Supreme Beasts
Posted: Sat Aug 09, 2008 8:00 pm
As promised. Been tinkering, no games yet. I going to start assembling this army and then modify as needed. Already own 90% of the models but most are not even assembled. Gonna take a long time to get it ready.
Looking for tweaks mostly. I think the SS equipment is a no-brainer. the master might get some tweaks. The ring seems so cool because it helps the manti too (fear the skinks!) but then there are so many options.
Dragon Sorceress All Beast2250 Pts - Dark Elves Army
Supreme Sorceress @ 680 Pts
General; Magic Level 4
Pendant of Khaeleth
Focus Familiar
Dispel Scroll
Soulrender
Black Dragon @ [320] Pts
Master @ 375 Pts
Lance; Paired repeaters; HA; SDC; BSB
Ring of Darkness
Manticore
2 War Hydra @ 175 Pts each
5 Dark Riders @ 145 Pts
RCBs FC
5 Dark Riders @ 85 Pts
5 Dark Riders @ 85 Pts
7 Harpies @ 77 Pts
6 Cold One Knights @ 252 Pts
FC, Ring of Hotek, Banner of AP
2 Cold One Chariot @ 100 Pts each
Casting Pool: 6
Dispel Pool: 4
1 dispell
Models in Army: 40
Total Army Cost: 2249
Clearly in the current ubermagic environment I'm going to have to blitz most armies.
Story-wise, I've had this vision in my head since the 6th ed book came out of playing extreme Karond Kar. The fluff is beastly all mounted army that moves quickly through the countryside living off the land (and landowners) sans baggage train popping up here and there traveling through the roughs by night and ambushing at dawn. I could probably justify using a unit of shades if needed because they should be able to keep up and could help with small game and direction. I have mixed feelings about the chariots because of the wheels limiting army travel but on the other hand they can also act as carts, might model them with some half-eaten carcasses. Alternatively my old plan was to model them as mounted beasts instead of actual chariots. Something generally ponderous with a quick charge like giant gators or rhinos so it fits with the no-marching and impact hits mechanic but I already have the chariots sitting around waiting for assembly and they look so cool and would help me finish sooner. Visually I'd love to have more harpies because I think they will look good on a display with the monsters.
Strategy-wise I've tried to stay on-theme while still being competitive. I've tried to make it strong VS what I think will be the most difficult foes and weaker VS the easy. The problem is some foes will just crumble to the 4 terror-causes and movement dominance while other armies like gunlines, magic heavy VC and nurgle demons might just wreck me. I'd like to test it against a good Bretonian and a good WE to see how well I can do. I would feel bad for O+G player. Against an extreme gunline without very favorable terrain I'm basically screwed but I don't see any good ways to further mitigate that. I actually think the CoKs are a weakness but the theme demands them and they seem like a good repository for the Ring of Hotek which seems necessary. Alternatively the BSB could carry it along with magic armour instead of the Ring of Missing. Tough call.
Not sure about the DR config either. Seems one with rxb is a good idea and also seems one Standard is good (so little static CR in army) but not sure if they should go together and not sure if the champ is good. By ditching both I could squeeze in a few more harpies. I think the harpies might be good and keeping them above US5 might be critical (so they can hit the flank of a dragon or demon for CR while my manti or dragon challenges). I fige two nekkid units of DR can try to bait and flee or sacrifice while the expensive one with rxbs, champ, and banner tries to only enter winning fights but not sure if that ill work. I like interchangable units.
I think the army provides a lot of tactical possibilities: Points denial, blitz, elaborate fients, surgical strikes... I'm hoping enemy mages will have a very hard time staying out of combat.
Comments appreciated.
DoS
Looking for tweaks mostly. I think the SS equipment is a no-brainer. the master might get some tweaks. The ring seems so cool because it helps the manti too (fear the skinks!) but then there are so many options.
Dragon Sorceress All Beast2250 Pts - Dark Elves Army
Supreme Sorceress @ 680 Pts
General; Magic Level 4
Pendant of Khaeleth
Focus Familiar
Dispel Scroll
Soulrender
Black Dragon @ [320] Pts
Master @ 375 Pts
Lance; Paired repeaters; HA; SDC; BSB
Ring of Darkness
Manticore
2 War Hydra @ 175 Pts each
5 Dark Riders @ 145 Pts
RCBs FC
5 Dark Riders @ 85 Pts
5 Dark Riders @ 85 Pts
7 Harpies @ 77 Pts
6 Cold One Knights @ 252 Pts
FC, Ring of Hotek, Banner of AP
2 Cold One Chariot @ 100 Pts each
Casting Pool: 6
Dispel Pool: 4
1 dispell
Models in Army: 40
Total Army Cost: 2249
Clearly in the current ubermagic environment I'm going to have to blitz most armies.
Story-wise, I've had this vision in my head since the 6th ed book came out of playing extreme Karond Kar. The fluff is beastly all mounted army that moves quickly through the countryside living off the land (and landowners) sans baggage train popping up here and there traveling through the roughs by night and ambushing at dawn. I could probably justify using a unit of shades if needed because they should be able to keep up and could help with small game and direction. I have mixed feelings about the chariots because of the wheels limiting army travel but on the other hand they can also act as carts, might model them with some half-eaten carcasses. Alternatively my old plan was to model them as mounted beasts instead of actual chariots. Something generally ponderous with a quick charge like giant gators or rhinos so it fits with the no-marching and impact hits mechanic but I already have the chariots sitting around waiting for assembly and they look so cool and would help me finish sooner. Visually I'd love to have more harpies because I think they will look good on a display with the monsters.
Strategy-wise I've tried to stay on-theme while still being competitive. I've tried to make it strong VS what I think will be the most difficult foes and weaker VS the easy. The problem is some foes will just crumble to the 4 terror-causes and movement dominance while other armies like gunlines, magic heavy VC and nurgle demons might just wreck me. I'd like to test it against a good Bretonian and a good WE to see how well I can do. I would feel bad for O+G player. Against an extreme gunline without very favorable terrain I'm basically screwed but I don't see any good ways to further mitigate that. I actually think the CoKs are a weakness but the theme demands them and they seem like a good repository for the Ring of Hotek which seems necessary. Alternatively the BSB could carry it along with magic armour instead of the Ring of Missing. Tough call.
Not sure about the DR config either. Seems one with rxb is a good idea and also seems one Standard is good (so little static CR in army) but not sure if they should go together and not sure if the champ is good. By ditching both I could squeeze in a few more harpies. I think the harpies might be good and keeping them above US5 might be critical (so they can hit the flank of a dragon or demon for CR while my manti or dragon challenges). I fige two nekkid units of DR can try to bait and flee or sacrifice while the expensive one with rxbs, champ, and banner tries to only enter winning fights but not sure if that ill work. I like interchangable units.
I think the army provides a lot of tactical possibilities: Points denial, blitz, elaborate fients, surgical strikes... I'm hoping enemy mages will have a very hard time staying out of combat.
Comments appreciated.
DoS