|Poll: 8th edition: Various Character Builds - Sorceress
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|Author:||Ebonyphoenix [ Mon Aug 02, 2010 4:59 pm ]|
|Post subject:||Poll: 8th edition: Various Character Builds - Sorceress|
As promised, here is the polling section for the main topic 8th edition: Various Character Builds. This is the first of several so I can start moving characters to a Confirmed Status and try to clean up the conglomeration of builds offered by the fine posters of druchii.net.
Pick your favorite build, and if you wish mention any of the others you like. If you have a new build, please post in the main topic.
Once a build gets 10+ votes I will move it to "Confirmed" status on the main topic (link above in red). So due to the responses, The Scholar has been updated in the main topic.
Many thanks once again.
Here's the list of them. (Thanks to Sulla for reminding me that they were missing)
New builds will keep getting added. Sadly, it won't let me update the polling for some reason, so if you like any not listed or want to vote for a second build please post and I'll keep track.
Sorceress - 180
Level 2, Tome of Furion, Seal of Ghrond
Reasonable build for added spell options. The 3rd spell gives more options for obtaining the “Greater Spells” to change the battle at a key point. The new rules mean that your arcane is either cast assist or scroll; we can’t have both anymore from what I read. As such, the extra dispel die means you should be more on par with your opponent at the start of the magic phase. Since you’ll always have 2D6 power dice, 3 spells is tactically better than getting 1-2 dice extra power dice if this is your only mage at low scale.
The Priestess of Khaine
Sorceress - 185
Level 2, Sacrificial Dagger, Pearl of Infinite Bleakness
This build is the mage who gains upon the bloodshed of those around her. With access to an ever replenishing amount of Power Dice after Power of Darkness and Sacrificing, she can easily blow through opponent’s defenses. The only limitation is the spells she rolls. For instance, if you get Chillwind and Doombolt the Dagger is largely wasted as you should already be getting the spells off. Take this build more for the Lores in the rulebook and have fun with the higher casting values. (see The Pearl is simply to keep your soon-to-be-corpse unit from running due to sacrifices or enemy attention when they realize what power you can field. If fielded the same time as the Ring of Hotek, the offense and defense can be hard to conquer for opponents if you keep this mage from spontaneously exploding with careful deployment and movement phases.
The Mage Bomb provided by sulla
Sorceress - 112
Level 1, Dark Steed
This build is depends highly upon the randomness of the dice. The main idea is to trigger the Ring of Hotek on yourself while parked nearby the most expensive enemy unit. With a fair amount of luck you can get the 2-4 result on the miscast table and get a st10 large template centered on your mage to eliminate a chunk of the enemy forces. Of course there are several hazards to consider.
2. Rolling the result that starts killing all your other mages
3. Not rolling doubles unless you use all 7 dice and skip the rest of your magic phase.
4. Removing the mage with the same result.
Otherwise, this is a decent option if your intention is to annoy your opponent in a semi-crazy tactical manner.
Super-bomber-woman provided by Red…
Sorceress - 200pts
Lvl1, Ring of Hotek, Earthing Rod, Dark Pegasus
Challenge Mistress by sulla
Level 2, Tome of Furion, Pendant of Khaeleth
|Author:||Sulla [ Mon Aug 02, 2010 6:47 pm ]|
It might help to copy and paste the descriptions of your selections here to save your readers traipsing up and down the link...
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