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End Times: Khaine
http://www.druchii.net/phpBB3/viewtopic.php?f=3&t=75974
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Author:  Jolemai [ Mon Nov 24, 2014 2:41 pm ]
Post subject:  Re: End Times: Khaine

!eek! at those spoilers!

Author:  cultofkhaine [ Mon Nov 24, 2014 2:42 pm ]
Post subject:  Re: End Times: Khaine

Crikey - wonder what will happen in 9th - looks like we will be looking at just elves as the army list no Dark, High, Wood just elves - who owns elves.net :P

Author:  Dark reaper [ Mon Nov 24, 2014 2:43 pm ]
Post subject:  Re: End Times: Khaine

Amboadine wrote:
Dark reaper wrote:
I have the book now and am really looking forward to reading it. Malekith is insane! He will on average kill Karl Franz in one round of combat!



Excellent, hope mine arrives soon then :)

Are you able to give clarity on the new magic changes?


Your spoilers are correct as far as i can see.

Magic of the end times is only used in certain scenarios.
Level 3 or higher wizards have access to end times spells, one per lore. They cannot be dispelled. Some of them are like fulcrum spells in SoM.
All models are loremasters. Models that are already loremasters can re-roll casting rolls.
4d6 power dice, no 12 PD limit. Two highest are DD.
Each time you cast a spell, you must roll a d6. This is how many dice you are allowed to use to cast. Same for dispel.
Spells can be cast again if they were cast successfully. Does not work for end times spells.
Wizards never break concentration, but still fails to cast spells.

Author:  Jolemai [ Mon Nov 24, 2014 2:44 pm ]
Post subject:  Re: End Times: Khaine

If that's the case, I feel a bit sorry for the Wood Elf players as they only had a new army book five minutes ago.

Author:  Melle [ Mon Nov 24, 2014 3:25 pm ]
Post subject:  Re: End Times: Khaine

Wow...nice spoilers!

Wonder if the survivors get new models? xD

Author:  Calisson [ Mon Nov 24, 2014 3:56 pm ]
Post subject:  Re: End Times: Khaine

Rules spoils from Ulthuan:
http://www.ulthuan.net/forum/viewtopic. ... 00#p892400
or direct link: http://minus.com/i/TMP7EIPOJJxd

Author:  Dark reaper [ Mon Nov 24, 2014 4:17 pm ]
Post subject:  Re: End Times: Khaine

He is pretty much posting me and another friend's pictures. :-P I was unsure about the rules for posting photos here, so I didn't post any. Just ask if you have any more questions.

Author:  Calisson [ Mon Nov 24, 2014 4:39 pm ]
Post subject:  Re: End Times: Khaine

Well, we don't want to post directly copyrighted material in our website.
But links themselves are not copyrighted... :roll:

Author:  Dark reaper [ Mon Nov 24, 2014 4:44 pm ]
Post subject:  Re: End Times: Khaine

Yeah, that is what I thought. :)

Author:  Amboadine [ Mon Nov 24, 2014 4:44 pm ]
Post subject:  Re: End Times: Khaine

Poor Lokhir picking the wrong side :)

Author:  Clockwork [ Mon Nov 24, 2014 4:47 pm ]
Post subject:  Re: End Times: Khaine

Key wording:

Quote:
In a game set during the End Times, Wizards of level 3 or higher know End times spells...


My bold. Not all games are End Times unless you choose them to be, so all these rules are optional unless BRB errata.

Author:  Calisson [ Mon Nov 24, 2014 4:52 pm ]
Post subject:  Re: End Times: Khaine

Looking at spoiling links, it seems that most of DE AB goes with the Aestyrion.
Unspoil: select whole text.
The only missing are those who are not allowed at all: Hellebron (neutral), Malus Darkblade (dead?), Kouran (dead?), Shadowblade (neutral), Tullaris (dead?)
and a few who follow exclusively Malekith: Malekith (duh!), and BG.
Those who are present in both armies are few: Dreadlord, Fleetmaster, Master, Assassin, Dreadsperars, Bleakswords, Darkshards, Corsairs, COK, COC, RBT
Therefore, in addition to Khainites, Malekith misses: all DE sorc, warlocks, DR, shades, hydra and all rares

However, Malekith is followed by: most HE, and nearly all WE
while Tyrion gets: most DE, most HE but no WE at all.

Good luck to make an army with that, using only DE models!
After the final battle, the only ones which will not be usable anymore will be: Morathi, Malus Darkblade, Lokhir, Kouran and Tullaris. All others entries can be used.

Author:  Melle [ Mon Nov 24, 2014 5:01 pm ]
Post subject:  Re: End Times: Khaine

Hmmm...i dont see malus in the lists?

Author:  dms505 [ Mon Nov 24, 2014 5:18 pm ]
Post subject:  Re: End Times: Khaine

Noticed some glaring problems . .(to me anyway)

Malekith has no armor save vs magical attacks. There is a lack of scaly skin save or any armor save for the model for that matter other than the 2+ vs non magical. He lost his MR and his ability to destroy magic items for a poop d3+1 wound weapon. So in otherwords if he gets hit by a freakin S6 magic missle he has no armor save.

