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Sacrificial dagger query

Posted: Tue Apr 21, 2009 6:47 pm
by Grez90
I was thinking of using this combination in my last GT list but changed my list.

However I never got this question answered, it states the 'sorceress can sacrifice a model in the unit she has joined'. Does this mean I can choose which model is sacrificed, or does the sorceress need to be standing next to the sacrificed model.

The reason why I ask is that I am thinking of having some magic defence by using the ring of hotek even though I have mages. So I am thinking of killing all/most enemy mages before my own spells are affected (rangewise) by the ring e.g. casting word of pain on an enemy within 12" of the ring could be a problem.

If god forbid I don't kill the mages then I am going to need to get rid of the ring, and was wondering if the sacrificial dagger could be used to kill off the black guard champion who is carrying the item, and aslong as the unit is not completely killed, then the enemy still won't get the points for it.

Is this against the rules or am I just being very caniving or very cheesy??

If a UK GT regular (Dalamar) could answer this then would be much appreciated.

Posted: Tue Apr 21, 2009 9:14 pm
by Phierlihy
It is allowed. In fact an opponent, I highly encourage you to sacrifice as many Champion or Character models you can.

Posted: Tue Apr 21, 2009 9:49 pm
by Dalamar
Cool, after attending one GT I'm a regular already :P

And you can choose which model dies to the dagger, heck it can even be a hero. But it makes sense for the model to be in BtB with the sorceress unless she has really long hands.

But if you keep sorceress with the dagger in the same unit as the Ring of Hotek... well, then you're within its range at all times.

Posted: Tue Apr 21, 2009 10:02 pm
by Grez90
Don't worry, already planned it all out, lvl2 sorceress with the dagger on a dark steed in a rxb unit, with her on the far end.

She can then move quickly into the black guard unit next to the rxb, stab the champion to cast power of darkness on 2 dice and there goes the ring.

Oh and I thought you had gone to more than one, heck I'm 19 and a more experienced GT player than you lol.

Posted: Tue Apr 21, 2009 10:47 pm
by Dalamar
I moved to the UK last year :P it wasn't actually possible for me to attend more than one.

Posted: Tue Apr 21, 2009 11:23 pm
by Colonel
Just seems like a waste. I usually put the ring central in my line, and try to put any casters outside 12" even if their parent unit is in 12" for protection.

Posted: Wed Apr 22, 2009 9:44 am
by Grez90
Yes colonel I did that last year, however I'm now wanting the ring carrier' unit more forward than my unit last year.
It becomes a problem when trying to cast word of pain on a unit which has movement 12", as I can't charge and I am going to be charged next turn.

This means anything like Ogres, Stegadons, kroxigors, hydras etc.

So the question comes, do I cast it on 2 dice with a small chance of miscast, but with just under 50% chance of failing to cast the spell. Or cast on 3 dice virtually guaranteeing to cast the spell but with a higher chance of getting the double.

And so I would rather guarantee the cast and kill the champion carrying the ring than get a miscast and possibly end the phase, meaning my other lvl2 and lvl4 can't do anything.

Posted: Wed Apr 22, 2009 10:05 am
by Loki
But then your sorceress is in the unit of black guard that is going to get charged. Stuck in combat is about the last place you want her to be.

Posted: Wed Apr 22, 2009 10:32 am
by Grez90
But against something with WS1 I'd fancy my chances in a unit of WS5 ASF Black guard with 10 warrior elite strength 4 attacks and then the mages attack + steed.

Even if I don't kill enough and they do get attacks back, they need 5's to hit and must be in base to base with the sorceress in order to attack her, so I'm not that worried about her dying, anyway you'll see the list when I post it up today. Nobody will be able to get to that unit anyway lol.