Fri Sep 19, 2008 11:41 pm
by Alasanii
Another one, that we all know and love is Stupidity. Some of my best laid plans have been utterly destroyed based on the fact that I have failed my stupidity tests.

One battle I didn't pass a single one, so all my chariot did was move ahead 3.5 inches every turn. Talk about a waste of 100 points. It wasn't in combat once. And Yes I know that this is a rarity, or at least it should be.

Best thing to do for this I find is to not depend on your "stupid" units too much. Sure they might pack a punch but sometimes they are just not dependable so be sure that you have a back up plan for those knights or chariots.

Posted: Sat Sep 20, 2008 9:11 am
by Matras
This is the reason why I usually only take one unit of knights. I regretted having more than one stupid unit quite often. I am still amazed that something with Ld 9 is still so unreliable.