This list's purpose is to deny victory points to your opponent. Unfortunately due to the ETC restrictions I can't have two same RARE choices or three same SPECIAL choices. Any comments are welcome
CHARACTERS
Supreme Sorceress (Lvl 4, Focus Familiar, 3 Dispel scrolls) = 360
Sorceress (Lvl 2, Lifetaker, Power stone) = 185
Sorceress (Lvl 2, Guiding eye, Dispel scroll) = 185
Assassin (Manbane, Rune of khaine, Cloak of twilight)
= 176
Assassin (Manbane, Rune of khaine, Cloak of twilight)
= 176
CORE
5 Dark riders (Spear, Xbow) = 110
5 Dark riders (Spear, Xbow) = 110
5 Dark riders (Spear, Xbow) = 110
10 Crossbowmen = 100
SPECIAL
10 Shades (Xbow, Great weapon) = 180
10 Shades (Xbow, Great weapon) = 180
RARE
War Hydra = 175
2 RBT = 200
TOTAL = 2247
Points denial - ETC tournament list
Moderator: The Dread Knights
- Corum jhaelen irsei
- Trainee Warrior
- Posts: 47
- Joined: Sun Aug 10, 2008 11:33 am
- Location: Castle of Modiel's Mount
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- Highborn
- Posts: 743
- Joined: Wed Mar 08, 2006 6:05 pm
- Location: Lurking in the dark caves of Milan (Italy)
Mmmmh, not a master tactician but if someone stops your magic you do not have real threats. With my Chaos Dwarfs I'd reduce your magic effectiveness to an acceptable level for me and bomb you to death with bolt throwers, rocket and shaker.
Once I've killed the hydra I cannot really see threats.
But as I told you I'm not a smart tactician and maybe I cannot see something.
Once I've killed the hydra I cannot really see threats.
But as I told you I'm not a smart tactician and maybe I cannot see something.
when you go down, go down fighting!!
if you hang around Milan:
www.milantour.net
Special cultural events in Milan? Pretige locations for your company?
www.milanoarte.net
if you hang around Milan:
www.milantour.net
Special cultural events in Milan? Pretige locations for your company?
www.milanoarte.net
I believe the list isn't designed to be threatning but evasive. If you really want points denial though I would drop the RXB warriors and take some Harpies and put all the Sorceresses on pegasi or Dark Steeds. Also i would give the Dark Riders Musicians as you will want to do some fleeing and rallying is critical
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- Highborn
- Posts: 606
- Joined: Sun Jan 22, 2006 12:19 pm
- Location: Canberra, Australia
I see where your going with this list, but there seems to be a major problem with the Characters. Yes, the Assassins hit hard, but you basically have over 1000 pts. tied up in vulnerable Characters with no Armour Save. That`s dangerous waters in a supposedly VP denial list.
Apart from the Hydra, not much can take any damage. Nothing has an AS better than 5+, and that`s just the Dark Riders. Very fragile indeed. I know our whole Army is vulnerable, but there are measure that can be taken to reduce this vulnerability.
Sure, you can blitz your opponent with Magic and Missiles for a turn or two, but CC will be a nightmare. You will have to significantly reduce the enemy with RBT, Rxb, and Magic attacks over no more than two turns before the crunch. The Shades and Hydra should inflict some damage as well. Trouble is, Magic and Missile fire are fickle allies. One dud round of Magic and Shooting, and things are looking grim.
I think you have the makings of a good list, it just needs more resilient options to last out a battle. Your Characters are just too flimsy.
Keep going though, the bones of the list aren`t bad. I would just throw in some COK`s, COC`s, or even Corsairs for the Armour Saves. You just need a unit or two that will hang around a bit to give your Mages time to do their thing.
Apart from the Hydra, not much can take any damage. Nothing has an AS better than 5+, and that`s just the Dark Riders. Very fragile indeed. I know our whole Army is vulnerable, but there are measure that can be taken to reduce this vulnerability.
Sure, you can blitz your opponent with Magic and Missiles for a turn or two, but CC will be a nightmare. You will have to significantly reduce the enemy with RBT, Rxb, and Magic attacks over no more than two turns before the crunch. The Shades and Hydra should inflict some damage as well. Trouble is, Magic and Missile fire are fickle allies. One dud round of Magic and Shooting, and things are looking grim.
I think you have the makings of a good list, it just needs more resilient options to last out a battle. Your Characters are just too flimsy.
Keep going though, the bones of the list aren`t bad. I would just throw in some COK`s, COC`s, or even Corsairs for the Armour Saves. You just need a unit or two that will hang around a bit to give your Mages time to do their thing.
Be happy, and ye shall be wise