Temple of Khaine List

Old campaign - Where the Druchii Net Online Campaign was discussed

Moderators: Underway, Jeffleong13, The Dread Knights

Locked
User avatar
Langmann
Malekith's Tastetester & Physician
Malekith's Tastetester & Physician
Posts: 5170
Joined: Thu Oct 10, 2002 9:41 pm
Location: Putting needles into people.

Temple of Khaine List

Post by Langmann »

Heres the ToK list as perfected by Vorchild. Its what we are likely to go with for the campaign.

The Temple of Khaine Army List


Lords Choices:

Hag Queen:

M WS BS S T W I A Ld
5 7 4 4 3 3 8 4 9

Points/model: 140

- May choose an additional hand weapon (+6 pts).
- May rider a Manticore (+190 pts).
- May choose magic items from the Common or Dark Elf magic items lists or upgrades from the Temple of Khaine with a maximum value of 100 pts. If only Temple of Khaine upgrades are taken, the maximum value is increased to 125 pts.
- May purchase an additional Cauldron of Blood for +205 pts per model.

Special Rules: Hate High Elves, Frenzy, Benediction of Khaine.



Hero Choices:

Priestess of Khaine:

M WS BS S T W I A Ld
5 6 4 4 3 2 6 3 9

Points/model: 80

- May choose an additional hand weapon (+4 pts).
- May choose magic items from the Common or Dark Elf magic items lists or upgrades from the Temple of Khaine with a maximum value of 50 pts.

Special Rules: Hate High Elves, Frenzy, Benediction of Khaine.









0-1 Noble:

M WS BS S T W I A Ld
5 6 6 4 3 2 7 3 9

Points/model: 70

- May choose either an additional hand weapon (+4 pts), halberd (+4 pts), great weapon (+4 pts), or a lance if mounted (+4 pts).
- May also be armed with a repeater crossbow (+10 pts).
- May wear light armour (+2 pts) or heavy armour (+4 pts), may be given a Sea Dragon cloak (+6 pts), and may also carry a shield (+2 pts).
- May rider either a cold one (+39 pts), a Dark Steed (+18 pts), or a Dark Pegasus (+55 pts). Alternatively, he can be mounted in a Cold One Chariot included as a special choice, replacing one of the crew.
- May choose magic items from the Common or Dark Elf magic items lists or Temple of Khaine abilities with a maximum value of 50 pts.
- The Noble in the army may carry the Battle Standard for +25 pts, but may not take any ToK upgrades.

Special Rules: Hate High Elves.

A noble can never be the army’s general.

Beastmaster:

M WS BS S T W I A Ld
5 4 4 3 3 2 6 2 8

Points/model: 40

- May choose an additional hand weapon (+4 pts), or a lance if mounted (+4 pts).
- May wear light armour (+2 pts) and may be given a Sea Dragon cloak (+6 pts),
- May rider either a cold one (+39 pts) or a Dark Steed (+18 pts), or a Manticore (+190 pts)
- May choose magic items from the Common or Dark Elf magic items lists with a maximum value of 25 pts.

Special Rules: Hate High Elves; Beastmaster.

A Beastmaster can never be the army’s general. A Beastmaster on Manticore counts as two hero choices.





Assassin:

M WS BS S T W I A Ld
6 9 9 4 3 2 10 3 10

Points/model: 130

- May choose an additional hand weapon (+4 pts).
- May choose magic items from the Common or Dark Elf magic items lists or upgrades from the Temple of Khaine list with a maximum value of 50 pts.

Special Rules: Hate High Elves; Hidden; Leadership; Killing Blow.



Core Units:


Dark Elf Warriors (as per the army book with the following exceptions)

- One unit of Warriors may poison their hand weapons and spears for +2 pts per model.
- Any unit of Dark Elf Warriors may contain an Adept of Khaine (+15 pts)


Adept of Khaine

M WS BS S T W I A Ld
6 6 4 3 3 1 7 2 9

- Equipped with an additional hand weapon
- May have up to 25 pts in upgrades from the Temple of Khaine.


Special Rules: Hate High Elves; Leadership; Poisoned attacks; Adept.

Adept:

An adept is not yet skilled enough to be as completely hidden as an assassin, and so replaces a model in the unit. Also, the model counts as a unit champion (giving you effectively up to 2 unit champion in a unit) and, as such, counts as part of the command group. When not charged in the front, an adept can still be unleashed and will remain in that combat until it is resolved, after which he will be moved to the front with the rest of the command group. The adept will strike first the turn he is revealed.


1+ Witch Elves (as per the army book with the following exceptions)
- Any unit of Witch Elves may contain an Adept of Khaine (+15 pts)


Harpies (as per the army book with the following exception)
You can never have more units of harpies then you have units of witch elves.


0-1 Cauldron of Blood (does not count for core choices)


Special Units:


Executioners (as per the army book with the following exceptions)

- A Draich-Master may take up to 25 pts in upgrades from the Temple of Khaine.
- Any unit of Executioners may contain an Adept of Khaine (+15 pts).


Cold One Chariot (as per the army book).


0-1 Keepers of the Cauldron: 14 pts per model

M WS BS S T W I A Ld
6 5 4 3 3 1 6 1 8

Equipped with two poisoned hand weapons.

