[2250 : Potential GT Army List]
Posted: Sun Jan 18, 2009 7:28 pm
Hello all, it has been quite some time away from this game and these forums, but with the recent edition changes and new rules for Dark Elves, I have welcomed a chance to get heavily involved in this game again! Thank you for having me back!
Anyways, why you guys are here:
[2250]
Lord/Heroes:
Supreme Chalupa Sorceress: [400]
Level 4
Pendant of K
Black Staff
Dark Pegasus
Sorceress: [180]
Level 2
Lifetaker
Tome of Furion
Master: [137]
Null Talismans x2 [MR2]
HA,SDC,Shield
Sword of Might
Death Hag: [200]
Cauldron of Blood
Heroes Sub Total: [917]
Core:
5 Harpies: [55]
5 Harpies: [55]
10 RXBowmen: [100]
5 Dark Riders: [92]
Musician
25 Spearmen: [165]
Full Command
*Assassin: [146]
Manbane
+D3
Additional Hand Weapon
Core Sub Total: [467 - *613]
Special:
6 Shades: [108]
Great Weapons
6 Shades: [108]
Great Weapons
18 Black Guard: [329]
Full Command
Banner of Hag Grief
Ring of Hotek on Champion
Special Sub Total: [545]
Rare:
War Hydra: [175]
Rare Sub Total: [175]
Total: 2250
PD: 8 + Black Staff
DD: 5 + Ring of Hotek + MR2 on Black Guard
My thoughts:
Dark Magic is Improved in so many ways with the style that they are now played: ruthless and extremely offensive. I might occasionally take Shadow on my Level 2.
The Level 2's Lifetaker is without a doubt my unexpected powerhouse in the army. She will ride with the spearmen (and at least 12" away from the Black Guard).
I really am not a fan of the Master at all, but feel like its a necessity against all comers. I am not really prepared for any Magic Heavy armies, and investing in a style of Cauldron + Black Guard + ASF will be hard to overcome if they get dropped.
Shades + RXBmen + Lifetaker provides a GREAT shooting base, and I absolutely love the new shade stats. If anyone feels on the same page with the master, I will drop him and put in his place another unit of shades.
War Hydra is there for the subconscious Monster factor, plus it is extremely cheap for what it is currently.
My Level 4 has the potential for 13 PD solo, so its exciting and the flight is there to aid in an instant. The Pendant is such a cop-out, but it takes the glass out of glass-cannon.
Dark Riders and 2xHarpies are a must in most every Dark Elf Army I run these days and their expendable tendencies combined with fast harass = making the opponent confused and unfocused.
The Assassin will more then likely go into a shade unit, but if it calls for it, in the spearmen unit.
Thoughts? Concerns?
Thank you in advance everyone!!!
Anyways, why you guys are here:
[2250]
Lord/Heroes:
Supreme Chalupa Sorceress: [400]
Level 4
Pendant of K
Black Staff
Dark Pegasus
Sorceress: [180]
Level 2
Lifetaker
Tome of Furion
Master: [137]
Null Talismans x2 [MR2]
HA,SDC,Shield
Sword of Might
Death Hag: [200]
Cauldron of Blood
Heroes Sub Total: [917]
Core:
5 Harpies: [55]
5 Harpies: [55]
10 RXBowmen: [100]
5 Dark Riders: [92]
Musician
25 Spearmen: [165]
Full Command
*Assassin: [146]
Manbane
+D3
Additional Hand Weapon
Core Sub Total: [467 - *613]
Special:
6 Shades: [108]
Great Weapons
6 Shades: [108]
Great Weapons
18 Black Guard: [329]
Full Command
Banner of Hag Grief
Ring of Hotek on Champion
Special Sub Total: [545]
Rare:
War Hydra: [175]
Rare Sub Total: [175]
Total: 2250
PD: 8 + Black Staff
DD: 5 + Ring of Hotek + MR2 on Black Guard
My thoughts:
Dark Magic is Improved in so many ways with the style that they are now played: ruthless and extremely offensive. I might occasionally take Shadow on my Level 2.
The Level 2's Lifetaker is without a doubt my unexpected powerhouse in the army. She will ride with the spearmen (and at least 12" away from the Black Guard).
I really am not a fan of the Master at all, but feel like its a necessity against all comers. I am not really prepared for any Magic Heavy armies, and investing in a style of Cauldron + Black Guard + ASF will be hard to overcome if they get dropped.
Shades + RXBmen + Lifetaker provides a GREAT shooting base, and I absolutely love the new shade stats. If anyone feels on the same page with the master, I will drop him and put in his place another unit of shades.
War Hydra is there for the subconscious Monster factor, plus it is extremely cheap for what it is currently.
My Level 4 has the potential for 13 PD solo, so its exciting and the flight is there to aid in an instant. The Pendant is such a cop-out, but it takes the glass out of glass-cannon.
Dark Riders and 2xHarpies are a must in most every Dark Elf Army I run these days and their expendable tendencies combined with fast harass = making the opponent confused and unfocused.
The Assassin will more then likely go into a shade unit, but if it calls for it, in the spearmen unit.
Thoughts? Concerns?
Thank you in advance everyone!!!