Khainite army 2400

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Zantesuke
Warrior
Posts: 64
Joined: Wed Feb 22, 2006 1:19 am
Location: lelystad, The Netherlands

Khainite army 2400

Post by Zantesuke »

Lords

Lv4 Sorceress, (dark magic) 340p
Sacreficial dagger, Pendant of khaeleth.
Excelent at taking a challange againts high strength lords and heroes, especially if soul stealer came trough, word of pain is awesome and black horror is alway's nice

Heroes

lv 2 Sorceress Lore of Shadow 150p
Tome of furion.
a good support sorceress.

Couldron of blood battlestandard bearer 225p

Core


40 warriors 295p
shields, full command
5 wide and 8 deep, excelent at holding big or heavy units due to steadfast
10 wide 4 deep, excelent at killing low T units.

3x 10 crossbowmen 3x110p 330p
shields

2x 5 harpy's 2x55p 110p

Special

40 Executioners 525p
full command, banner of swiftness
a fast invantry unit
10 wide and 4 deep, kills about everything in its path.

21 witchelves 250p
standard and musician, banner of murder
7 wide 3 deep, also a killing machine with armour piercing.

Rare

1 warhydra 175p
cant have an army without one :D

That leaves a total of 2400 points if I am correct,


I have faced multiple army's that use one or 2 blocks of atleast 40 models in a unit that are extremely hard to kill, like saurus warriors, bestigors, and especially chaos warriors. it took me multiple units to crush them down to size (in case of the chaos warriors I got crushed down)
so I figured that a unit of 40 executioners with a 5+ ward from the couldron could take quite a punch and deals an even better one, 31 Ws5 S6 with hatred.

so any ideas or points?
No one ever survives life.
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Minigrift
... And Hell Followed
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Location: Scotland

Post by Minigrift »

Hi,

Your army looks solid to me!

You could consider swapping Lores with your sorceresses, giving the SS Shadow and the lvl 2 Dark - I feild my lvl 4 with your set up but with Shadow magic, and a lvl 2 on a pegasus with Dark Magic. A lvl 2 struggles with the high casting value of Shadow's spells, but your SS can cast them easier and more reliably.

Cmmbing your crossbowmen into two bigger units could be useful, maybe 12 or 14 in each, and give both units a musician as well for swift-reform, they can shoot at anything that gets behind your lines or endangers your flanks.

Again, your army looks damn solid! No need to change anything really, just some things to consider :)
Nathra Severain - Shade (Group 38)
WS:5 S:4 T:2 D:6 I: 3
Skills; Acrobatics; Basic Stealth; Free Running
Equipment: Longsword; Shurikens (6/10); Shade Cloak; Asur Arm & Leg Armour Plates; Misericorde; Gutting Knife
Inventory; Ornate Tiara; Sword Belt; Asuri Orb; 106 gold
User avatar
Zantesuke
Warrior
Posts: 64
Joined: Wed Feb 22, 2006 1:19 am
Location: lelystad, The Netherlands

Post by Zantesuke »

Good point on the musicians for the crossbowmen, I'd forget if it wasn't for you :D.

the reason for 3 units of 10 is that I have more set-ups during deployment.

I'll take the magic swap in consideration.
No one ever survives life.
User avatar
Minigrift
... And Hell Followed
Posts: 1418
Joined: Tue Feb 10, 2009 10:52 am
Location: Scotland

Post by Minigrift »

Happy to be of help :)
Nathra Severain - Shade (Group 38)
WS:5 S:4 T:2 D:6 I: 3
Skills; Acrobatics; Basic Stealth; Free Running
Equipment: Longsword; Shurikens (6/10); Shade Cloak; Asur Arm & Leg Armour Plates; Misericorde; Gutting Knife
Inventory; Ornate Tiara; Sword Belt; Asuri Orb; 106 gold
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