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Sorceresses & Magical Armour

Posted: Thu Sep 30, 2010 4:20 pm
by Guinea pig hydra
We all know how important Sorceresses are to a Druchii army, especially if you're partial to taking a Supreme Sorceress as your general. We also all know how squishy they can be. I've been looking around the forums for a little while (that isn't meant to sound as creepy as it does) and in all the lists I've seen I haven't seen any mention of using magical armour on them.

I'm contemplating a 2000 point list lead by a Supreme Sorceress and was considering giving her the Armour of Darkness for a 1+ AS, as well as the PoK for a ward save. This would hopefully help her to stick around a bit longer. Any thoughts on the matter would be much appreciated.

Posted: Thu Sep 30, 2010 4:28 pm
by Thanee
That is because the rules do not allow models to wear magical armour unless they are also allowed to wear mundane armour.

Since most Wizards (incl. our Sorceresses) do not have the option for wearing mundane armour, they are out of luck here.

Bye
Thanee

Posted: Thu Sep 30, 2010 4:32 pm
by Guinea pig hydra
Ah oki. Cheers :) Thought I'd missed that rule considering no one else had suggested it.

So what do people consider the best way to defend their magical girlies?

Posted: Thu Sep 30, 2010 4:45 pm
by Darigaaz
Pendant of Khaleth

Posted: Thu Sep 30, 2010 4:48 pm
by Guinea pig hydra
But is the PoK, which by my understanding fails to work with attacks S6 and above, really better than the Talisman of Preservation, a guaranteed 4+ WS, which is only 10 pts more?

Posted: Thu Sep 30, 2010 4:51 pm
by Darigaaz
*Consults army book*

It doesn't say anything about a S6 or higher negating the PoK. I think you mean that a natural result of 6 causes a fail.
Enemy magic is her biggest threat, and most spells will be S4 or higher, so generally the PoK is better and with a better points cost.

Posted: Thu Sep 30, 2010 4:53 pm
by Guinea pig hydra
True, but if a natural 6 causes a fail, and you need a D6 roll equal to or under the attackers strength, then S6 would be impossible to pass. I think :/

Posted: Thu Sep 30, 2010 4:55 pm
by Darigaaz
No, the dice roll required is LESS than or equal to the enemy strength, therefore, if you roll between 1 and 5, then you're fine (assuming the enemy strength is 6).

Posted: Thu Sep 30, 2010 4:58 pm
by Guinea pig hydra
Ah I see. But then wouldn't you automatically pass a hit from S7, or struggle to pass an S1? Then again I guess that does go with the fluff of the item.

Posted: Thu Sep 30, 2010 4:59 pm
by Red...
The main issue with PoK is that it doesn't give a ward against wounds caused by non-strength related events (e.g. you don't get a ward against wounds caused by spell miscasts). It's also considered 'cheesy' by some opponents. Personally, I prefer to take the BRB talismans of 4+ ward and 5+ ward rather than the PoK. If I'm going to take the PoK, it's usually as part of a master or dreadlord build :)

Posted: Thu Sep 30, 2010 5:00 pm
by Darigaaz
Well if it was S7, remember that a natural roll of a 6 always fails. Yes, 1 would be difficult, but most attacks against your sorceress will generally be S4 or higher, from spells and such

Posted: Thu Sep 30, 2010 5:05 pm
by Guinea pig hydra
Good point. Though you have well and truly convinced me of the PoK's usefulness, I think, points abiding, I'll follow red's example and stick to the TOP. Points permitting of course.

On a side note, and rather than starting another new thread, if a unit of COK has the SoHG, do the Cold One's also gain ASF?

Posted: Thu Sep 30, 2010 5:07 pm
by Darigaaz
I don't have my rulebook within reach, but I'm pretty sure that any special rules that apply to the rider, don't apply to the mount

Posted: Thu Sep 30, 2010 5:09 pm
by Guinea pig hydra
Thought so. Just the 'all models in the unit' description was somewhat confusing. I think I'll stick to the Gleaming Pennant anyway.

Posted: Thu Sep 30, 2010 5:25 pm
by Thanee
The Pendant of Khaeleth is borderline broken. That is about how good it is! ;)

It's ridiculously cheap for what it does. The only effective downside being attacks that have no Strength value.

As for the SoHG question... I havn't really looked it up, but I would assume, and that is also how most people seem to play it, judging from posts here, that it does, indeed, also apply to the Cold Ones.

The Cold One is part of the model after all.

If only the rider was always striking first, then it would not work, but since the whole model gains the special rule, it should work.

I prefer the Banner of Murder on them, though.

Bye
Thanee

Posted: Thu Sep 30, 2010 5:26 pm
by Darigaaz
Won't this resurrect the debate about Hatred "applying to the whole model"? 8-)

Posted: Thu Sep 30, 2010 9:09 pm
by Valkyre
PoK was broken, but the new no strength or no save spells and the mutual exclusion of regeneration and wardsaves fixed it.

darigaaz, since the book clearly states mounts dont get special rules from the rider and riders dont get special rules from the mounts (with the noted exception of stupidity and the berzerk rage part of frenzy and fear, terror) that debate wont start.

saying soHG wont affect mounts would be like saying banner of elirium wont allow eleven steeds to ignore forests as terrain, but if the riders would dismount, they can do so at own movement.

The unit gains a benefit from a banner, and unit is mount and rider. If you have a banner that would give a cavalry unit frenzy or hatred or strider or armour piercing or flaming attacks or whatnot, it would be mount and rider for me (unless the banner exclusifly states its otherwise).

Posted: Fri Oct 01, 2010 12:38 am
by Meteor
Yep it's as valk says.

Posted: Fri Oct 01, 2010 7:59 am
by Guinea pig hydra
Only thing with that is the Hydra Banner explicitly states that the extra attack includes the mounts. So if the HB does why wouldn't the SoHG? What Valkyre is saying makes complete sense, it's just this difference. Unless it's a typo of course.

Posted: Fri Oct 01, 2010 12:13 pm
by Thenick18
The reason for the clarification on the hydra banner is that the COB does NOT have an effect on mounts, so mounts would not get +1 attack, etc. The clarification is needed.

Posted: Fri Oct 01, 2010 7:05 pm
by Valkyre
the hydra banner does NOT confer an ability (like, extra attack), it grants a bonus statistic (att + 1), under certain conditions, namely the turn they charge.

since cavalry have 2 att statistics, this clarification is in order (like the OnG banner of butchery gives + 1 att one time for the riders only (if mounted).

and the reason for the clarification is not the CoB, since the hydra banner had the same wording in the 6th edition, as had the OnG banner, Its just a (necessary) addition to the description.

Posted: Sat Oct 02, 2010 1:50 am
by Svarthofthi
Just on a more fluffly note our sorceresses prefer to be nearly naked, show off that skin right? Shorty's got horrible horrible sorceries at her command.