1500pts of darkeldar
Moderators: Drainial, The Dread Knights
- Grandmasterfred
- Executioner
- Posts: 167
- Joined: Fri Nov 10, 2006 4:49 pm
1500pts of darkeldar
new balanced list
Archon(ghostplate,agoniser,shadow field)
ancient(hexrifle,fleshgauntlet)
5incubi(klaivex,demiklaives,raider)
3grotesque(aberation,scissorhands,raider)
10warriors(blaster,splintercannon,sybarite,raider)
10warriors(blaster,splintercannon,sybarite,raider)
10 wyches(hekatrix,powerweapon,2flails,raider)
3reaver(heatlance)
3reaver(heatlance)
5scourge(2xheatlance)
Archon(ghostplate,agoniser,shadow field)
ancient(hexrifle,fleshgauntlet)
5incubi(klaivex,demiklaives,raider)
3grotesque(aberation,scissorhands,raider)
10warriors(blaster,splintercannon,sybarite,raider)
10warriors(blaster,splintercannon,sybarite,raider)
10 wyches(hekatrix,powerweapon,2flails,raider)
3reaver(heatlance)
3reaver(heatlance)
5scourge(2xheatlance)
Last edited by Grandmasterfred on Tue Nov 30, 2010 7:33 pm, edited 3 times in total.
Minor adjustments:
- Keep the raiders low cost.
They remains armour 10 and will be destroyed with ease.
I'd keep the fancy toys only for trueborn & archon.
- the wyches need much more a raider than the kabalite warriors do. Much more flexible than the webway portal.
More strategic thought.
- The archon is more useful in melee than remaining safely at distance and doing nothing.
- you have only one vehicle hunter, the ravager. If the enemy has 2 or more vehicles, they will dominate the battle.
- you should try to get more vehicle hunters. These can be ravagers, of course, but also infantry (wyches with 1 blast pistol and antitank grenades (and they are core troops), or trueborns with 1 blast pistol and 4 disintegrators (and tantitank grenades)). Even if their transport explodes, they still can disable any kind of tank in the galaxy. These two units are best inside a venom, but a raider will be fine.
- wracks (what models are you using???) can take 2 flamethrower template weapons. These ignore any terrain cover save. That is extremely useful if you fight anything lighter than a space marine.
As you seem not to own the models now, I'd advise you to buy less warriors.
- Kabalite warriors have little interest with so few weapon options; only their poisoned weapons are great against monstersbut their range is limited. Warriors have limited shooting and fighting abilities.
- Trueborns have impressive shooting abilities, but they are elite, and compete with the many other nice elite choices.
- On the other hand, you cannot have too many wyches. The elite variant has only one more attack, which is good but not worth the elite upgrade IMO, so let's make them all core troops. The core troop variant fulfills core slots, you need 2 and can take 6. It can be built in antitroop or antitank version.
- Wyches antitroop version: 10, champion with grenade thrower, energetic weapon; 2 nets + raider (no upgrade).
- Wyches antitank version: 5, antitank grenades, champion with 1 blast pistol; venom (no upgrade - take a raider till GW releases the venom vehicle, or customize you one).
As you see, in the long run, you'll never have too many wyches, while you'll find yourself with too many elite and little use for your warriors.
- Keep the raiders low cost.
They remains armour 10 and will be destroyed with ease.
I'd keep the fancy toys only for trueborn & archon.
- the wyches need much more a raider than the kabalite warriors do. Much more flexible than the webway portal.
More strategic thought.
- The archon is more useful in melee than remaining safely at distance and doing nothing.
- you have only one vehicle hunter, the ravager. If the enemy has 2 or more vehicles, they will dominate the battle.
- you should try to get more vehicle hunters. These can be ravagers, of course, but also infantry (wyches with 1 blast pistol and antitank grenades (and they are core troops), or trueborns with 1 blast pistol and 4 disintegrators (and tantitank grenades)). Even if their transport explodes, they still can disable any kind of tank in the galaxy. These two units are best inside a venom, but a raider will be fine.
- wracks (what models are you using???) can take 2 flamethrower template weapons. These ignore any terrain cover save. That is extremely useful if you fight anything lighter than a space marine.
As you seem not to own the models now, I'd advise you to buy less warriors.
- Kabalite warriors have little interest with so few weapon options; only their poisoned weapons are great against monstersbut their range is limited. Warriors have limited shooting and fighting abilities.
- Trueborns have impressive shooting abilities, but they are elite, and compete with the many other nice elite choices.
- On the other hand, you cannot have too many wyches. The elite variant has only one more attack, which is good but not worth the elite upgrade IMO, so let's make them all core troops. The core troop variant fulfills core slots, you need 2 and can take 6. It can be built in antitroop or antitank version.
- Wyches antitroop version: 10, champion with grenade thrower, energetic weapon; 2 nets + raider (no upgrade).
