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Tournament List (Deamons and Damsels, 19th of April) 2250

Posted: Thu Jan 22, 2015 4:14 pm
by Lord Drakon
This is the list I intent to take to my first tournament in april. I have no experience with tournaments or that many battles. Please help me improve it where possible before it is painted.

Characters 588

Supreme Sorceress 255
- General
- Level 4
- Heavens Magic
- Obsidian Amulet
- Ironcurse Icon

Master 329
- BSB
- Manticore (Iron Skin upgrade)
- Halberd
- Heavy Armor
- Shield
- Sea Dragon Cloak
- Cloak of Twlight


Core 580 (25%)

10 Darkshards, guardmaster, musician 140
10 Darkshards 120
10 Darkshards 120
5 Dark riders, shields, repeater crossbows 100
5 Dark riders, shields, repeater crossbows 100


Special 630 (25%)

5 Shades, additional hand weapon 90
5 Cold One Knights 150
1 War Hydra, fiery breath 180
3 Reaper Bolt Throwers 210


Rare 455 (21%)

5 warlocks 125
10 Sister of Slaughter, champion, standard Bearer
1 Bloodwrack Shrine 175

Total: 2249

Re: Tournament 2400

Posted: Thu Jan 22, 2015 4:24 pm
by Amboadine
It is an interesting list. Are there any restrictions for comp to work around, or a free for all?

Couple of other questions;

Are you set on an Assassin, as I feel a mounted BSB would serve you better in a tournament situation?
Why no musicians on the fast cavalry Dark riders? You couple quite happily drop the rxb's on them if you need the points as you have plenty of rxb firepower with the three units of shards.

Shades are useful, but I find they are better with either GW or a second weapon to help clear the warmachine crews in one round.

Re: Tournament 2400

Posted: Thu Jan 22, 2015 6:23 pm
by 41spoons
Definitely agree with Amboadine regarding the BSB. I would not run a list without one as it is a glaring weakness with your list. All of your units are small so keep in mind, just a few casualties will force a panic check...which you can't reroll. That leads in to another issue I see with the list. It seems like your list is a bit undecided on what it wants to be. It reads like an MSU list, which can be viable. However, MSU lists need a BSB even more than your average army due to ease of causing panic tests as I mentioned above. An MSU list also requires many units to be as effective as possible, and I feel as though you might need a few more units before you get the most out of that playstyle.

Something I find useful is to go to the battle report section on this forum, or even better, other forums if there is a particular army you feel you might see a lot of or match up poorly with. Put your list side by side with opposing lists and visualize how you would deal with that list. That gives you a better idea of whether you have the tools to deal with what you are likely to face. Just looking at the list, I would say that you have a lot of points invested in the shooting phase. Shooting is great in a supporting role, but can be fickle. Shards especially when you factor in that you'll often be long range, moving, multiple shots, standing and shooting in some combination. Heavens can definitely help with that though, so I like your lore choice for this particular list. I would be curious what more experienced druchii would say about this list since I am a bit of a novice regarding DE and 8th edition (I stopped playing after 6th and recently got back to the hobby)

If you'd like, you could post a list of what you have, and that would make it easier for myself and others to possibly make tweaks or offer suggestions.

If nothing else, I'd say BSB is a must.

Re: Tournament 2400

Posted: Thu Jan 22, 2015 8:33 pm
by Lord Drakon
Points are 2250 instead of 2400 !
Lords and Heroes 25% no End Times rules
No named characters
No further restrictions

Here is the rulepack

https://onedrive.live.com/view.aspx?res ... PX2ACo1R2s

Re: Tournament 2400

Posted: Thu Jan 22, 2015 10:15 pm
by Lord Drakon
Thanks for the feedback! I have all units available besides harpies and pegasus (corsairs and black guard not allowed because of fluff) for suggestions or tweaks. I totally agree with the points made about the BSB, and had to cut 150 another points because of the 2250.

First of all, this is an defensive MSU list.

Therefore the enemy has to come to me, softened by magic and shooting damage. My four combat units (Hydra, Manticore, Shrine of Slaughter and Cold One Knights) can act as anvil and hammer. Both characters have 3+ ward save against magic and cause Terror. At the moment I visualized fielding it especially against Dark Elf armies on this forum, missing an killing machine like an Kharibdyss, but maybe now the Manticore BSB can provide that.

Warlocks are mainly put in the list for Soulblight (and possible Doombolt) combined with Heavens augments to maximise shooting.

In case I battle an army that outshoots and outrange me (Dwarfs, Empire) all of it will push forward it Comet fails, using darkshards and dark riders as fodder.



