1500 points of Stupidity.
Posted: Wed Dec 31, 2008 12:20 am
Hello all.
So, at last, I have finally decided to begin play the Dark Elves after about 5 years of "vacation" from the Warhammer hobby and, reading through the new book and seen the new models and some goregeous conversions just put a smile on my face.
I will start of with an 1500.p army and from there expand it to 2500.p and beyond.
This is what I have come up with, though my skills are a bit rusty and I'm not so shure what the 7'ed have changed from the 6'th.
Anyway heres the list.
Version 1.0 (Changes to the list is further down)
Master General: Enchanted Shield, Sword of Might, Heavy Armour, Sea Dragon Cloak, Cold one Chariot 208.p
Master: Armour of Darkness, Halberd, Cold one Chariot 199.p
Sorceress: Lvl1, 2x Dispell Scrolls 150.p
5x Dark Riders: Repeater Crossbows, Musician 117.p
5x Dark Riders: Repeater Crossbows 110.p
5x Harpies 55.p
5x Harpies 55.p
6x Cold One Knights: Full Command, Ring of Hotek 227.p
6x Cold One Knights: Full Command 202.p
War Hydra 175.p
1498.p
Deployment: Due to my high speed, I can hide the most important parts of my army behind scenery without worrying that I will get stuck a round or two, the main priority will be my chariots so they dont get cannonballed in round 1.
The Dark Riders and Harpies will be placed somewhere where they can harass and kill warmachine crew without worrying of being shoot to pieces.
The CoK and Hydra can probably take some damage so these units is what I'm worrying about the least, but if I can find a nice forest to deploy behind, that isn't occupied by a chariot, that would be the ideal spot.
The Sorceress will just stay somewhere where the opponent will just forget about her.
Tactic: this army is lightning fast and hits like a ton of bricks, but what it has in hitting power it lacks in staying power. With that in mind I wont single charge anything big and nasty with nothing exept the Hydra, everything else will support/flank charge the enemy, and thanks to the characters riding the chariots, they will now remove rank bonuses. So a Chariot in the flank and some Knights in the front will hopefully be enough to break any unit.
Enemy warmachines and black power weapons will be the biggest threat against this list, so to counter I will use the superiour movement of the Dark riders and Harpies to chase them down. The obvious cannon and chariot syndrome is what I will be most worried about, but if I'm facing a cannon, I hope that the sight of a five headed monster will be a big shooting magnet.
I think my magic defence is decent for a 1500.p game, a scroll caddy and the ring on a fast weilder will hopefully prevent any heavy damage to the army.
The biggest weakness of the army is just how stupid it is, with 4 of my 5 fighting units being subjected to stupidity which just can spoil a great opportunity, so its a bit random on that part (just like the magic face ), but due to Ld9, I hope I can pass most of them.
Strengths: Hitting power, Speed, Fear and Terror causing units, decent magic defence.
Weaknesses: Low body count, stupidity, Cannons.
I really think this will look like a cool army on the tabletop, efter some conversions and I'm looking forward to pick up the Hobby again.
So what do you think of the list?
So, at last, I have finally decided to begin play the Dark Elves after about 5 years of "vacation" from the Warhammer hobby and, reading through the new book and seen the new models and some goregeous conversions just put a smile on my face.
I will start of with an 1500.p army and from there expand it to 2500.p and beyond.
This is what I have come up with, though my skills are a bit rusty and I'm not so shure what the 7'ed have changed from the 6'th.
Anyway heres the list.
Version 1.0 (Changes to the list is further down)
Master General: Enchanted Shield, Sword of Might, Heavy Armour, Sea Dragon Cloak, Cold one Chariot 208.p
Master: Armour of Darkness, Halberd, Cold one Chariot 199.p
Sorceress: Lvl1, 2x Dispell Scrolls 150.p
5x Dark Riders: Repeater Crossbows, Musician 117.p
5x Dark Riders: Repeater Crossbows 110.p
5x Harpies 55.p
5x Harpies 55.p
6x Cold One Knights: Full Command, Ring of Hotek 227.p
6x Cold One Knights: Full Command 202.p
War Hydra 175.p
1498.p
Deployment: Due to my high speed, I can hide the most important parts of my army behind scenery without worrying that I will get stuck a round or two, the main priority will be my chariots so they dont get cannonballed in round 1.
The Dark Riders and Harpies will be placed somewhere where they can harass and kill warmachine crew without worrying of being shoot to pieces.
The CoK and Hydra can probably take some damage so these units is what I'm worrying about the least, but if I can find a nice forest to deploy behind, that isn't occupied by a chariot, that would be the ideal spot.
The Sorceress will just stay somewhere where the opponent will just forget about her.
Tactic: this army is lightning fast and hits like a ton of bricks, but what it has in hitting power it lacks in staying power. With that in mind I wont single charge anything big and nasty with nothing exept the Hydra, everything else will support/flank charge the enemy, and thanks to the characters riding the chariots, they will now remove rank bonuses. So a Chariot in the flank and some Knights in the front will hopefully be enough to break any unit.
Enemy warmachines and black power weapons will be the biggest threat against this list, so to counter I will use the superiour movement of the Dark riders and Harpies to chase them down. The obvious cannon and chariot syndrome is what I will be most worried about, but if I'm facing a cannon, I hope that the sight of a five headed monster will be a big shooting magnet.
I think my magic defence is decent for a 1500.p game, a scroll caddy and the ring on a fast weilder will hopefully prevent any heavy damage to the army.
The biggest weakness of the army is just how stupid it is, with 4 of my 5 fighting units being subjected to stupidity which just can spoil a great opportunity, so its a bit random on that part (just like the magic face ), but due to Ld9, I hope I can pass most of them.
Strengths: Hitting power, Speed, Fear and Terror causing units, decent magic defence.
Weaknesses: Low body count, stupidity, Cannons.
I really think this will look like a cool army on the tabletop, efter some conversions and I'm looking forward to pick up the Hobby again.
So what do you think of the list?