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Group 42 OOC
http://www.druchii.net/phpBB3/viewtopic.php?f=70&t=74575
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Author:  MangoPunch [ Thu Apr 17, 2014 12:43 pm ]
Post subject:  Re: Group 42 OOC

Marchosias wrote:
Once your introductory post is up I will write a modpost where you will get some chance to affect the raiding. Now you should most of all say how near to the fighting do you want to go.


I am not sure if I need more clarification in the post, but if there looks like easy-ish prey Harkyl will try and get close, stabbing them in the back, or slitting their throat :killed: . If there is not, then he will maintain a safe distance and throw a knife at a distracted human.

Calisson wrote:
Wouldn't Harkyl's inventory include a map, by chance?


Good call, added.

Author:  Searinox Nagharha [ Thu Apr 17, 2014 5:07 pm ]
Post subject:  Re: Group 42 OOC

Love it! Cant wait to meet these bald knights :D

Author:  Marchosias [ Fri Apr 18, 2014 8:30 am ]
Post subject:  Re: Group 42 OOC

ModPost up!

@ MangoPunch: I think you were quite clear, no worry. :)

@ Searinox: Are you sure tempting fate in this way is a good idea? You would be surprised how powerful such a knight can be. :twisted: :D

Author:  Searinox Nagharha [ Fri Apr 18, 2014 9:25 am ]
Post subject:  Re: Group 42 OOC

whats life without tempting fate every now and then :D

Author:  Marchosias [ Fri Apr 18, 2014 9:34 am ]
Post subject:  Re: Group 42 OOC

"Suddenly, a lightning bolt from a clear sky strikes you. Substract one hitpoint." :D

Author:  Calisson [ Fri Apr 18, 2014 11:31 am ]
Post subject:  Re: Group 42 OOC

Marchosias wrote:
"Suddenly, a lightning bolt from a clear sky ...
But why? Caraoc didn't sing! :?

Author:  Searinox Nagharha [ Fri Apr 18, 2014 12:32 pm ]
Post subject:  Re: Group 42 OOC

Noooooo !eek! How many hitpoints do i have left? :shock:
damned Caroac with his singing... first the Yardmast and now this ;)

Author:  MangoPunch [ Sun Apr 27, 2014 10:32 pm ]
Post subject:  Re: Group 42 OOC

Sorry for my ignorance (have never done a forum based RPG before) can we continue the conversation / post more actions or is it one post per character per mod post?

Author:  Thraundil [ Mon Apr 28, 2014 5:39 am ]
Post subject:  Re: Group 42 OOC

You can post as many posts as you want between mod posts.

Author:  Marchosias [ Mon Apr 28, 2014 6:54 pm ]
Post subject:  Re: Group 42 OOC

Feel free to write something up. However, after this post I would like to ask everyone to please wait for the modpost - the NPCs need their turn, too. :) It should not take me long, I hope.

In a normal case you can post as often as you like if you have something new to add. Combat is an exception as many things are happening at once so you should not pile up too many actions before they are resolved.

Author:  MangoPunch [ Mon Apr 28, 2014 7:50 pm ]
Post subject:  Re: Group 42 OOC

Sounds good. I am not sure when I will be off and able to write another post today, so don't let me hold you up from a mod post. Harkyl will likley just have some more dialogue that can wait if need be.

Author:  Marchosias [ Tue Apr 29, 2014 5:03 pm ]
Post subject:  Re: Group 42 OOC

In this case - mod post up!

The promised explanation why boiling someones blood is not amongst the spells I would allow easily:

I think I cannot allow instant-kill spells due to game balance. You could potentially end up fighting a wide variety of foes and most of them would be ordinary humans or elves - maybe with good training and excellent equipment, but still lacking any supernatural resilience. It would make a bad story if someone like this - some local noble, leader of Sigmarites, elite High Elven spy or I do not know who - would be directly killed by a single spell. Some of them can have for example amulets for arcane protection, of course, and some can be so tough that they would survive (the warrior priests come to mind) but I do not want to restrict myself to this kind of enemies.

Of course, sometimes you might get swarmed by several weaker foes and then it will be possible to kill one with a simple fireball.

The second reason is that directly harming living organisms is very difficult as their soul is protecting them (this has no justification in WH fluff I think but it is a mechanism I like). If this were not the case, a creative mage could accomplish insane things with just a small bit of magic. For example, setting someone's hair on fire is quite difficult although burning a wig would be laughably easy. I think it is clear most fighters would be rendered useless if their hair was on fire, so it has to cost some effort. So casting on a person or her closest possessions (clothes, weapons) is difficult while casting on her surroundings suddenly far easier.

Does this make sense?

Author:  Thraundil [ Tue Apr 29, 2014 7:40 pm ]
Post subject:  Re: Group 42 OOC

Sure! I just worked from the concept that the dear departed GM posted in an OOC post. That you could basically just be creative, and then the GM would mod :P For example a death mage could stop someones heart easily, whereas a fire mage could accomplish the same thing by boiling the blood - but this would be far less subtle. I will just try to describe what I would want to do, and leave it to the GM to determine the success. What you describe would, for example, make death magic next to useless in this kind of an RP setting.

