Logo
View unanswered posts | View active topics It is currently Sun Dec 08, 2019 4:09 pm



Reply to topic  [ 20 posts ] 
Warlocks use? 
Author Message
Warrior
User avatar

Joined: Tue Sep 03, 2013 4:33 pm
Posts: 65
So I tried them today and tbh it wasn't exactly successful (they got ran over by a steam tank) but I put that down to my own poor tactics since it was my first game with Dark Elves, however I was just wondering what is the ideal use for them? Combat or to ride about casting magic? It's such an unusual unit for me since the fast cavalry I'm used to using is pistoliers and outriders and Warlocks are a whole different kettle of fish.


Mon Oct 14, 2013 1:06 am
Profile
Dragon Lord
Dragon Lord
User avatar

Joined: Sat Sep 21, 2002 6:42 pm
Posts: 9675
Location: Designing new breeds of Dragons
They are fast cavalry, use they as you would use fast cavalry. Instead of ranged weapons, they have spells.

_________________
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)

8th Edition army book W/D/L:
Druchii: 36/4/16


Mon Oct 14, 2013 1:12 am
Profile
Warrior
User avatar

Joined: Tue Sep 03, 2013 4:33 pm
Posts: 65
So keep them away from charges, down the flanks but flinging spells? Ain't they pretty good in combat though?


Mon Oct 14, 2013 1:16 am
Profile
Dragon Lord
Dragon Lord
User avatar

Joined: Sat Sep 21, 2002 6:42 pm
Posts: 9675
Location: Designing new breeds of Dragons
They're about twice as good as Dark Riders, which still isn't saying much. They are likely going to succeed supporting larger units by flank charging some infantry that doesn't have too much armor.

Having them fight a steam tank is definitely not a good idea.

_________________
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)

8th Edition army book W/D/L:
Druchii: 36/4/16


Mon Oct 14, 2013 1:28 am
Profile
Malekith's Best Friend
User avatar

Joined: Sun Mar 09, 2008 3:40 am
Posts: 1004
I would charge them into chaff/ other fast cavalry, archer units, war machines but definitely not anything that can fight. if in combat they can't cast doombolt but can still cast soulblight.

_________________
"I will embrace death without regret as I embrace life without fear"
ImageImageImage


Mon Oct 14, 2013 2:36 am
Profile
Dark Rider

Joined: Wed Oct 09, 2013 8:25 pm
Posts: 130
You can also look at them as a mobile well protected level 2 caster with a big foot print.
I am thinking of using them with dark riders and cold ones. All 3 units of 5 going down a flank. 2 units harass, redirect, bait and flee then cold one plows in with maybe a combo charge with one of the others.


Mon Oct 14, 2013 2:43 am
Profile
Beastmaster

Joined: Sun Aug 12, 2012 10:14 am
Posts: 347
They can also be a bunker for a sorc on dark steed.

They are actually kind of cheap for what they can do, so there are lot's of possibilities.

First of spall they add useful spells to your magic. Your lvl4 doesnt need to chose those two spells cause they're already there. Then, you get one extra dice to channel!

They can fight off chaff, hunt war machines, control movement, and... If you really need it, they can be used as an expensive redirector.


Mon Oct 14, 2013 4:13 am
Profile
Cold One Knight
User avatar

Joined: Tue Aug 26, 2008 12:18 am
Posts: 229
If you see an opportunity to kill some stuff, they can definitely do that. However, keep in mind that they also provide channels and Soul Blight for your army, so you shouldn't lose them the way you would lose Dark Riders. Aka, they're not expendable.

_________________
HERO's Gaming Blog


Mon Oct 14, 2013 4:28 am
Profile
Noble
User avatar

Joined: Wed Jan 25, 2006 7:22 am
Posts: 459
So I tried a game with 11 warlocks, and let me tell you those guys are not just good but damn good. Toss in a level 4 with ring of hotek and suddenly they have a 2++ ward vs spell damage. St4 2 attacks a pop very good. I will be trying out a large unit of dark riders with some proper character support. They can be a great medium cav unit with beast magic, or hard as nails to kill with life magic.

I do believe the days of all fast cav or all fast moving units are back for the dark elf way of life. As much as I like the new exe and black guard models, I am not sure that is the direction in which to build a new list. I think warlocks are the new key in a all fast moving dark elf list. More to come as I play with these ideas.

_________________
Flyers for the win in 8th.

DEATH FROM ABOVE DRUCIH AIR CAV!!!!

The Machine will grind you down.

The League of Extraordinary Druchii


Mon Oct 14, 2013 5:55 am
Profile
Trainee Warrior

Joined: Wed Aug 07, 2013 4:19 am
Posts: 44
Mostly what has been said. They are fast cav able to stay out of charge lanes and cast spells instead of shooting. They can do great in CC with other Chaff and warmachines but otherwise keep them out of the main battles till late game when rear and flank charges can help.