Special Rules: Hate High Elves; Poisoned attacks; Devotees of Khaine; Frenzy; Keepers.

Keepers: If there is a Cauldron of Blood on the table, the Keepers will benefit from its powers no matter where they are on the table.











Temple Brethren 10 pts per model

M WS BS S T W I A Ld
5 5 4 3 3 1 6 1 8

Unit size of 5-15
Equipped with an additional hand weapon.

Special Rules: Poisoned Attacks, Skirmish, Aspect of the Vindicator.

May be given light armour at +1 pt per model.

Aspect of the Vindicator: The unit may re-roll all failed to hit rolls in the first round of combat.



Rare Units:


0-1 Cold One Knights (as per the army book with the following exception)
- The unit may be frenzied for +2 points per model. The unit is still subject to stupidity.


Shades (as per the army book with the following exception)
May upgrade to include poisoned weapons (including repeater crossbows) for +3 points per model.


War Hydra (as per the army book)



Army Special Rules:


Benediction of Khaine:

Khaine smiles upon this character and shields her from magic energies so that she may prove herself in combat. A Hag Queen with this ability generates 2 extra dispel dice and a Priestess generates 1 extra dispel dice every turn. In addition, any character with the Benediction of Khaine may join a unit of Witch Elves.





Zealous Piety:

The servants of the Temple are well known for their devotion to the Almighty God Khaine. As such, their complete devotion enables them to perform feats otherwise unheard of in the name of Khaine. At the beginning of your turn, roll on the following table. For each Priestess in the army, one re-roll on this table can be made per game. Similarly, two re-rolls can be made for each Hag Queen. The second roll stands, and a re-roll can never be re-rolled.


Blessings of Khaine:

1. A Witch Elf or Keeper unit within in 12” of a Priestess of Hag Queen may move an extra D6 inches straight forward. If this movement is enough to take the unit into contact with an enemy unit, it counts as charging.

2. A Priestess or Hag Queen and all friendly models in the unit may re-roll failed to wound rolls in this turns combat phase.

3. A Dark Elf unit within 12” may make a free reform, but may not charge in this turn’s movement phase.

4. A Dark Elf unit in LOS of a Priestess or Hag Queen may test to rally, and if rallied, will be able to move and charge as normal this turn.

5. Any Witch Elf unit on the table regains lost frenzy.

6. All characters with the benediction of Khaine will generate one extra dispel dice in the next opponents magic phase.



Additional Temple of Khaine Upgrades:

Favoured of Khaine : 50 pts (Hag Queen and Priestess only)

The Blessed of Khaine gains magic resistance (2). In addition, once this upgrade is chosen, all friendly units within 6” of the bearer gain magic resistance (1).


Temple Scourge: 25 pts (Priestesses and Hag Queens only)

Counts as a dispel scroll.


Dance of Doom (as per the army book with the following exception):
Models on foot only


Touch of Death (as per the army book with the following exception): 25 pts


Dance of the Mist: 25 pts

Opponents are at –1 to hit the model with Dance of Mist in close combat. Models on foot only.


Potion of Strength: 10 pts

Declare at beginning of the phase (note that this can be right after an assassin is revealed in an opponent's turn and even if he charged) that you are using the potion of strength. For the remainder of that turn the character has +2 strength. One use only.


Master of Stealth: 40 pts (only one per army)
Assassins only - The assassin may use Shadowblade's special hidden rules


Mortal Fury: 25 pts
The model suffers from eternal hatred.


Precision Strike:10 pts
Enemy armour save are modified by -1


Lifebane: 30 pts
Counts as poisoned attacks. For every unsaved wound caused (before regeneration), roll a die. On a 4+, the enemy succumbs to the poison and loses an extra wound with no armour save allowed.




Additional Magic Items:


(Talisman) Talisman of Despair: 40 pts

The bearer and the unit he is with gains a 5+ ward save against all missile attacks.


(Banner) The Blessed Banner: 50 pts

The bearer of the banner causes terror.
While running a million dollar company, singing at weddings, and his frequent jetting to Spain Elton Jon style, Dark Alliance found the time to stand on the doorstep of Games Workshop like Moses and the Pharoah and calmly state, "Let my people go."
User avatar
Sneaky
Daemon Prince
Posts: 2072
Joined: Tue Jun 11, 2002 1:59 am
Location: In the wind, so to speak.

Post by Sneaky »

Not necessarily the list to be used. There's a kerfuffle right now, I or someone else will let you guys know when there's a final list, or what's happening in the development of said list.
Goodbye.
User avatar
Langmann
Malekith's Tastetester & Physician
Malekith's Tastetester & Physician
Posts: 5170
Joined: Thu Oct 10, 2002 9:41 pm
Location: Putting needles into people.

Post by Langmann »

I will no longer be programming the web site for a ToK list.

Due to such a kerfuffle, I expect that same thing from most opponents. This would cause an immense disruption of the campaign. If people wish to, they can compile a ToK from the GW approved main list.
While running a million dollar company, singing at weddings, and his frequent jetting to Spain Elton Jon style, Dark Alliance found the time to stand on the doorstep of Games Workshop like Moses and the Pharoah and calmly state, "Let my people go."
Locked