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2250 magic heavy w/Malekith

Posted: Wed Jan 21, 2009 12:56 am
by Cadeyrn
Looking for input on the following list:

Malekith on Dragon

Lvl 2 Sorceress on Steed scroll & Familiar
Lvl 2 Sorceress w/Sacrificial Dagger & null Talisman

24x Warriors w/full command
Assassin (hand of Khaine, Rune of Khaine, Touch of Death)

2x 5 Dark Riders
2x 5 Harpies
2x War Hydra

11 casting dice
7 dispell dice

Basic Idea is harpies & riders screen/harrass my opponent while I work the hydras & dragon into position. The sorceress on steed usually hides in woods, etc. to hunt anything that hides in the woods with her Familiar. Last sorceress stays with big block of red shirts to increase magic power. This block of troops generally stays defensive.

Liberal use of dark & Fire magic can reek havoc if I get Black Horror or Soul Stealer (a must for Malekith), and chillwind to dampen incoming missile fire.

Watching Malekith cast soulstealer + word of pain on a block of troops he's fighting = priceless.

Posted: Wed Jan 21, 2009 8:45 am
by Dark Alliance
I would be tempted to give the Assassin the cloak of twilight instead of hand of khaine. Why? Because it gives you the option to fly charge him in to support other units if they get either bogged down, or caught by surprise. Especially useful when used with Malekith.

Malekith charges, the enemy hold thinking Oh great we can challenge, and then find the Assassin joins him when you cast the bound spell at the end of your magic phase. Helping Malekith out is more important than trying to save the Sorceress. It is also more Druchii like.

Secondly, I think rxbs on the DRs would be useful. Very useful in helping you mitigate war machines and lightly armoured missile troops.

Re: 2250 magic heavy w/Malekith

Posted: Wed Jan 21, 2009 8:56 am
by Thanee
Cadeyrn wrote:The sorceress on steed usually hides in woods, etc.


You know that a mounted character cannot march in woods and gets movement halved for difficult terrain as well?

Just checking. :)

Bye
Thanee

Posted: Wed Jan 21, 2009 4:30 pm
by Dark Alliance
Good shout Thanee.

If she is going to hide she may as well be on foot.

Posted: Thu Jan 22, 2009 12:04 pm
by Cadeyrn
I am aware that she gets the movement penalty in woods. The steed is used to get her TO the woods quickly, and if I can get rid of enemy missle troops, she's a very mobile caster.


The cloak is a good idea for the assassin, but remember, you can only reveal an assassin at the beginning of either your turn, or close combat, not during the magic phase. So for the flying charge to work, you need to plan ahead.

While x-bows on the riders would be a great addition, I'm finding it difficult to strip points elsewhere since I have to few upgrades to begin with. I guess the null talisman was just a points filler, and I could drop a couple of 6 pt warriors, but what else?

Posted: Thu Jan 22, 2009 12:52 pm
by Bbckamaja
When you start turn and you can charge with Malekith and assasin is within 24 inch you should reveal him, not that hard to plan a head. Giving Malekith change to kill rank and file is really important against large units.

Posted: Thu Jan 22, 2009 1:33 pm
by Dark Alliance
Cadeyrn wrote:

The cloak is a good idea for the assassin, but remember, you can only reveal an assassin at the beginning of either your turn, or close combat, not during the magic phase. So for the flying charge to work, you need to plan ahead.



Obviously. That's why I said cast at the end of your magic phase. With 11 power dice you will have drained dice and scrolls before you need to announce the cloak...