Just wanted to know if you guys thought corsairs with 2 handbows was a viable unit selection. I was thinking of running 2 units of 10 or 12, which can pump out out 40-48 shots a turn, quite accurately, although at short range. The rest of the army would be quite aggressive, pushing forward to meet the enemy. I'd use the corsairs as detachments. Moving with large blocks to soften up enemies before the blocks charge, then allowing themselves to be charged to stand and shoot.
What do you think?
Tom out!
Corsairs with 2 handbows
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Corsairs with 2 handbows
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Carolus wrote:I've never actually run corsairs with handbows (sadly, will do soon though ), but I'm pretty certain only the champ can take a pair, and the rest gets a handweapon + ONE handbow.
Someone please correct me if I'm wrong here, don't have the army book within reach
That would be correct. Only the champion can have a pair, the others can have just one (instead of an additional hand weapon). So 10 would only do 22 shots with and 20 without a champion.
Dang, didn't notice that... Oops Ok, different question then. Would it be better to take 20 with additional hand weapons and SSS or 20 with handbows and SSS. The second example only loses 5 CC attacks but gains 20 shots and the ability to stand shoot.
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