Proper use of Harpies

How to beat those cowardly High Elves?

Moderators: Layne, The Dread Knights

Post Reply
Cold73
Highborn
Posts: 603
Joined: Fri Oct 07, 2011 7:06 pm
Location: the Netherlands

Proper use of Harpies

Post by Cold73 »

Having only recently started playing as a Dark Elf 'wannabe' general.

I'm afraid i;m not entirely sure on the best way to use Harpies.

In a short battle i played yesterday they seem to be good warmachine hunters, although i personally prefer shades for that.

but other then that I'm at a loss how to best apploy these flying units.

Can anyone give some advice?
User avatar
Pjeos
Executioner
Posts: 184
Joined: Sun Dec 06, 2009 12:14 am

Post by Pjeos »

Hi there,


Theory on how to use harpies will tell you that they fulfill lots of rolls. Still you won't get any clear clue of how to use them since they can be used a thousand different ways.

My piece of advice is: through the game, the time will come that you need something to avoid an enemy charge. Then, the time will have come to sacrifce some Harpies to block that charge. Keep your Harpies safe behind your units untill the need arises to sacrifice them.

After a few games you will be a lot more familiarized with their possible uses, which include a lot more things appart from sacrificing.



Salu2



PS: As a rule of thumb, include 5 Harpies for every 1000 points in the list. You will never regret having included them :)

PS2: And welcome to Naggaroth, watch your back and bring glory to the Witch King
Tmarichards
Noble
Posts: 403
Joined: Tue Apr 19, 2011 8:37 pm

Post by Tmarichards »

Hi Cold, welcome to DE.

Harpies are one of the most versatile units in the DE book, their primary functions being tying up war machines (which they can do more cheaply than shades) and redirecting. Unable to resist blowing my own trumpet, if you're at all interested in some more detailed advice on using redirectors I would humbly suggest watching this Youtube video if you have 20 minutes spare:

http://www.youtube.com/watch?v=AdGLIwMUowo

They also have some other uses, such as counteracting your frenzy units or cheap assassination runs, but these will come with more experience. However, I would suggest that you just keeping taking them and experimenting with them because even though their uses may not be immediately obvious, they are certainly an excellent unit.
"he's got quite an arrogant british air about him that i used to think was really annoying but now it cracks me up.

"Tut, tut old lad! that's not how you play 'the Queen's' Warhammer!"
*takes sip of tea*"

Check out my Youtube bettle reports http://druchii.net/viewtopic.php?t=68253
Cold73
Highborn
Posts: 603
Joined: Fri Oct 07, 2011 7:06 pm
Location: the Netherlands

Post by Cold73 »

Very good explenation video.
I did indeed take the time to watch the entire video.
and might watch some of your others just for the fun of it.

I will admit i would never have thought of using units this way...
But then again...most of my experience came from using an empire army several years back. And those tactics are rather straight forward :D
User avatar
Ichiyo1821
Highborn
Posts: 784
Joined: Thu Aug 12, 2010 3:03 am

Post by Ichiyo1821 »

Harpy general uses in my order

Deployment false drop (they deploy almost always first and second)

Warmachine hunter

Redirector (park 1" away from a unit you wish to redirect diagonally away from your lines)

Speed bump Park them in fron of your enemy units. They are sure to break and wipe them but they use up one turn to get them out of the way, just make sure he doesn't get an overrun into your units OR bait him into taking the Overrun for a sure countercharge.

Terrain (put it behind enemy forces you are in close combat with to either destroy them due to not having space to back up or force dangerous terrain checks.

Suicidal Chargers against mages

Line of Sight Blocker
8th Edition

W/D/L
86/1/5

New AB
W/D/L
32/1/0

9th Age
W/D/L

Vae Victis
Character kill count -182

"To subdue the enemy without fighting is the acme of skill."

Armies
Dark Elves
Dark Eldar
Death Korps of Kreig
User avatar
Dirty Mac
Assassin
Posts: 531
Joined: Tue Jun 16, 2009 2:41 am

Post by Dirty Mac »

I would also like to add, that you can use them to push a combat in your favor. For example, adding them in a combo charge, not necessarily to do damage but to add 2
more points of static combat res in addition to any casualties they inflict.

Another awesome tactic is running down fleeing opponents.
There was one game where my High Elf opponent had a unit of 15 white lions fleeing at the end of his turn. At the start of my turn my harpies charged him, If you didn't know, Fleeing units must continue to flee if charged, When harpies charge they have movement 10 and they throw 3d6 taking the 2 highest for charge range, my harpies caught him and ran him down.
Rejoice and Revel in the Triumph of the Dark.

Image
User avatar
Dalamar
Dragon Lord
Dragon Lord
Posts: 9675
Joined: Sat Sep 21, 2002 6:42 pm
Location: Designing new breeds of Dragons

Post by Dalamar »

That first tactic can really backfire on you. Harpies die really FAST, so adding them to combat for even +3 CR (rear charge) can go away if they all die and your opponent scores extra 5 CR.