To clarify; when I say I want to make his blood boil, I mean I "focus heat" into his body. The success of this attempt is at the GMs mercy. If for example the dice come out ridiculously good, it could be that an instant kill is in order - it is up to the GM to then give his "important" NPCs a kind of fate point or something. My take on game mastering is; the GMs word is final. Even if breaking his own system - be that to keep an important NPC or player character alive all the same. Some years ago I played a D&D campaign and my character was surrounded by a few common thugs. All of whom critted their sneak attacks and instantly gibbed my character of 6 months of development, just because the game master rolled a 20 on his d20 8 times straight. Instead of going with the rolls, he decided to have them beat me unconcious and steal most of my purse instead. So, GM calls the shots, players just attempts stuff ;)

Author:  Marchosias [ Thu May 01, 2014 3:16 pm ]
Post subject:  Re: Group 42 OOC

@ Thraundil: Sure but sometimes it is worth knowing if you failed because of bad luck (and have a good chance next time the same action will succeed) or because of your limitations (and next time you would probably fail as well). :)
It is a good remark with the death mages but I think they can still prove valuable. They will not kill the boss outright but they can still weaken him. Their spells will probably be all quite difficult, though, as they manipulate directly with the target's soul.
Luckily, there is no death mage in the group so I do not need to worry about it too much. :)

----

Mod post up. There is quite a lot going on so if I have forgotten to mention someone or something please complain. :)
Now we will have a nice off time where you can chat, loot and lie to each other however you like.

---

@ MangoPunch: When you were creating your character I forgot to mention that on top of the free skill Cananatra had granted all of the player characters one extra point to character statistics. So are granted one as well, you can raise any stat you want by one. Sorry for not saying it outright, I hope I have not prevented some extra cool combo. :)

Author:  Searinox Nagharha [ Fri May 02, 2014 3:33 pm ]
Post subject:  Re: Group 42 OOC

Those are some fancy names you came up with there :P
Cant wait to Trial'n'Error my way through them :mrgreen:

Author:  Marchosias [ Fri May 02, 2014 9:14 pm ]
Post subject:  Re: Group 42 OOC

I just hope you all learn human before my vocabulary grows into a solid book. :)

Author:  Calisson [ Tue May 06, 2014 3:49 pm ]
Post subject:  Re: Group 42 OOC

Marchosias wrote:
Basically, if you want to talk to someone or search the village or something, do it. Otherwise please give me a word so that I know I should move the story further.
As Harkyl remains in vicinity, Caraoc will wait and not read his newfound book.
There's not much to do else than discussion.
My understanding is that booty is a common property, save for what each individual can carry while remaining able to perform his duty. I.e. a few goldpieces and precious stones would be fair keeping for oneself, but that's not what you would expect to find in peasant's houses.

@ all
We might ease a little bit Mango's task to integrate his character, wouldn't we?

Author:  Marchosias [ Tue May 06, 2014 6:47 pm ]
Post subject:  Re: Group 42 OOC

I think it would not be that hard for Caraoc to hide with the book somewhere Harkyl would be unable to see him. The tower, perhaps?

If I get the feeling that Harkyl is treated to harshly, the captain will come to save him, no worry. :) Kireth is such a nice guy, after all. :)

Author:  MangoPunch [ Tue May 06, 2014 7:07 pm ]
Post subject:  Re: Group 42 OOC

Calisson wrote:
@ all
We might ease a little bit Mango's task to integrate his character, wouldn't we?


Thanks Calisson; I think my newest dialogue might endeer Harkyl a bit more. Don't kill me, but a little mistrust is healthy for a Druchii.

Author:  Thraundil [ Tue May 06, 2014 7:57 pm ]
Post subject:  Re: Group 42 OOC

Ah come on. The way he introduced himself begs for a little harsh return :P

Author:  Calisson [ Tue May 06, 2014 8:47 pm ]
Post subject:  Re: Group 42 OOC

Caraoc's song must have gathered everyone around by now!
Mango, you've got a second chance for a first impression.

Author:  Marchosias [ Tue May 06, 2014 8:56 pm ]
Post subject:  Re: Group 42 OOC

This song is superb, Calisson! I think some corsairs might even be dancing. :)

By the way, how is it possible that Caraoc has no lyre or some similar instrument? Do you want one?

EDIT: Searinox, I am sorry if I have confused you - the glass vials in the tavern are all empty. I have not written it clearly, I am afraid. :(

Author:  Searinox Nagharha [ Tue May 06, 2014 9:29 pm ]
Post subject:  Re: Group 42 OOC

as always, great song Calisson xD always love singing your lyrics to the song :P

but yeah Druchii are a distrustful bunch to start with, if one of them comes along with and entrance like that some harsh words are bound to happen ;)

dont worry Mango, we wont kill you... yet :twisted:

Author:  Calisson [ Tue May 06, 2014 9:33 pm ]
Post subject:  Re: Group 42 OOC

Thank you guys. I reused this song from Gr22, with minor adaptations. Couldn't resist the opportunity! :P
Marchosias wrote:
By the way, how is it possible that Caraoc has no lyre or some similar instrument? Do you want one?
Well, there's the horn... :burns:
Caraoc could use maybe his handbow as a violin or a harp? :D That should do until he finds a better instrument. Edited my post.

@ Searinox
When you write Caroac, I assume you mean Caraoc?
Image

Author:  Searinox Nagharha [ Tue May 06, 2014 9:52 pm ]
Post subject:  Re: Group 42 OOC

ow god :shock: yeah i mean Caraoc :oops: i'm so sorry

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