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1500 All Comers List (8th Ed) 
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Warrior
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Joined: Tue Aug 27, 2013 9:45 am
Posts: 73
Hi all,

I've written a 1500 point list mainly to play against HE and WoC, but I don't really want to tailor the list too much (it feels a bit cheesy). Any thoughts would be appreciated.

Lords:

Supreme Sorceress (Dark):
Level 4
Ring of Hotek
Dispell Scroll
Ironcurse icon
300

Heroes:

Master:
BSB
Halberd
Heavy Armour
Sea Dragon Cloak
107

Master:
Dark Pegasus
Heavy Armour
Sea Dragon Cloak
Lance
Shield
Cloak of Twilight
Repeater Crossbow
193

Core:

5 Dark Riders:
Shields
Repeater Crossbows
100

5 Dark Riders:
Shields
Repeater Crossbows
100

5 Dark Riders:
Shields
Repeater Crossbows
100

5 Dark Riders:
Shields
Repeater Crossbows
100

Special:

Reaper Bolt Thrower
70

Reaper Bolt Thrower
70

17 Executioners:
FC
234

Rare:

5 Warlocks:
125

Total:
1499

I've been reading up old army lists on D.net and I've found many people praising the Master on Dark Pegasus build. I've dabbled in it, but never been too successful. My understanding is that I need to charge him into the flank of a unit in combination with another charge?

My rough idea for using the list is to redirect and flee using the Dark Riders and shooting any cavalry or warhounds which my opponent is trying to use on me. I don't have a big combat block, but I'll try to run the Executioners 7 wide and put the BSB and sorceress inside the block. I plan to spam Power of Darkness to generate some dice, but - admittedly - the extra strength is unlikely to be too important. I hope that they'll be well-protected enough to make it to combat!

Many thanks!

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For SA players: http://www.warhammergenerals.co.za
Far too poor for this game


Wed Sep 12, 2018 6:55 pm
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Black Guard

Joined: Mon Mar 20, 2006 10:26 pm
Posts: 280
Location: Italy
If I remember correctly, in 8th ed. dark riders with shields lose their fast cavalry rule.
This should worsen their fleeing strategy.

Your army is very mobile, and can pack some punch, but lacks durability and heavy hitters.

Should your infantry with general and BSB be charged and routed, you lose the game.
If your executioners enter combat with any serious melee unit they shall lose the combat by far.

Black Guard, would fare better than executioners, because of stubborn rule.
Less chance of routing.

_________________
... and Justice for all!!!

.... and enthusiast member of the league of extraordinary druchii gentlemen


Thu Sep 13, 2018 8:00 am
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Warrior
User avatar

Joined: Tue Aug 27, 2013 9:45 am
Posts: 73
Hi

I can't find anything in the rulebook about shields removing fast cavalry and the army book also doesn't say anything about that (which I can see). So I think I'll keep the shields and see how many black guard I can take instead of executioners.

Thank you for the help!

_________________
For SA players: http://www.warhammergenerals.co.za
Far too poor for this game


Thu Sep 13, 2018 12:43 pm
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