After careful planning...2000 pt lizards(updated)

For discussion about all the lesser races of Warhammer. Talk about armies, tactics and lists to take on the Druchii here...

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Columind
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After careful planning...2000 pt lizards(updated)

Post by Columind »

Characters

Oldblood
B : Tepok
Sotek
Quetzl
Charm of the Jaguar Warrior
Scimitar of the Sun Resplandent
Enchanted Shield
-283 pts

Scar Veteran
General
B: Quetzl
Tepok
Sword of Might
Light Armor
Aura of Quetzl
-178 pts

Skink Priest
Level 1
2xDispel Scroll
-115 pts

Core

10+10+10 skink skirmishers
blowpipe
-180 pts

10 skink skirmishers
Scout
-70 pts

14 Saurus Warriors
Standard
Musician
-186 pts

Special

3 Kroxigors
-174 pts

3 Kroxigors
-174 pts

3 Terradons
-105 pts

3 Terradons
-105 pts

Rare

3 Salamanders
-195 pts

Stegadon
-235 pts

Comments?
Last edited by Columind on Tue Apr 05, 2005 11:36 am, edited 1 time in total.
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Pmpn8ez
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Post by Pmpn8ez »

That oldblood is awfully expensive; I would take something cheaper, maybe drop the Sotek mark (which is usually very expensive), since the Scimitar thingy is actually pretty cool. I'd also protect him with some LA, which is cheap and gives a nice extra save. For your skink skirmishers, blowpipes are fine but javs are also nice because they don't have as many penalties when shooting. Maybe 1 unit with them; it's also a nice change from the blowpipe models; gets boring using the same 30 guys over and over.
"We are the most civilized race in the world. We have more exquisite ways to kill than any other." -Lord Vraneth the Cruel, master of Har Ganeth

«The wonder has a name: pmpn8ez.»
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Lord hajjij
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Post by Lord hajjij »

I agree with mr. pimp. The oldblood is quite nasty even with minimal equipment.

Try:

sotek
tepok
chotec

la, sh, gw
jaguar charm

232pts, saving you over 50, which you can use to boost your saurus unit up to 19 strong. Plus now you can bust chariots and such. And I'll bet, that you score more kills on average against a variety of opponents that you would with the 50pt scimitar.

I would also advise that if you are gonna use saurus warriors, you should take 2-3 units and not only 1.
So in war, the way is to avoid what is strong and to strike at what is weak.

-Sun Tzu
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Columind
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Post by Columind »

Why do you say I should have 2 or 3? I'm curious. :)
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Columind
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Post by Columind »

Characters

Scar Veteran
B : Sotek
Great Weapon
Light Armor
Charm of the Jaguar Warrior
-131 pts

Scar Veteran
General
B: Quetzl
Tepok
Sword of Might
Light Armor
Aura of Quetzl
-178 pts

Skink Priest
Level 1
Dispel Scroll
-90 pts

Skink Priest
Level 2
Diadem of Power
-135 pts

Core

10+10 skink skirmishers
Blowpipe
-120 pts

10+10 skink skirmishers
Javelin+shield
-120 pts

12 Saurus Warriors
Standard
-156 pts

12 Saurus Warriors
Standard
Musician
-150 pts

Special

3 Kroxigors
-174 pts

3 Kroxigors
-174 pts

3 Terradons
-105 pts

3 Terradons
-105 pts

Rare

2 Salamanders
-130 pts

Stegadon
-235 pts

PD:5 DD:5, 1 Scroll

1999/2000 pts

2nd version!
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Chesney
Black Guard
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Post by Chesney »

Columbind,

I must admit I am seriously not liking this list, and I don't mean in a "I'm scared way". The are a number of things which puzzle and confuse me, these are:

Firstly none of your Skink skirmishers scout, why? In my opinion this takes away the ultimate advantage when using skinks. I personally give almost all my skink units the scout ability, even if I have no intension of scouting them. Not only does it mean they can set up further into the field, but it also means that most of the time your army will get +1 to go first. Finally by scouting a large number of skinks you can conceal a large part of any battle plan you are working on.

Your saurus units are to small to warrant a standard bearer, as this will simply mean they are worth more VPs to your opponent. Without the STD you will be able to throw them into any combat and not really care too much about them. Instead of giving them a STD give them a musician that way if they flee a charge they are definitely coming back.

The character you have picked as your general doesn't seem to fit in with the rest of your army. He will be plodding along with the Saurus, whilst the Krox/Steg/Terras run off into the battle ahead of him. I would suggest dropping this character and making the other Scar-Vet the general and giving him the Aura/Blessing of Tepok/Shield. That way he can contribute the leadership where you need it (Terradons get pretty scared on Ld 5), also he can get into combat where you need it, when you need it.

If you did drop the non-Nikey Scar-Vet then try replacing him with a third skink priest so you can control magic better, and make all three priests level 2s. Heavens magic can be pretty daunting to your opponent if you have good spells and a fair amount of dice.

Finally Stegadons work very well if they can cause a distraction in some way or if they can support a thought out strategy. Be careful when using them as they can be easy to take down and are worth a bucket of points.

Cheers

Ches ;)
Refusing to desert the Ogre Kingdoms since 2004!
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Columind
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Post by Columind »

Thanx!I'm not at all ofeended by constructive criticism.
I'll take your opinions into consideration. :)
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Kaleth the cruel
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Post by Kaleth the cruel »

Thats why you posted here, right?
Beware the Members of Trg! They are coming for you!

Visit this great warhammer and 40k page. Great battle reports too.

http://www.theroyalguard.net

Vicce wrote:EDIT: Thanks for the site Kaleth.
It's really good! :D
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Columind
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Post by Columind »

Of course...I just wanted to say that the fact that the "guru" of Lizardmen (Chesney) didn't like my list isn't bad, it's normal.
Oh, forget it.
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