Looking for Feed back on a Dark Eldar Idea

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Lac.desariel
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Looking for Feed back on a Dark Eldar Idea

Post by Lac.desariel »

having never played a Dark Eldar army before Im looking for people that have either played or used the Dark Eldar for feed back

heres what i have.

Archon Agoniser, Shadow Field, Splinter Pistol
Incubi x 5 with Raider

Haemonculus x 3 Sizor hand + Stinger ( to join each raider squad)

Mandrakes 8

Wyches x 10 with Raider, Plasma Grenades

Raider Squad 9 Raider with Dark Lance,Blaster x 2, Splinter Cannon x 2

Raider Squad 9 Raider with Dark Lance,Blaster x 2, Splinter Cannon x 2

Raider Squad 9 Raider with Dark Lance,Blaster x 2, Splinter Cannon x 2

Ravager 3 x Disintigrator

Ravager 3 x Disintigrator

Talos

1497 points

the whole army is on raiders and so very mobile and fast i carry 5 dark lances on 5 diff vehicals, and disitagrators are for light armour and AP 3 popping

I understand its brittal and easily damaged but its dark eldar.

Discuss please and help me find a good start from what you know,

Thanks
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Danceman
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Post by Danceman »

1. I´d really get wych weapons on your wyches, also a succubbi with agoniser and pistol makes a huge difference.

2. Your raider squads may only have 1 blasters and cannon per squad. Would advice the same approach as above, a syb with agoniser.

3. I would probably ditch the haemonculi completely. They´ve never done anything for me, never.

4. You lack dark lances IMO.

So here´s what I´d do. Ditch the haemonculi, upgrade the squads as above.

Get a "sniper squad" of 10 warriors with 2 DLs.
Spare points... hmm might want to give your archon combat drugs, or ravagers shadow fields or whatnot.

Dont have the codex with me, so cant help on exact costs.

Cheers!
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Vorchild
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Post by Vorchild »

I agree fully with danceman. The general idea is rather good (all raider army) but there are bits that could be changed. The Dark eldar army I'm currently using is almost all raiders and it looks like this:

Archon (combat drugs, shadow field, agonizer, pistol, trophy rack) with 4 incubi and 2 warriors with cannons
Raider with horrorfex and trophy racks

5 warp beasts and packmaster

5 wyches, wych weapon, 1 blaster, plasma grenades
succubus, agonizer, pistol
Raider with horrorfex and trophy racks

5 wyches, wych weapon, 1 blaster, plasma grenades
succubus, agonizer, pistol
Raider with horrorfex and trophy racks

10 warriors, blaster, cannon
Raider with horrorfex and trophy racks

13 warriors, 2 cannons

3 jetbikes, 2 blasters

3 jetbikes, 2 blasters

Ravager, 3 disintegrators

Ravager, 3 dark lances
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Post by Overmind »

I almost thought some commetns were wrong then I looked back over the list....

Now, I've played Dark Eldar for a while(1st army) and I think that for this type of Army I'm completly useless.
I play an infantry force with few radiers so my Haemonculi are useful. However this makes my expertise non-raider heavy armies(got banned for a week from transports at all in club games. I stopped playing a raier army after that).

I think Danceman's advice makes the most sense especially that "sniper" squad. That has taken down more then a few heavy enemy tanks
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Rabidnid
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Post by Rabidnid »

Yeah, I'm only just starting out with these guys but agonisers are just about the ultimate weapon in 40k.
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Vorchild
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Post by Vorchild »

Rabidnid wrote:Yeah, I'm only just starting out with these guys but agonisers are just about the ultimate weapon in 40k.


Depending on what you want your archon to do, a punisher/tormentor helm combo can also be useful. Its almost always better when going after infantry, and you can combine it with other gear (combat drugs and the one that gives a permanent +1 s) to get up to S6 which is better against pretty much anything.

Personally, I still always go with the agonizer as well since I use my archon to hunt wraithlords and wounded tyrants and fexes.
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Lac.desariel
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Post by Lac.desariel »

ok great thanks for feed back so soon. I will look in to some changes.
With regards to wych weapons they are free I understand, altho my dex is that old I cant find vehicals upgrade in my book, so might pick up a new one later.

I noticed you take units of 5 wychs, is that enough i was thinking large squads = large number of attacks to kill with

the idea behind the Haemonculus was to acompany the warriors for extra combat punch, but I will take the advice and use a sybarite instead
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Post by Overmind »

There are quite a few diffrences between editions such as what wych weapons do. I would suggest getting the new(er) codex.

Then you can learn about Archites........
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Lac.desariel
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Post by Lac.desariel »

Im thinking I have an older dex, altho still the same cover. I have no vehical upgrades and no idea how I can get St6 on my lord. Punisher and drugs hes only St 3

Thinking they must have a newer dex.


Overmind why did you get banned from using raider armys are they harst or 'cheese' altho i hate that saying.
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Danceman
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Post by Danceman »

Never heard of Raider DE armies being cheese before, WWP is usually what gives most people headaches. In other words, I wouldnt worry.

Punisher + drugs + animus vitae(or something like that).

IMO it's worth investing in the updated codex. There are a few useful things in that one.
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Post by Overmind »

Nah, they aren't my friends are just psycopaths who like having ultiment power. Also they don't like to overuse anything(some freaking wierd comp rules they have in deed)

Which I then won in a tournament. So technically i can easily use a raider army, I just don't want to I guess. Your army is in no way cheese.

You however must get thtat new book, it has a big "Second Edition" stamp on it.
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Lac.desariel
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Post by Lac.desariel »

Got the new book last night and will work on something nice today with a theame behind it, as with all my armys. I have a wierd habbit of picking old armys and theaming them, as if in todays gaming enviroment the older armys dont struggle already with out a theame
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Lac.desariel
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Post by Lac.desariel »

Am i right in saying that a talos is a skimmer and therefore can move 12" or turbo 24"? the FAQ says its only treated like a walker in Close Combat with regards to hitting it
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Zakath the slaughterer
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Post by Zakath the slaughterer »

Nope, it only moves 6" if it shoots and 12" if it doesn't. Its Skimmer only in the sense that it flies over terrain

EDIT: And only Fast vehicles can Turbo Boost anyway
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Dalamar
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Post by Dalamar »

Talos can't move 12"
it's treated as a walker in all respects except for going over terrain (it gets wounded on a roll of 1 like bikes)
It can only move 6" and assault 6" which makes it rather slow in fast army.
Use of portals is recommended if you plan on using Taloi.
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Games Drawn: 33 (15%)
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