4++ is great but they are crap for generating combat res, so stay on the flanks. They can be a Soceress bunker but that makes them expensive and a HUGE target priority that you may not want on a unit that will be kept small.

I say spread out your target priorities and have the Warlocks cuasing trouble but make him suffer for diverting resources into chasing them.


Mon Oct 14, 2013 6:16 am
Profile
Trainee Warrior

Joined: Mon Jul 15, 2013 4:10 pm
Posts: 41
The poison can really help against some monsters and chariots. They will make a mess out of war machines and missile troops. With a flank or rear charge they can add some valuable combat points to an infantry combat as well.

_________________
Please take a look at my Evil Wood Elves project log and comment on the fluff and minis. All feedback much appreciated! ]Please take a look at my Evil Wood Elves project log and comment on the fluff and minis. All feedback much appreciated!


Mon Oct 14, 2013 1:12 pm
Profile
Warrior
User avatar

Joined: Tue Sep 03, 2013 4:33 pm
Posts: 65
I guess I'll just put my only experience with them down to nothing then, been reading a lot more and a lot of people have said using a steam tank in 1k is harsh anyway.


Mon Oct 14, 2013 1:25 pm
Profile
Dragon Lord
Dragon Lord
User avatar

Joined: Sat Sep 21, 2002 6:42 pm
Posts: 9675
Location: Designing new breeds of Dragons
Yeah it's pretty nasty though a couple bolts can take care of it now unlike when it used to be T10

_________________
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)

8th Edition army book W/D/L:
Druchii: 36/4/16


Mon Oct 14, 2013 1:27 pm
Profile
Warrior
User avatar

Joined: Tue Sep 03, 2013 4:33 pm
Posts: 65
Hit it three times with the bolt thrower and every time I failed to wound, rolled a lot of 1s.


Mon Oct 14, 2013 2:06 pm
Profile
Dragon Lord
Dragon Lord
User avatar

Joined: Sat Sep 21, 2002 6:42 pm
Posts: 9675
Location: Designing new breeds of Dragons
That's just bad luck then. No reason to stop doing something if the dice are against you.

_________________
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)

8th Edition army book W/D/L:
Druchii: 36/4/16


Mon Oct 14, 2013 2:28 pm
Profile
Dark Rider

Joined: Wed Oct 09, 2013 8:25 pm
Posts: 130
Yes, seconded as to rbt vs stanks as one of our best options.


Mon Oct 14, 2013 2:38 pm
Profile
Dragon Lord
Dragon Lord
User avatar

Joined: Sat Sep 21, 2002 6:42 pm
Posts: 9675
Location: Designing new breeds of Dragons
Magic can also be pretty good.

_________________
7th edition army book:
Games Played: 213
Games Won: 114 (54%)
Games Drawn: 33 (15%)
Games Lost: 66 (31%)

8th Edition army book W/D/L:
Druchii: 36/4/16


Mon Oct 14, 2013 2:39 pm
Profile
Warrior
User avatar

Joined: Tue Sep 03, 2013 4:33 pm
Posts: 65
unfortunately the only magic I had was word of pain and bladewind and rolled a 1 and a 2 for my first wind of magic roll so didn't get to use any of the magic in the end.


Mon Oct 14, 2013 2:43 pm
Profile
Trainee Warrior

Joined: Sat Jun 08, 2013 7:53 am
Posts: 36
I used some in my last game, and had 5 on the flank. They met some 3 Leadbelchers, he had his shooting phase. Rolled 3 6s, so I thought goodbye Warlocks. Despite some lucky ward rolls only 1 warlock died. So although the rolls were lucky I don't think there would be any Dark Riders / chaff units left after that.

Then I charge them, gave them 4 wounds (to the 1 they already had from RBT), thanks to rerolls and poison, took one in return, they fled, I didn't catch them, but they rallied, my next turn I charged them again, and killed them all before they hit back.

They're my new favourite unit now, for the moment, and I forgot to channel with them, so they should be even better.


Mon Oct 14, 2013 3:49 pm
Profile
Black Guard
User avatar

Joined: Thu Jun 12, 2003 6:11 pm
Posts: 277
Location: Cincinnati
This is an awesome unit. Run it around the flank into the back line and combine anti war machine with soul blight bombing the opposing army. You can 6 dice it (if you want) with little fear from miscast. D3 wounds with your 4+ invuln and its very manageable. I wouldn't run large blocks of these though, two smaller blocks add redundancy and better split fire capability. Plus with their ability to cast soul blight and be attacking in close combat war machines (other than steam tanks and the like) they have a rare ability to affect two different close combats at once.

_________________
------

- Pain is Temporary, Knowledge is forever.


Mon Oct 14, 2013 5:57 pm
Profile YIM
Display posts from previous:  Sort by  
Reply to topic   [ 20 posts ] 

Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software