Characters 583

Supreme Sorceress 250
- General
- Level 4
- Heavens Magic
- Talisman of Endurance

Master 329
- BSB
- Manticore (Iron Skin upgrade)
- Halberd
- Heavy Armor
- Shield
- Sea Dragon Cloak
- Cloak of Twlight


Core 570 (25%)

10 Darkshards 120
10 Darkshards 120
10 Darkshards 120
5 Dark riders, shields, repeater crossbows, musician 110
5 Dark riders, shields, repeater crossbows 100


Special 630 (25%)

5 Shades, additional hand weapon 90
5 Cold One Knights 150
1 War Hydra, fiery breath 180
3 Reaper Bolt Throwers 210


Rare 470 (21%)

5 warlocks 125
10 Sister of Slaughter, champion, standard Bearer, lichebone pennant 185
1 Bloodwrack Shrine 175

Total: 2249

Re: Tournament List (Deamons and Damsels, 19th of April) 225

Posted: Fri Jan 23, 2015 3:42 am
by 41spoons
Ok, list looks much better with a BSB. It also seems like you know exactly how you want to execute with your list so that's great! Couple of thoughts:

1. Keep in mind that a good player will use the manticores BSB frenzy against you. Your leadership tests to restrain charging will always be rerollable which is good. The real danger is that you are FORCED to overrun or pursue. Be prepared to be fed chaff so your opponent forces an overrun to take you away from your battleline and to an advantageous position for them to combi charge you or just keep you more than 12" away from where you need him. As long as you're aware of this, you can plan for it and use redirectors/screening units accordingly!

2. I couldn't read the scenario pack for the tournament (my phone was having trouble). You have about the minimum amount of standards I would take. Not sure if there are scenarios that would require fortitude. Just something to keep in mind.

3. Just more of a fun thought, maybe a scourge runner chariot would be neat in this list? It has some shooting (not that you don't have enough haha) but offers some combat potential as well with long charges and impact hits. It would also take some attention off of your shrine, manticore and hydra. Not sure what I'd drop from your list, it is just more of a fun pick. Casting convergence on it (reroll 1s) would be pretty nice.

You have a lot of time until the tourney, so playtest a bit and make tweaks as you see fit.
Very interested to hear how you do! Good luck!

Re: Tournament List (Deamons and Damsels, 19th of April) 225

Posted: Fri Jan 23, 2015 12:39 pm
by Lord Drakon
Thanks again for the feedback, here are the rules, second objectives and scenario´s. No Fortitude, second game is Dawn Attack I believe rest is Battleline ? Scourgerunner sounds interesting for this list, maybe the warlocks and magic banner of sisters of slaughter. I will start playtesting next week wednesday (experienced player with a lot of armies) with this list and see how it goes

Game Scoring

Each game will have a total of 30 Battle points that can be won. 15 Points can be won by earning Victory Points, the other 15 by achieving secondary objectives.

Victory points

When deciding who won a battle, calculate the difference in earned Victory Points as described on page 143 of the Warhammer Fantasy Battle Rulebook. Remember to check the Victory Conditions in each scenario!

When you’ve calculate the difference in Victory Points, consult the chart below to find how many Battle Points each player has earned. In addition to this, each battle has its own secondary objectives with which players can earn additional Battle Points.

Scenario 1

Deployment Details

Players roll off to determine who will choose a table side and that player deploys first. Players then alternate deploying units until both have finished. The player who finished deploying his army first gets a +1 to the roll to determine who will have the first turn.

Battle Details

There are no special rules for playing this game.

Secondary Objectives

Gain +1 Battle Point for a Core unit that is above half strength at the end of the battle.
This can be won up to 5 times

Gain +1 Battle Point for a Special unit that is above half strength at the end of the battle.
This can be won up to 3 times

Gain +1 Battle Point for a Rare unit that is above half strength at the end of the battle.
This can be won up to 2 times

Gain +2 Battle Points if your Battle Standard Bearer is alive and is not fleeing at the end of the battle.

Gain +3 Battle Points if your General is alive and not fleeing at the end of the battle

Scenario 2

Deployment Details

Use the deployment rules for Dawn Attack found on page 145 of the hardcover Warhammer Fantasy Battle Rulebook. The player that deployed second rolls a dice to determine who has the first turn. On a 6 he has the first turn, on a 1-5 the other player has first turn.

Battle Details

When a Unit Champion issues a challenge, the controlling player nominates who he challenges rather than his opponent. Unit Champions must issue challenges if there is an opponent that can accept the challenge.