- Wyches antitank version: 5, antitank grenades, champion with 1 blast pistol; venom (no upgrade - take a raider till GW releases the venom vehicle, or customize you one).
As you see, in the long run, you'll never have too many wyches, while you'll find yourself with too many elite and little use for your warriors.
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}
A few unanswered questions:
- do you fight always the same regular foe (probably Space Marine) or do you play in a club with all-around opponents? If you face mostly tyranids, then poisoned shooting is outstanding. Against SM, you'd better take energetic weapons.
- the rules about the Archon's escort imply that you must take 1 of each, i.e. you're missing 1 Medusae and 1 Ur-Ghul.
- Lelith frightens the hell my son's imperial guard, so she must be a badass indeed! I did not take her, but he believes that I could.
- scourge, lhamean & Sslyth, like wrath, which models do you intend to take? Personally, I don't have this problem, I have a comprehensive DE collection including scourges and wraths, but for newcomers, there are no models proposed by GW for these units. Are you starting a new DE army from nil? Or have you some models available? Or are you a custom god?
- do you fight always the same regular foe (probably Space Marine) or do you play in a club with all-around opponents? If you face mostly tyranids, then poisoned shooting is outstanding. Against SM, you'd better take energetic weapons.
- the rules about the Archon's escort imply that you must take 1 of each, i.e. you're missing 1 Medusae and 1 Ur-Ghul.
- Lelith frightens the hell my son's imperial guard, so she must be a badass indeed! I did not take her, but he believes that I could.
- scourge, lhamean & Sslyth, like wrath, which models do you intend to take? Personally, I don't have this problem, I have a comprehensive DE collection including scourges and wraths, but for newcomers, there are no models proposed by GW for these units. Are you starting a new DE army from nil? Or have you some models available? Or are you a custom god?
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}
- Grandmasterfred
- Executioner
- Posts: 167
- Joined: Fri Nov 10, 2006 4:49 pm
with the scourge im actually just planning to put some green stuff on some falcons and replace some of their weapons with the blasters.
the lahemean with a old lamian vamp from fantasey
the slyth im thinking of using the old slanesh champ and give him the carbines and pistol but if i have to take the others i will probably just drop them and take a haemonculus ancient instead with a flesh gauntlet instead of the archon
and i plan on faceing more than a few armies
the lahemean with a old lamian vamp from fantasey
the slyth im thinking of using the old slanesh champ and give him the carbines and pistol but if i have to take the others i will probably just drop them and take a haemonculus ancient instead with a flesh gauntlet instead of the archon
and i plan on faceing more than a few armies
What I've found with DE so far is that it is rather easy to deal with most troops thanks to the whyches. They were not nerved too much in the new book.
Dealing with monsters with the impressive amount of poisoned shooting weapons widely available is not a problem.
You have to be careful about being able to deal with vehicles and especially with dreadnoughts. They are immune to poison and S3 hits.
We have several ways to deal with them, more than in the previous army book. Look for that in the codex, see what models you can get or proxy. I suggest you dedicate 1/3 of your army as vehicle hunters.
Dealing with monsters with the impressive amount of poisoned shooting weapons widely available is not a problem.
You have to be careful about being able to deal with vehicles and especially with dreadnoughts. They are immune to poison and S3 hits.
We have several ways to deal with them, more than in the previous army book. Look for that in the codex, see what models you can get or proxy. I suggest you dedicate 1/3 of your army as vehicle hunters.
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}
- Grandmasterfred
- Executioner
- Posts: 167
- Joined: Fri Nov 10, 2006 4:49 pm
- Drainial
- Prophet of Tzeentch
- Posts: 4641
- Joined: Fri May 19, 2006 3:51 pm
- Location: I am the voice inside your head
Last time I was in a GW a staff member teaching some new players forgot the rules for using a frag missile. My point being that local GWs are not exactly the most reliable source for information on rules. Even the internet is a better bet and that is when you really know something is unreliable. (And yes I am well aware of the irony of that last statement).
Moding a group of Druchii.net players is much like directing the musical 'Cats' using actual cats. Frustrating, difficult, chaotic but ultimatley satisfying and a great deal of fun.
Arch Deacon of the RPG forum
Gentleman of Moderation
Arch Deacon of the RPG forum
Gentleman of Moderation
- Grandmasterfred
- Executioner
- Posts: 167
- Joined: Fri Nov 10, 2006 4:49 pm
I did not noticed initially the second ravager. Sure it's better. Don't be surprised to see how fragile they are, though.
Reavers are better than previously despite loss of 1 toughness. They are still fragile for their cost, but more fun.
Hellions, I'd say that they should be excellent with the Baron.
Anyway, I believe that the best core are the wyches; anything else, to your taste, just make sure that you've got enough vehicle killers.
