Death or glory - 500 pts newbie list
Posted: Thu Dec 27, 2012 11:44 pm
Hi,
I have never played the game and do not know if I am going to like it. Therefore I want to create a small army for trying out. I want it to have a reasonable chance of winning and I want it to allow me to learn the basic principles (which a purely shooting force, for example, would probably not suffice to).
So far I have bought 20 spearmen, five of them are already painted. And I would like to include some witch elves, because Blood Vestals from Raging Heroes are just too cool to miss. Apart from that there are hopefully no resrictions regarding what I can or cannot field.
I have no idea who I will be fighting against. Several different armies, most probably.
I have this list in mind (pleas correct me if I apply the rules wrongly):
20 spearmen, standard bearer, musician, 149 points
10 corsairs, standard bearer, sea serpent standard, 135 points
5 witch elves, 50 points
5 witch elves, 50 points
sorceress (shadow), tome of furion, 115 points
- totalling 499 points
The plan is: spearmen as a meet shield, soaking damage and enemy charges. Corsairs for their many attacks and at least mediocre survivability. Witch elves hiding behind these two and then joining combat with their devastating charge. Sorceress for reducing the ballistic skill of enemy archers and generally crippling the opponent.
I am aware this army is vulnerable to missile heavy opponents, but I have no idea how big this problem is, how many players are using such builds. I should maybe swap one unit of witch elves for some harpies or shades to hunt down warmachines and archers? But the idea of two groups of witch elves working together and charging the same foe the same turn is not easy to resist.
I am aware that I have little choices againts high toughness and armour models as well. I would answer with lore of metal or the sheer ammount of attacks.
What makes me really nervous is how much I depend on getting the charge. But maybe I can allow a charge into the corsairs as well. If it is not by a really nasty foe, they may lose their frenzy, but could stand their ground. And then the enemy is open to my witch elves. This means two units get the charge, two units get charged and in the sum I could still gain the upper hand. What do you think?
Generally I think that I either gloriously win, or gloriously die. Which is completely fine provided it really the case.
I have never played the game and do not know if I am going to like it. Therefore I want to create a small army for trying out. I want it to have a reasonable chance of winning and I want it to allow me to learn the basic principles (which a purely shooting force, for example, would probably not suffice to).
So far I have bought 20 spearmen, five of them are already painted. And I would like to include some witch elves, because Blood Vestals from Raging Heroes are just too cool to miss. Apart from that there are hopefully no resrictions regarding what I can or cannot field.
I have no idea who I will be fighting against. Several different armies, most probably.
I have this list in mind (pleas correct me if I apply the rules wrongly):
20 spearmen, standard bearer, musician, 149 points
10 corsairs, standard bearer, sea serpent standard, 135 points
5 witch elves, 50 points
5 witch elves, 50 points
sorceress (shadow), tome of furion, 115 points
- totalling 499 points
The plan is: spearmen as a meet shield, soaking damage and enemy charges. Corsairs for their many attacks and at least mediocre survivability. Witch elves hiding behind these two and then joining combat with their devastating charge. Sorceress for reducing the ballistic skill of enemy archers and generally crippling the opponent.
I am aware this army is vulnerable to missile heavy opponents, but I have no idea how big this problem is, how many players are using such builds. I should maybe swap one unit of witch elves for some harpies or shades to hunt down warmachines and archers? But the idea of two groups of witch elves working together and charging the same foe the same turn is not easy to resist.
I am aware that I have little choices againts high toughness and armour models as well. I would answer with lore of metal or the sheer ammount of attacks.
What makes me really nervous is how much I depend on getting the charge. But maybe I can allow a charge into the corsairs as well. If it is not by a really nasty foe, they may lose their frenzy, but could stand their ground. And then the enemy is open to my witch elves. This means two units get the charge, two units get charged and in the sum I could still gain the upper hand. What do you think?
Generally I think that I either gloriously win, or gloriously die. Which is completely fine provided it really the case.