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War Hydra 
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Trainee Warrior

Joined: Thu Feb 14, 2008 12:39 am
Posts: 32
Fiery Breath or Spit Fire?

Any C&C would be appreciated as wanting to run 2 Hydras.

Thanks


Fri Feb 13, 2015 9:53 pm
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Aspiring Brush Master
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Location: In my Armory, protecting my Weed.
Fiery Breath all the way. On most occasions the shooting attack just isnt worth it and the 2D6 S4 Flaming Attacks rly help thin out those big blocks you want your Hydra's to clogh up.

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Group 41- Name: Searinox Nagharha - Shade
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Fri Feb 13, 2015 10:23 pm
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Executioner
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Fiery Breath. Definitely. Spit fire doesn't have a fixed strength or fixed number of shots and you will most likely need 6's to hit.


Fri Feb 13, 2015 10:37 pm
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Malekith's Personal Guard
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Yep, no question. It's not really even a contest.

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Sat Feb 14, 2015 12:14 am
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Trainee Warrior

Joined: Thu Feb 14, 2008 12:39 am
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Searinox Nagharha wrote:
Fiery Breath all the way. On most occasions the shooting attack just isnt worth it and the 2D6 S4 Flaming Attacks rly help thin out those big blocks you want your Hydra's to clogh up.


It's only a one use attack though so hopefully I roll high on the 2D6


Sat Feb 14, 2015 1:22 am
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Assassin
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Location: The thin edge of the wedge
You can use it in the shooting phase if you are unengaged. Place the template well and smoke them.


Sat Feb 14, 2015 1:46 am
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Trainee Warrior

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marcopollo wrote:
You can use it in the shooting phase if you are unengaged. Place the template well and smoke them.



It's only a one use attack though no matter right for the 20 points? Hoping to get that high roll or else 20 points wasted for a roll of snake eyes for the hits.


Sat Feb 14, 2015 1:56 am
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Malekith's Personal Guard
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You should base a judgement off the average, which is seven hits, not the worst case scenario, which is 2. By your logic, dark elf armies have lousy leadership, because you could roll a 12 and fail no matter what.

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Sat Feb 14, 2015 2:07 am
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Generalissimo
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You could go without either - but typically the breath attack one is better.

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Sat Feb 14, 2015 3:07 am
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Trainee Warrior

Joined: Thu Feb 14, 2008 12:39 am
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Red... wrote:
You could go without either - but typically the breath attack one is better.


Excellent point and would free 40 points if two Hydras are taken. :D


Sat Feb 14, 2015 4:22 am
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Malekith's Best Friend
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marcopollo wrote:
You can use it in the shooting phase if you are unengaged. Place the template well and smoke them.


viewtopic.php?f=3&t=75162&p=904151#p904151 Smoke up to 35 of them if they're 20mm in a horde formation, try roll that on 2d6 in combat !lol!

That been said, if you don't have a decent target of 7 or more models (7 been average on 2d6) then using it in combat isn't a bad idea.

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Sat Feb 14, 2015 5:17 am
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Assassin
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Breath weapons are devastating against 20mm base armies. Sometimes having the hydra fire breath weapon is the only way to hurt avoidance lists. There's a reason why firebellies from OK are so important for them.


Sat Feb 14, 2015 5:36 am
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