Got a list here that needs a little fine tuning. Comp for the tourney is as follows: no triple special or double rare, no power scroll, 12 dice max used in magic phase, 4 warmachines, 4 chariots. And specifically for Dark Elves: only two of the following magic items can be taken: Pendant, Lifetaker and Sac Dagger. The tourney will use a 20-0 scoring system, with random scenarios with the exception of watchtower which isn't used. In the blood and glory scenario, the game doesnt end immediately, but carries on until the end of the turn; also whoever wins the blood and glory scenario gets a 20-0 win, then points are taken from the victor and given to the loser based on the number of banners they took.
Right, here goes:
Supreme Sorcerss, Lvl 4, Pendant, Focus Familiar, Dark Magic 320
Sorceress, Dispel Scroll, Metal Magic 125
Master, Lance, Heavy Armour, Shield, Cloak of Hag Graef, Dawnstone, Dark Pegasus 190
Death Hag, Cauldron, BSB 225
25 Warriors, Shields, Command, Standard of Discipline 205
25 Warriors, Shields, Command 190
10 Crossbowmen, Musician 105
10 Crossbowmen, Musician 105
8 Shades, AHW 136
8 Shades, AHW 136
12 Black Guard, Command, Banner of Eternal Flame 201
7 Witch Elves, Champion, Musician 85
Hydra 175
Total: 2198
Overall, I'd like the list to be balanced, able to hit out in all phases. The Sorceress with metal is really there for a useful POD and scroll, but up against a steam tank or big unit of knights I'm sure I could find some other use The Peg master there to hunt down war machines or small missile units.
Some issues I'm having though:
- Need more banners for the blood and glory scenario- they'd fit onto the crossbows easily enough, but I think those units would go down too easily, plus it decreases their use as occasional throwaways.
Command options for the Witch Elves? The champion is there for big creatures which I can then hold in combat for a turn, but is the musician really necessary?
Are the black guard too expensive for 12 guys? I was playing against skaven not too long ago and they would have ruined his hell pit (but also this unit will be useful against a lot of other things).
Shades too big? they put out a lot of shots, are very manoeuvrable, and I'm constrained from 3 units of 5. Ideas?
I'm going to be updating this thread with my practice games, how they went and what I thought should stay/leave. All suggestions are very much appreciated. Thanks folks
Tom Out!