Melikai The Wicked wrote:Terror is downed played and since its classed as a war machine its never gonna charge anyone anyways so why bother to have that rule
I'll repeat what others have pointed out in regards to that one previously. Terror has the benefits of fear too, ie your six opponents attacking the CoB could possibly fail that fear check and strike you with WS1. That makes a huge impact on the survival of your hags.
Melikai The Wicked wrote:as for MR, well a loss but we have a 4+ ward so its no big deal as MR gives us a ward of 4+ anyways. I think it makes the COB a more acceptable unit to bring in battle and ppl wont complain as much as we give our horde of spears killing blow
It's no big deal since we've got that 4+ ward on default, but having the MR1 would've improved it to 3+. Once again, it makes a difference to the chances of your hags surviving for another turn. Upgrading from a 6+ to a 5+ I wouldn't care too much, but upgrading from a 4+ to a 3+ is a difference that shouldn't be overlooked.