Victory Conditions

Use Victory Points to determine the winner of the battle, as described on page 143 of the hard cover Warhammer Fantasy Battle Rulebook with the following addition: if one of your Unit Champions slays an enemy Character (not another Unit Champion) the Underdog Bonus is 100 Victory Points rather than 50.

Secondary Objectives

Gain +1 Battle Point for each challenge issued that was won.
This can be won up to 5 times

Gain +1 Battle Point for each challenge won that you did not issue.
This can be won up to 3 times

Gain +1 Battle Point if you killed more Characters and Unit Champions than your opponent.

Gain +2 Battle Points if you control a Core unit which has a Unit Champion alive at the end of the battle and is inside your opponent’s deployment zone.
This can be won up to 3 times.

Scenario 3

Victory Conditions

Use Victory Points to determine the winner of the battle, as described on page 143 of the hard cover Warhammer Fantasy Battle Rulebook with the following addition: if you control a non-fleeing Core unit which is above half strength and within 6 inches of an objective marker at the end of the game, you gain 300 Victory Points. If there are any enemy units within 6 inches of the same objective which are also above half strength and not fleeing, neither player gains additional Victory Points.

Secondary Objectives

Gain +3 Battle Points for having a Core unit that is above half strength at the end of the battle, in a table quarter (2’ × 3’).
This can be won up to 4 times, once for each table quarter

Gain +3 Battle Point if your Battle Standard Bearer is alive and is not fleeing at the end of the battle, and is within 6 inches of the objective marker in the centre of the table

Re: Tournament List (Deamons and Damsels, 19th of April) 225

Posted: Sat Jan 24, 2015 5:20 pm
by Searinox Nagharha
HaHA! Rival found :twisted: Nice to see a fellow Druchii attending :D

I find the BSB on a Manticore a real balsy move, personally I dont have the Courage for it as I see him catching a cannonball to the face turn one ;) hope he works out.
Other then that I dont rly have any other suggestions, I'm guessing that with all the shooting and Heavens you'll castle up abit? to get the most out of Harmonic Convergence?

Re: Tournament List (Deamons and Damsels, 19th of April) 225

Posted: Sat Jan 24, 2015 11:32 pm
by Lord Drakon
Yes I tend be an shooting player in all other strategy games, so I guess thats what I know best. I know enemy players (especially dark elves) don't like these sort of tactics (for example against dwarfs) but it gives me the initiative as the enemy has to come to where I want him to come (to me). In case enemy armies doubt and advance to slow they are doomed. Heavens combined with Soulblight can make my shooting twice as effective. But, Dark is also very strong with this list (low LD armies, enemy hordes with low WS) so I am not totally sure about Heavens or Dark.

All my combat units can do really well in battles chosen by me, a lot of STR 5 (BSB, Manticore, Hydra, Shrine Impact Hits) and STR 6 (Cold One Knights, Reapers) attacks and not easy to kill. Manticore and Sisters of Slaughter have to be screened. When I lose one or two of the combat units I can still be dangerous. Especially Shrine can turn even Warlocks or Darkshards into an devastating unit on the charge with the add of ranks, terror, LD (de)buffs and impact hits.

Castle and Refused Flanks (or All Out Advance against stronger castles) seem the logical tactics.

Army should be able to do well in scenario's, Sister of Slaughter champion one of the best champions out there for second game challenges. Dark Riders able to take objectives. BSB might be gamble, but mobile and likely stronger than all other BSB's. War Hydra and Bloodwrack Shrine provide enough danger (or cover) for target saturation.

Always loved the Manticore because of the fluff (as most respected / feared mount possible to an Druchii general) and the model, so I am going to learn how to use one to its best potential. 4+ against regular shooting with T5 and 5 wounds it not that easy to kill. Because of being large target its re-roll range as BSB is 1/3 more effective. I lack the pressure on enemy backfield like an cloaked pegasus or steed master, but I figured with two dark riders, shades and warlock unit I have enough already against most.

The suggestion of an scourgerunner sound very compelling, especially with my other shooting (dragging enemy models before the firing range) and its charge potential, so I might swap him for the cold one knights but I really have to start playtesting and get battle experience before that choice is made (and come up with good conversion idea).

Regarding leadership test with this MSU army, which I will have to take a lot of times I also have that centerpiece of an Bloodwrack Shrine with an +1 LD aura of 6" (perfect in centre of castles). General proving LD 9 and BSB around to provide re-rolls as I want the combat to take place at my side.