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Sentinels of Shadows: Unruly Alliance - Asrai.org Campaign 
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The world has changed. The Storm of Chaos came and altered the face of the Empire forever. Five years later, the Fall of Middenheim and the Corruption of Carroburg left the north of the country further devastated, and at risk of seceding from the Empire as the Elves of the Laurelorn descended from the forest to wreak havoc amongst human and beast alike. The once-peaceful city of Marienburg was transformed into a new militaristic and independent country, ready to take advantage of the Empire’s weakness in the wake of almost a decade of war.

Now, war has come to the Old World once again. Karl Franz leads his armies against the great demonic portal in the ruins of Carroburg, while his staunch ally King Louen Leoncoeur of Bretonnia leads a campaign against the newly-founded and aggressive armies of the Free State of Marienburg.

But while King Louen’s back is turned, dark forces rise in his own kingdom. Continued unrest amongst the commoners has driven them to rebellion, and with the majority of the army away, righteous fervour is sweeping the countryside like wildfire drawing more and more of the country folk in. Guided by a shadowy individual known only as the Black Knight, the rebellion is gathering strength with each passing day.

To make matters worse, the peasant rebellion is not the only force that assails the land. Bands of savages, beasts, orcs and the like, are emerging from the forests and mountains under the loose leadership of the giant Arlukus the Mawsplitter. Accounts from the east report of mercenaries flooding through the mountain passes in great numbers, for what purpose no-one knows. Peasant tales tell of covens of sorcerers, with stories of great magical storms and terrible sounds emanating across the night sky.

Perhaps most ominous of all, however, are the stories of the Fey. They tell of the Fey once again leaving the forest, and the peasants talk of the Wild Hunt roaming the land once again, and warn each other to bolt their doors and hold their children close against what might emerge from the woods.

Against all this there stands a Knight and his men, charged with the defence of the realm. With the King engaged in the struggle against the Free State of Marienburg, the kingdom of Bretonnia is vulnerable and defended by only those garrisons left behind, scattered across the southern dukedoms. In the forces arrayed against them, the men of Bretonnia face the greatest threat to their country yet.


Asrai.org are proud to present their sequel campaign -


Sentinels of Shadows: Unruly Alliance

~ Battles rage and rebellion is ripe across the southern dukedoms of Bretonnia as dark forces assail the country. With the King away, will you take up your arms in defence of kin and country and join the Defenders of the Realm? Will you ride with the Wild Hunt as the Fey Legion emerge from the Forest of Loren to wreak havoc amongst the lands of men? Will you ally yourself the mysterious Council of Erevos as they enact their plan for the land of Bretonnia? Will you seek your fortune as a mercenary alongside the Brazen Talons? Or will you join the hordes of Arlukus the Mawsplitter in his rampage across the country? Whichever way you decide, you control the fate of Bretonnia as you choose to either support or oppose the Peasant Rebellion that threatens the very fabric of the land.

~ A brand new and unique map and movement system means there is more strategy and tactical movement than ever before!

~ With both faction and personal resources, players can act independently or as part of a unified team. Spend your spoils to aid your faction, bribe your enemies or achieve personal glory as you choose!

~ Create a unique campaign army through the new Army Doctrine upgrades system!

~ The introduction of Hobby Reports, as well as the ever-popular Fluff Reports, means you don't even have to play games to participate!

Faction Registration begins Monday 24th September!

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Mon Sep 03, 2012 9:27 pm
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Location: Avoiding the Witch Elves...
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Less than two weeks to go until registration opens, so to whet your appetites and get everyone in the mood, we've now released full details of the playable factions involved in the campaign!

You can read all about them in the Background page here


You may notice that there isn't a page available for the Peasant Rebellion. That's because the Rebellion will be an NPC Faction controlled by the GM Team throughout the campaign. Don't worry though, that doesn't mean you can't fight for (or against) the Rebellion, because it will still form a vital part of each faction's participation in the campaign.


Next up: Figureheads!

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'There is no art more beautiful and diverse as the art of death.'


Wed Sep 12, 2012 1:23 am
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Joined: Tue Nov 14, 2006 8:08 pm
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Location: Avoiding the Witch Elves...
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Monday morning, and faction registration is now open! Head over to the forum and sign up!

http://sentinels-campaigns.net/forum/index.php

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'There is no art more beautiful and diverse as the art of death.'


Mon Sep 24, 2012 10:56 am
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Joined: Tue Nov 14, 2006 8:08 pm
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Location: Avoiding the Witch Elves...
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Just to give you some more information to ponder over, I'm happy to tell you that the Campaign Figureheads are now posted in the Background page!

Enjoy!

http://sentinels-campaigns.net/index.ph ... &Itemid=96

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'There is no art more beautiful and diverse as the art of death.'


Mon Sep 24, 2012 11:24 pm
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Joined: Tue Nov 14, 2006 8:08 pm
Posts: 53
Location: Avoiding the Witch Elves...
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Finally, the campaign mechanics have now been posted!

Read up on them here

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'There is no art more beautiful and diverse as the art of death.'


Thu Sep 27, 2012 11:18 pm
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Joined: Tue Nov 14, 2006 8:08 pm
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Location: Avoiding the Witch Elves...
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And Turn 1 has officially begun!

If you've not joined in with the campaign yet, head over to the forum, join a faction and get in on the action!

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'There is no art more beautiful and diverse as the art of death.'


Mon Oct 01, 2012 12:32 am
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