That is true, harpies are great to hold back, and if one enemy unit reacts to your charge with a flee. You then charge them with harpies who stand a good chance at running them down, or even better off the table.
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)

8th Edition army book W/D/L:
Druchii: 36/4/16
Cold73
Highborn
Posts: 603
Joined: Fri Oct 07, 2011 7:06 pm
Location: the Netherlands

Post by Cold73 »

Another awesome tactic is running down fleeing opponents.
There was one game where my High Elf opponent had a unit of 15 white lions fleeing at the end of his turn. At the start of my turn my harpies charged him, If you didn't know, Fleeing units must continue to flee if charged, When harpies charge they have movement 10 and they throw 3d6 taking the 2 highest for charge range, my harpies caught him and ran him down.


hmm...another good tip....and a rule i might have forgotten down the years,,, (or i never knew it to begin with)

As for using the harpies as support, and they dying to fast....
Well I dont think you should use them to charge them in the rear. I would prefer to take them in the side...that way they will either get 4 less attacks from the first 2 ranks attacking the main unit...or if they the side decides to focus on the harpies...that will mean you will get 4 less attacks on you main unit.

Now to start collecting my harpies.....and just like a lot of people with me...i dislike the looks standard warhammer harpies.
User avatar
Dalamar
Dragon Lord
Dragon Lord
Posts: 9675
Joined: Sat Sep 21, 2002 6:42 pm
Location: Designing new breeds of Dragons

Post by Dalamar »

Even in the side, all the opponent needs to do is kill 2 to negate your charge, kill more and that will offset anything the harpies might kill.
They are a very risky prospect for supporting charges.
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)

8th Edition army book W/D/L:
Druchii: 36/4/16
User avatar
Calisson
Corsair
Corsair
Posts: 8820
Joined: Fri Mar 14, 2008 10:00 pm
Location: Hag Graef

Post by Calisson »

Thanks tmarichards for the video.
I had a look to the other two:
http://www.youtube.com/user/tmarichards#p/u
Videos are probably appropriate for youngsters more used to watch than read.
It's good also for foreigners wanting to practice their English.

If you want ideas about more topics to deal with, you certainly can find ideas in the D.R.A.I.C.H., top of tactics forum.


Comments on the videos:

In the first video (19"30), you seem to believe that models shot must be take away from each side of the unit in a balanced manner. This is nowhere a requirement.
In your example, it would be enough to shoot 3 WE for your opponent to remove the 3 on the left of the screen.
That would leave the WE in the side arc of the harpies, where they would clip the BG.


In the second video:
- forest cancels steadfast, so does river (video 14"40).
- Where comes this idea about an obstacle hiding a hydra against a cannonball (video 17"00)?
That's a mistake. Cannonballs are not stopped by obstacles, and cannonball do not destroy obstacles.


The 3rd video lasts close to one hour! That's too long. I did not do it.

I'm not aware of how you can edit videos, hopefully that's feasible.
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}
User avatar
Azimyth
Beastmaster
Posts: 312
Joined: Wed Aug 25, 2004 9:54 pm
Location: In the South Lands

Post by Azimyth »

Calisson wrote:In the first video (19"30), you seem to believe that models shot must be take away from each side of the unit in a balanced manner. This is nowhere a requirement.
In your example, it would be enough to shoot 3 WE for your opponent to remove the 3 on the left of the screen.
That would leave the WE in the side arc of the harpies, where they would clip the BG.
Pg 45, Last line before "Models with more than one wound"
Calisson wrote:In the second video:
- Where comes this idea about an obstacle hiding a hydra against a cannonball (video 17"00)?
That's a mistake. Cannonballs are not stopped by obstacles, and cannonball do not destroy obstacles.
Pg 113, 5th paragraph
South African Players: http://www.warhammergenerals.co.za
Religion: A cult for the masses
God Protect Me ... From Your Followers
ETC: Rules for whingers who still want to play 7th
Tmarichards
Noble
Posts: 403
Joined: Tue Apr 19, 2011 8:37 pm

Post by Tmarichards »

^^ what he said, and why :)
"he's got quite an arrogant british air about him that i used to think was really annoying but now it cracks me up.

"Tut, tut old lad! that's not how you play 'the Queen's' Warhammer!"
*takes sip of tea*"

Check out my Youtube bettle reports http://druchii.net/viewtopic.php?t=68253
User avatar
Thanee
Rending Star
Rending Star
Posts: 5030
Joined: Tue Jun 11, 2002 6:10 am
Location: Germany

Post by Thanee »

Cold73 wrote:hmm...another good tip....and a rule i might have forgotten down the years,,, (or i never knew it to begin with)


One more thing about fleeing.

Charge Reactions are declared and resolved immediately after every Charge Announcement.

So, you can use Harpies to prevent a unit from fleeing just by having them nearby.

Because, if he does not Hold against your (other) charge (by a serious combat unit), he has to flee again, if you declare another charge against the same unit with your Harpies.

Bye
Thanee
User avatar
Calisson
Corsair
Corsair
Posts: 8820
Joined: Fri Mar 14, 2008 10:00 pm
Location: Hag Graef

Post by Calisson »

Azimyth wrote:
Calisson wrote:In the first video (19"30), you seem to believe that models shot must be take away from each side of the unit in a balanced manner. This is nowhere a requirement.
In your example, it would be enough to shoot 3 WE for your opponent to remove the 3 on the left of the screen.
That would leave the WE in the side arc of the harpies, where they would clip the BG.
Pg 45, Last line before "Models with more than one wound"
Calisson wrote:In the second video:
- Where comes this idea about an obstacle hiding a hydra against a cannonball (video 17"00)?
That's a mistake. Cannonballs are not stopped by obstacles, and cannonball do not destroy obstacles.
Pg 113, 5th paragraph
:oops: Good catch! I missed those two rules. Good thing I watched your videos! Thanks. :)
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}
Post Reply