tmr wrote:Having said that i would really love to find a reason to run corsairs in larger games god knows i have enough of them.
Well, I run a block of 24 corsairs and 24 witches alot lately, and the simple answer to why I use those corsairs is: They are core choice.
If witch elves were core, I might have only fielded 2 units of those instead, but they aren't core (Unless you take a very expensive special char which isn't allowed in any tournaments).
The witch elves ARE superior to the corsairs when it comes to close combat, but there are times where I love having those corsairs instead... especially when skinks and other vermin (Yeah, vermin in my eyes) come with their poisonous shooting, I love having those corsairs taking the hits. Also, the killing blow (as mentioned earlier) is better for the corsairs, as the poison attacks of the witch elves won't be able to do killing blows.
The other reason I like corsairs, is when my block of crossbowmen gets shot down and my sorc suddenly finds herself alone, the witch elves aren't an option for her to join and live on. The corsairs however, can protect her (if they aren't way to far ahead). Also, I can put a quite deadly master in the corsair unit, while I feel the death hag is way to easy to kill together with the witch elves.... not that I field any master without a pegasus these days, but that's because I am a cheezy little bastard