No magic! Version 2.0

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Columind
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No magic! Version 2.0

Post by Columind »

Sorry, but this is a different version...;)
This is my favourite one:

Second version:

Dreadlord
-General
-Lance
-Sea Dragon Cloak
-Enchanted Shield
-Armor of Eternal Servitude
-Pendant of Khaeleth
-Black Dragon
-555 pts

Without magical defense, he'll need resilience to survive. Either way, he's fit to do damage.

Master
-BsB
-Lance
-Heavy Armor
-Sea Dragon Cloak
-Shield
-Hydra's Teeth
-Manticore
-359 pts

This guy will throw these sharp things at war machines, hopefully wiping out the most dangerous ones. Either than this, I can only hide a bit behind scenery or the hydras, but in the second case, it will slow me down considerably. He's going to be a risk, but I'm not willing to let my dragon die because of unlucky dice in a break test.

5 Dark Riders
-Repeater Crossbow
-105 pts

5 Dark Riders
-85 pts

5 Dark Riders
-85 pts

The Xbow one will be near skirmishers and other fast cavalry.

5 Harpies
-55 pts

5 Harpies
-55 pts

5 Harpies
-55 pts

Screening beasts.

6 Cold One Knights
-Standard of Slaughter
-Dread Knight
-Ring of Hotek
-258 pts

6 Cold One Knights
-Standard
-Musician
-Dread Knight
-180 pts

Cold One Chariot
-100 pts

Teaming all cold one units up.

War Hydra
-175 pts

War Hydra
-175 pts

Teaming up as well...their breath and resilience will be essencial when the first 2 turns have passed...

Total: 2244 pts
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Mordru
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Post by Mordru »

Most of the same issues are present as in the prior rendition of this less but it is a bit stronger in some areas via the Manticore.

I like the ring of Hotek on the BSB and not the slower, maybe much slower if they go stupid, CoKs. Also, you have no magic weapons in the army so watch out for wraiths.
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Post by Archon_matt »

Your units seem a little small, and both your leader peoples are large targets...methinks you wouldn't do well against a shooty skaven or shooty dwarf army. They'd probably panic all your units and either tie up your leaders with el cheapo horde units or blow them apart with any war machines. I reckon you should combine the CoK units so they that don't get panicked easily.
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Columind
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Post by Columind »

You're right about the magical weapons stuff...I'd trade the enchanted shield and take out the musician on the 2nd CoK unit and add the Deathpiercer+mundane shield to the Dreadlord.
I keep forgetting that the new VC have that all-in-one Bus with them, firing nukes out of it's arse.
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Loki
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Post by Loki »

I don't think you can have 2 pieces of Magic Armor. You might want to change that. If you drop the Enchanted Shield and give him a Null Shard, it will stop most of the spells that will be targeted at him.
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Columind
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Post by Columind »

We can't combine the enchanted shield with another magical armor?
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Post by Fellheart »

Since 7th edition warhammer, no. It use to be possible.. but not anymore. And I would go for armour of darkness and deathpiercer of crimson death for weapon.. magical weapons are always handy against ethereal trhings and the likes.
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Druchii77
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Post by Druchii77 »

You can't combine the e shield with other magical armor. Per the 7th BRB you can only have on piece of magical armor per model/unit. Besides, I would put that on your manti BSB for better protection. I do agree with other posters here that you need to focus on protecting your big guys. I would transfer the ring to your BSB and give your Dreadlord a null shard or multiples. Then if you could find points and it turns out that we really can take multiples of the shards, I would give one to each CoK champ.
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