Author:  Diobarach [ Mon Nov 24, 2014 5:51 pm ]
Post subject:  Re: End Times: Khaine

I love Tyrion getting a random summon undead ability. GW must really want you to buy skeleton warriors.

EDIT: Weird that you can't choose Hellebron in the host of Aestyrion, what a part-timer.

Author:  dms505 [ Mon Nov 24, 2014 6:20 pm ]
Post subject:  Re: End Times: Khaine

Which is hilarious because skeletons are one of the easiest to find out there on the interweb for next to nothing as long as you don't care if they're GW brand.

Author:  T.D. [ Mon Nov 24, 2014 6:30 pm ]
Post subject:  Re: End Times: Khaine

Spoilers =

Image

Author:  Lord Drakon [ Mon Nov 24, 2014 6:45 pm ]
Post subject:  Re: End Times: Khaine

BTW following the ulthuan forum is really interesting. As you can imagine those high elves are getting crazy after Malekith becoming the king. Besides that, 250 users online, wow !

Author:  swordofglass [ Mon Nov 24, 2014 7:15 pm ]
Post subject:  Re: End Times: Khaine

dms505 wrote:
Noticed some glaring problems . .(to me anyway)

Malekith has no armor save vs magical attacks. There is a lack of scaly skin save or any armor save for the model for that matter other than the 2+ vs non magical. He lost his MR and his ability to destroy magic items for a poop d3+1 wound weapon. So in otherwords if he gets hit by ajust eakin S6 magic missle he has no armor save.


Don't worry, he has a 3+ armour save and MR(2). He has 10 wounds and is immune to multiple wounds. Each turn he can cast a 15+ spell, which can't be dispelled by any means, which allows him to be removed from combat and placed anywhere he can see. So if he does somehow, on his flying mount which can turn ethereal at-will, get into trouble, he can just teleport away.

Author:  Calisson [ Mon Nov 24, 2014 7:29 pm ]
Post subject:  Re: End Times: Khaine

Lord Drakon wrote:
BTW following the ulthuan forum is really interesting. As you can imagine those high elves are getting crazy after Malekith becoming the king.
That's a drama for many HE players, deeply in the fluff of resistance against Malekith perceived like an Elven Hitler.
But we will have a similar drama out here in D.net, when all the loyalists to Malekith will realize that the Phoenix Ost only accepts a small part of their faourite DE units, and they must hire HE and WE units.

Author:  swordofglass [ Mon Nov 24, 2014 7:45 pm ]
Post subject:  Re: End Times: Khaine

Calisson wrote:
Lord Drakon wrote:
BTW following the ulthuan forum is really interesting. As you can imagine those high elves are getting crazy after Malekith becoming the king.
That's a drama for many HE players, deeply in the fluff of resistance against Malekith perceived like an Elven Hitler.
But we will have a similar drama out here in D.net, when all the loyalists to Malekith will realize that the Phoenix Ost only accepts a small part of their faourite DE units, and they must hire HE and WE units.


Well yes, if you use Malekith in his weaket Phoenix King form you are limited in unit choices. However in Eternity King form he is not only significantly more powerful but you can also use any unit from HE, DE, and WE.

Author:  Amboadine [ Mon Nov 24, 2014 8:01 pm ]
Post subject:  Re: End Times: Khaine

Looking forward to putting a list together from all three books. Going to have to decide a theme or else it is going to get decidedly broken very quickly.

Good luck comp'ing :)

Author:  Dalamar [ Mon Nov 24, 2014 8:25 pm ]
Post subject:  Re: End Times: Khaine

Sad malekith is still as weak to a magic missile than he always was. At least his T now means he can take majority of them, the steed of shadows himself across the board and walk between the worlds where he pleases while taking an entire unit with him behind enemy lines.

Oh and 8 repeaters in a single list.

Author:  Searinox Nagharha [ Mon Nov 24, 2014 8:38 pm ]
Post subject:  Re: End Times: Khaine

cant wait to see the first batrep that fields 8 of them... backed up with WE shooting you have a full fledged Bow-Line going :P

Author:  marcopollo [ Mon Nov 24, 2014 8:59 pm ]
Post subject:  Re: End Times: Khaine

In all the years of playing fantasy, I've come to know one thing. What's old is new again.

I remember going from 5th ed to 6th ed and they put all of chaos together after the "Ravening hordes" lists. And some units were buffed and others nerfed. Then 7th came around and we had a re-balancing, and then another with 8th ed. At each "re-balancing" some older stuff becomes useful again.

Remember how bad RBT's were before our new book. Now they rock and it is hard to find them in the market. But spearmen are now very cheap.

This will happen again and again and again. It pisses me off after investing all the cash and time to put together a full tourney army. But, if I am going to enjoy the game, then I have to be able to adapt. Doesn't stop me from being pissed off though.

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