Reavers are better than previously despite loss of 1 toughness. They are still fragile for their cost, but more fun.
Hellions, I'd say that they should be excellent with the Baron.
Anyway, I believe that the best core are the wyches; anything else, to your taste, just make sure that you've got enough vehicle killers.
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}
- Grandmasterfred
- Executioner
- Posts: 167
- Joined: Fri Nov 10, 2006 4:49 pm
Haemonculus are so versatile!
What I love about them:
- the fluff (your body seems highly interesting... I'd like to try a few experiments... you don't mind, wouldn't you?)
- the ability to take 3 for 1 choice, therefore 3 times as many goodies
- the goodies (Mindphase Gauntlet, Huskblade, breath template weapons, Portal, Jezail...)
- each of them comes with a handy Strength Through Pain, and so provides Feel No Pain to any unit he joins
- the ability to make wracks core troops, making a scarce elite slot available and providing alternative to warriors & wyches
You can take Lelith AND 3 haemonculus.
What I love about them:
- the fluff (your body seems highly interesting... I'd like to try a few experiments... you don't mind, wouldn't you?)
- the ability to take 3 for 1 choice, therefore 3 times as many goodies
- the goodies (Mindphase Gauntlet, Huskblade, breath template weapons, Portal, Jezail...)
- each of them comes with a handy Strength Through Pain, and so provides Feel No Pain to any unit he joins
- the ability to make wracks core troops, making a scarce elite slot available and providing alternative to warriors & wyches
You can take Lelith AND 3 haemonculus.
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}
Now you just need to take your haemonculus tools and build up grotesques and a Cronos from scrap (there's none on sale in GW at the moment).
For grotesques, you could consider rat ogres or minotaurs as good conversion bases.
You can see my Cronos in my album:
http://www.druchii.net/album_page.php?pic_id=4182
Formy Wracks, I had my 6 old ones. Luckily, the shop owner had 3 left, enabling me to reach 10 with just one conversion (Ow? What a beautiful body you have! Let me see that. There is room for improvement, my son. You'll feel better, as soon as the pain fades. If you don't, let me know when you can talk again. If ever.)
For grotesques, you could consider rat ogres or minotaurs as good conversion bases.
You can see my Cronos in my album:
http://www.druchii.net/album_page.php?pic_id=4182
Formy Wracks, I had my 6 old ones. Luckily, the shop owner had 3 left, enabling me to reach 10 with just one conversion (Ow? What a beautiful body you have! Let me see that. There is room for improvement, my son. You'll feel better, as soon as the pain fades. If you don't, let me know when you can talk again. If ever.)
Winds never stop blowing, Oceans are borderless. Get a ship and a crew, so the World will be ours! Today the World, tomorrow Nagg! {--|oBrotherhood of the Coast!o|--}
- Darklady
- Corsair
- Posts: 82
- Joined: Mon Mar 02, 2009 12:57 am
- Location: A dark bunny burrow in Malekith's palace.
I would suggest no Lelith and just standard Haemonculii. Maybe drop either Grotesques or Trueborn for a 4th Troop. Dark Eldar are plenty killy, but with our fragility 3 troops may not be enough to complete the mission.
Last edited by Darklady on Mon Nov 29, 2010 6:28 pm, edited 1 time in total.
Luck is what happens when preparation meets opportunity. ~Seneca
- Ulric darksoul
- Assassin
- Posts: 560
- Joined: Thu Oct 06, 2005 10:07 pm
- Location: Chile
@Calisson: Your cronos seems quite big. I would imagine it smaller, as the talos is the big killer thing, the cronos should seem to be just an annoing thing that it's giving the other units benefit. I would use a necron scarab as the body of the conversion.
@OP your list seems to be fine now. Whenever you try it, would you please upload a battle report? thanks
@OP your list seems to be fine now. Whenever you try it, would you please upload a battle report? thanks
"If you're going to leave anyone alive, enslave it!"
RP: Group 27
Ulric Darksoul
WS:5 S:4 T:3 D:5 I:3
Equipment:
- Short sword, dagger, bastard sword 5 throwing stars and Ritual Dagger.
- Sea Dragon Cloak (dark green with dark blue scales)
- 1 healing balm (H) 4 healing balms
120g+12g
Skills: Controlled frenzy, two-weapons fighting
RP: Group 27
Ulric Darksoul
WS:5 S:4 T:3 D:5 I:3
Equipment:
- Short sword, dagger, bastard sword 5 throwing stars and Ritual Dagger.
- Sea Dragon Cloak (dark green with dark blue scales)
- 1 healing balm (H) 4 healing balms
120g+12g
Skills: Controlled frenzy, two-weapons fighting
- Grandmasterfred
- Executioner
- Posts: 167
- Joined: Fri Nov 10, 2006 4:49 pm