So I'd never played Warmaster until recently when I was thrown into a campaign by a friend who needed another player. Well as it stands I got a TK army to play with and am highly enjoying the list. So the thing you would need to know from here is that in this campaign we have the option of taking +1 Artillery, +1 Monster, or +1 cavalry over what would normally be allowed. I decided to take an extra Skull Chukka cuz who doesn't like confusion on a 4+?
Tomb King: 260
Zombie Dragon, Scepter of Sovereignty
Liche Priest: 120
Magic Ring
Liche Priest: 120
Staff of Dispelling
Liche Priest: 100
+1 to cast wand
Liche Priest: 100
Rod of Repetition
Liche Priest: 90
Liche Priest 90
x6 Skeletons: 180
x6 Bowmen: 270
x3 Carrion: 195
x3 Bone Thrower: 195
x4 Skull Chukka: 340
x2 Bone Giants: 250
Chariots: 120
Sword of Destruction
Chariots: 120
Sword of Might
Chariots: 120
Sword of Cleaving
x3 Chariots: 330
So that is the list that I have been running for 1 of my armies. Seeing as I have 3 for the campaign my other option would be to use the Bone Giants as stand ins for the Sphinx. Doing so I would drop all the magic items from the Liche Priests but the Magic Ring.
Warmaster Campaign 3000 pts
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Warmaster Campaign 3000 pts
"Like never before will the weaker race of men tremble before our might."
Lord Yeurl to his captain before a battle in the Old World.
Lord Yeurl to his captain before a battle in the Old World.
R4V3N wrote:do not question eldacar.
his word is law.